salvy
1fbd688b34
[~] Fixed PSP build
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1447 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-27 20:50:58 +00:00
salvy
0f60eae933
[!] Started WIP to get rendering working from GL renderer (some textures show up now, ex texrect!)
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[!] Compiled project as console app (needed for glfw) [WIP, ALOT things got broken! and huge clean up is needed, will fix them eventually)
Note: glew and glfw are now needed to build W32.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1443 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 21:58:22 +00:00
salvy
c8ac6af830
[!] Fixes to to get OSX (GL rendering) to work under W32
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Note: libpng15 is now needed to compile W32 build
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1442 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 16:18:21 +00:00
strmnnrmn
273f31fe19
[~] Fix a bad merge
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1397 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:53:58 +00:00
strmnnrmn
5d744e459c
[+] Implement the tile shift_s/shift_t on OSX. Should be possible to get this working on PSP too, but it doesn't always make things look better without Texel1 too
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1380 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:51:40 +00:00
strmnnrmn
ccd4f66711
[~] Keep track of prim lod fraction
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1376 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:51:12 +00:00
salvy
1d61dd19e6
[!] Need to set depth state in Draw2Texture (Fixes logo in Wipeout)
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[-] Don't update shademodel ( I don't think this required, and was breaking tiger's honey hunt)
[!] Fixed crash in Wetrix
[!] Removed unused hacks
[~] Banjo K needs tlut hack for fast tmem (Fixes Nintendo logo)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1369 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-23 03:33:13 +00:00
strmnnrmn
a7b569ac71
[!] Fix PrepareTexRectUVs - it was applying GU_CLAMP when uv0.{x,y} was already >0, but uv1.{x,y} was <0 or >size
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1356 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-21 22:16:51 +00:00
Corn
f2d0f4cd0f
[!] Force Clamp for textures on texrects (and use a hack to disable it on Lamborghini)
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[!] Fix off by one in UV mapping for texrects (california speed)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1354 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-21 19:20:09 +00:00
strmnnrmn
f8d4b4d190
[!] Fix glitchy borders in TexRect. Use GU_CLAMP/GL_CLAMP_TO_EDGE, but only after fixing up UVs so that they're positive.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1348 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:42:24 +00:00
strmnnrmn
65928a7b4f
[~] Fix Draw2DTextureBlit on OSX. It's only needed on PSP and Draw2DTexture works fine for OSX. So move the logic for calling (w>=512) to RendererPSP::Draw2DTexture, and remove Draw2DTextureBlit from the BaseRenderer abstract interface.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1346 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:42:08 +00:00
strmnnrmn
b7486694f9
[~] Pass S2DEX/Sprite2D texture loads through the renderer so that it can keep track of what's loaded
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1344 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:41:51 +00:00
strmnnrmn
e068c9da98
[~] Rename mRecentTexture* to mBoundTexture*
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1325 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:39:41 +00:00
strmnnrmn
7e9a6f8eb0
[*] Remove mTileScale. No need to cache this, as we can always figure it out from the native texture (less state to keep in sync is better)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1323 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:39:27 +00:00
strmnnrmn
c72b2ce625
[~] STextureInfoSnapshot can use a CNativeTexture
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1316 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:38:35 +00:00
strmnnrmn
af29743eab
[~] Keep track of NativeTextures, not CachedTextures. I'm going to introduce a new CachedTile type for OSX, and it's simpler for the renderer to only know about the native texture type (common to CachedTexture and CachedTile)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1313 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:38:09 +00:00
salvy
dcde132975
[~] I don't know why aligning a local variable for mat didn't work well, use a global for now..
