Carlos R
264ded00a8
Refactored S2DEX, FB and Sprite2D
2020-08-02 15:46:55 -07:00
Carlos R
934ea22c7f
Fix crashes in Paper Mario and Yoshi
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*Correct bad pointer casting for optimized copy in Yoshi_Memrect and fixed non optimized copy
*Store n64 ram offset rather than the system memory for Fast TMEM (thanks strmnnrmn!). Fixes random crashes when using the non accurate path for TMEM emulation
*Make sure to reset tmem block for fast TMEM even when accurate TMEM its used since we fall back to the non accurate path when games set line to 0
*Ignore load tile for accurate TMEM when line its 0, this was causing a crash in Paper Mario which sets line = 0
2020-05-16 16:09:17 -07:00
Ben Slater
6a725bf99e
Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings
2019-05-03 17:43:44 +10:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
mrbenslater
2e6cf17baa
Move more debug stuff out of Release
2019-01-21 19:58:47 +11:00
salvy
36a13d5616
[!} Many clean ups to accurate TMEM
2013-06-12 22:13:00 -07:00
Paul Holden
49a06ed319
[~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script
2013-06-04 22:02:30 +01:00
salvy
6ffaa473cf
[!] Stack optimization for SWC1 (W32 dynarec)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1728 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-31 05:46:17 +00:00
salvy
9f40daf05f
[!] Enabled R0 checks for W32/OSX/Linux, on the PSP is relatively expensive so is disabled
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[+] Added clean scene for GL renderer, DK64 needs it (Glover still works fine)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1711 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-22 05:01:33 +00:00
strmnnrmn
2445ed7289
[~] Fix y flip on Salvy'sn ew framebuffer support
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1706 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 09:23:11 +00:00
salvy
77a7230975
[~] Some clean ups to previous commit
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1676 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-14 20:23:49 +00:00
salvy
af19d1a3b3
[+] WIP: Implemented CPU framebuffer, used by demos, Donald Duck, Rayman 2 The Great Escape, and probably other games (currently W32/OSX only)
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[-] Reverted small constant opt from previous commit, is not worth breaking when EPak isn't used
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1675 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-14 20:11:42 +00:00