Commit graph

7 commits

Author SHA1 Message Date
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
Paul Holden
49a06ed319 [~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script 2013-06-04 22:02:30 +01:00
strmnnrmn
7a453bb916 [+] System_Open init steps should be able to fail - e.g. if the specified file can't be found.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1570 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:25:05 +00:00
salvy
fb3e24048c [!] Fixed W32 Build
[!] Changed abit initiation of system, (my previous attempt was breaking the PSP build)
[~] Paper Mario still needs hack for mem opt
[~] GetState no need to return


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1524 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-05 19:35:17 +00:00
salvy
0e62310a61 [!] Fixed Howard's audio plugin in W32 build (Audio doesn't work too well, should be nice to share OSX impl)
[~] OSX/W32 were calling updatescreen twice per frame, also sp semaphore should always be zero
[-] removed alot of deprecated files from W32
[!] Enable accurate tmem for W32
[!] W32 will use OSX input implementation

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1458 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-28 06:33:48 +00:00
salvy
4536c5c170 By StrmnNrmn : …
Multi-platform:

* Reintroduced a bunch of DAEDALUS_PSP ifdefs.
* Reintroduced a load of Win32/OSX code.
* R4300: To reduce some of the DAEDALUS_PSP ifdefs in R4300.cpp, added some
  defines for R4300_IsNan etc.
* R4300: f32_to_s32_trunc etc. I think we should keep these as they provide some
  abstraction between PSP/OSX/W32 etc and remove tons of ifdefs elsewhere.
  I think I updated all of these correctly. Please check!
* Math/Math.h: we should provide a consistent interface here. e.g. rather than
  exposing pspFpuSqrt(), we should have Sqrt() that's #defined (or a wrapper
  function) to the most appropriate implementation for the platform.

Small improvements:

* Added a few DBGConsole_Msg lines to track down boot errors.
* CPU: gLastPC/gLastAddress were defined as static in CPU.h - that means they'd
  be introduced into all compilation units that pulled in that header. Redefined
  as extern.
* NativeTexture.h - GetScaleX/Y can just return an f32 (no need for reference)
* ROMFileCache: Just declare AddressToChunkMapIndex/GetChunkStartAddress as
  inline functions in the .cpp file.

Tidying:

* Path: Moved IO::Path::Tidy to String.h (it's not really a Path function).
* Lots of whitespace fixes (git doesn't like whitespace at the end of lines)
* Started nuking lots of 'tractor lines' (//*********************)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@840 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-05 20:07:03 +00:00
Salvy
bdbd952c60 [+] Initial repo (based from r630 dx64 branch)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00