[-] Removed RDP_EMULATE_TMEM option (It only slowed down and never helped any game, also added more logic to our code)
[!] Avoid setting Tile/TileSize twice
[!] Simplified parameters for SetTile/SetTileSize
[!] Simplified setting pitch tile
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@385 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Simplified and inline SetMux
[~] Removed hack for Aidyn (no longer needed)
[~] Do not test for GU_GREATER in alpha threshold mode (was breaking Aidym)
[!] Fixed debug build
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@331 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Removed pilot wings' shadow hack (this is now handle by a cheat, only added the U version, I'll add the rest later)
[+] Added cheatcode deletion (this is disabled since is not used, will enable it if is a highly requested feature)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@279 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] TMEM now allocated in VRAM (Should be faster)
[+] Only one alloc for all screen/draw/depth/TMEM buffers (saves some overhead in alloc list)
[+] Added palette load hack in BG_copy for KIRBY64
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@23 42e9bfbe-799a-4a2d-bad1-236e862a387a