Wally4000
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15e3e2a1d0
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Update to the Bazel Directory Structure..
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2020-08-22 18:42:41 +10:00 |
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Ben Slater
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0e2d2369c4
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Reverted base renderer
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2019-05-27 17:34:13 +10:00 |
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Wally
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2d7157e5a9
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Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
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2019-05-27 13:00:23 +10:00 |
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Ben Slater
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c562b76641
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*Clean build from StrmnNrmns repo
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2019-02-27 17:04:51 +11:00 |
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Ben Slater
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17f05fbf5d
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Fixed linker errors, just gotta get SDL rendering
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2019-02-14 14:23:34 +11:00 |
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Ben Slater
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e664edc436
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Start moving from GLFW to SDL
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2019-02-14 13:21:59 +11:00 |
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Paul Holden
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7bcb333f75
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[+] Fixes for GLFW 3.0
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2013-06-16 19:39:20 +01:00 |
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strmnnrmn
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5366827789
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[~] stdafx cleanup: Start adding DaedalusTypes.h where needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1696 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-05-18 16:06:16 +00:00 |
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strmnnrmn
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43d924db7e
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[~] Remove the hacky pspgu.h files for W32/OSX/Linux and just define this stuff directly in SysGL/GL.h (slightly less hacky).
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1681 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-05-18 16:04:05 +00:00 |
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strmnnrmn
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dd57b3f53a
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[+] Use GLEW on all SysGL platforms
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1635 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-27 14:58:59 +00:00 |
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Wally4000
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da0c37aa58
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Added defines & includes to get some compiling done on Linux
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1546 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-10 09:39:07 +00:00 |
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strmnnrmn
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68e2f02f40
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[~] Add a SysGL/GL.h - use this to ensure glew/glfw headers are included in a consistent order
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1541 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-07 12:01:59 +00:00 |
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