Commit graph

61 commits

Author SHA1 Message Date
strmnnrmn
362a9f64b8 [!] Missing T
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1469 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-30 10:19:50 +00:00
strmnnrmn
ea7426382c [~] More GL blender tweaks
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1468 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-30 10:19:44 +00:00
salvy
09e34868f0 [~] More clean ups for W32 (We can always pulled out any deleted file from the SVN if needed)
[!] undef DAEDALUS_TRAP_PLUGIN_EXCEPTIONS for W32

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1467 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-30 04:34:06 +00:00
salvy
3e3f2f1148 [!] W32 can be built in release mode now, OSX should be buildable as well
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1459 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-28 06:58:06 +00:00
salvy
78d331be07 [!] Rendering works now perfectly on W32 :)
[!] Init GLEW early, otherwise calling ClearToBlack is initialized (W32)


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1457 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-28 00:02:01 +00:00
strmnnrmn
69b4f1984b [*] Re-do the blender for OpenGL. Still needs lots of work. Actually need to handle the two cycles separately, but need to read the docs a bit more.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1452 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-27 22:07:20 +00:00
strmnnrmn
99a44765fd [~] New InitBlendMode for OpenGL - still missing lots of cases.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1448 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-27 22:06:24 +00:00
salvy
6e461cddaa [~] Opps forgot more things
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1445 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 22:20:18 +00:00
salvy
0f60eae933 [!] Started WIP to get rendering working from GL renderer (some textures show up now, ex texrect!)
[!] Compiled project as console app (needed for glfw) [WIP, ALOT things got broken! and huge clean up is needed, will fix them eventually)
Note: glew and glfw are now needed to build W32.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1443 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 21:58:22 +00:00
strmnnrmn
4332a0919d [*] Move the OSX GraphicsPlugin to SysGL. Also, shift it from the plugins directory to HLEGraphics (should do this for all the other impls too)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1439 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-25 23:22:55 +00:00
strmnnrmn
2689a81177 [*] Rename RendererOSX -> RendererGL, and move to a SysGL folder
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1436 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-25 22:48:54 +00:00