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[~] Fixed debug build
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1302 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-18 07:42:21 +00:00
Corn
d0fc3b0364
[!] Outer rounding in ConvertN64ToScreen() is needed for proper scaling of textures and screen
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[!] More fixes to DKR Dlist commands
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1301 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-17 18:13:30 +00:00
Corn
68b1060f33
[!] Improved matrix handling for DKR (skipping the need for some globals)
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[!] Reduced the stack to a single matrix for project matrices
[!] Made some viewport stuff OSX only
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1300 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-16 21:37:39 +00:00
salvy
942fda9c4a
[!] Use a temp mat when multiplying matrices..We could overflow since we were using the next stack slot for storage which mMatStackSize aware, also gcc gives better asm using a local variable :)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1299 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-15 02:29:18 +00:00
strmnnrmn
488d105cc4
[~] Move some RDP state to RDPStateManager. RDP.cpp is pretty defunct now...might make more sense to rename RDPStateManager to RDP and reduce typing :)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1292 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-12 20:54:52 +00:00
salvy
ff44ce2c0e
[!] Some clean ups to deprecate poking the projection stack, and some other small clean ups
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1251 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-10 22:50:41 +00:00
strmnnrmn
e9d7d8fd1f
[~] Clang caught this - SetProjectionDKR uses mProjectionStack[4], so need at least 5 elements for this array.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1250 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-10 19:01:50 +00:00
strmnnrmn
058c7de6b5
[~] Rename CTexture to CachedTexture
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1249 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-10 19:01:41 +00:00
salvy
8df469af4c
[~] Clean ups to previous commit
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1236 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-10 16:30:28 +00:00
strmnnrmn
4958e15f0d
[~] Move the WorldProject code to a function
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1220 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-09 14:00:30 +00:00
strmnnrmn
41c91d9549
[~] Rename EnableTexturing (which doesn't do any enabling) to UpdateTileSnapshots
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1219 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-09 14:00:22 +00:00
strmnnrmn
8f4dcdffc7
[~] Fix viewports and scissoring with OpenGL - 'y' is from the bottom of the screen, not the top. Also, tidy SetPSPViewport - it's basically just InitViewport - and avoid a redundant call to UpdateViewport (called from both SetPSPViewport and SetN64Viewport)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1216 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-09 13:59:57 +00:00
salvy
e571e5fca2
[!] Finally fixed SSV cut scenes and glitch when walking by the windshield of the ship \o/
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[~] Reverted changes to rom write support, no need to over think it since it works fine as it is
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1210 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-09 07:43:45 +00:00
salvy
c21a6a3f56
[~] Removed outer round from ConvertN64ToScreen (I think we had issues before because we were using the vfpu round)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1206 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-07 17:19:53 +00:00
strmnnrmn
9ee820d32c
[~] Add a TODO for the rounding in ConvertN64ToScreen
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1205 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-06 21:09:07 +00:00
strmnnrmn
f2cd817ae8
[~] mN64ToNative{Scale,Translate} -> mN64ToScreen{Scale,Translate}
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1204 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-06 21:09:00 +00:00
strmnnrmn
e82f23491e
[~] N64ToNative{X,Y} -> N64ToScreen{X,Y}
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1203 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-06 21:08:52 +00:00
strmnnrmn
b0e75da33c
[~] Rename ConvertN64ToPsp to ConvertN64ToScreen (going to add a ToDisplay version next)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1202 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-06 21:08:42 +00:00
strmnnrmn
f18fa4001d
[~] Replace RenderUsingCurrentBuildMode virtual with RenderTriangles. The triangle_mode/render_mode args don't need to be passed then, which simplifies the interfaces a bit. On OSX we can get rid of ERenderMode and just pass the matrix to use. On PSP we just pass GU_TRANSFORM_3D/2D as we did previously.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1201 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-06 21:08:32 +00:00
strmnnrmn
d099a4cb1b
[~] Pass an enum to RenderUsingCurrentBlendMode to specify 2d/3d rendering. This lets us remove a bunch more dummy enum values on OSX
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1187 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-06 21:06:37 +00:00
strmnnrmn
8fc0f527d4
[~] Rename GetWorldProject to UpdateWorldProject, which is a bit clearer about what it's doing. Also, as it just returns a ref to mWorldProject, just return void and reference this member directly from the calling code. Finally, rename matWorldProject -> mat_world_project
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1182 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-06 21:05:55 +00:00
strmnnrmn
094d561623
[~] Move TexRect/TexRectFlip/FillRect to the platform renderer implementations - stuff like GU_SPRITES makes the OSX implementation a bit bodgy.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1175 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-05 20:27:43 +00:00
strmnnrmn
4c1ce8b38c
[~] Move ConvertN64ToPsp to the BaseRenderer header. I'm about to move texrect etc to the platform implementations, and it won't be visible to inline from there.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1173 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-05 20:27:25 +00:00
strmnnrmn
510885fa9c
[~] ViewportInfo is no longer used
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1160 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 23:06:01 +00:00
strmnnrmn
729255a6c9
[~] Split some PSP/OSX functionality, remove sceGuShadeModel dummy function.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1151 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 22:13:35 +00:00
strmnnrmn
07c7b5b974
[~] Make RestoreRenderStates platform specific.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1144 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 22:12:31 +00:00
strmnnrmn
3aaa1cda8e
[~] Nicer vertex allocation for OSX - no longer uses sceGuGetMemory dummy function
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1140 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 22:11:56 +00:00
strmnnrmn
7bbc5a7a39
[~] Rename mN64ToPSP* to mN64ToNative* and wrap the duplicated transform in an inline function.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1137 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 22:11:35 +00:00
strmnnrmn
d72b33d127
[~] Move DebugBlendSettings to RendererPSP.h
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1136 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 22:11:26 +00:00
strmnnrmn
2ae5974061
[~] Move mUnhandledCombinerStates to the PSP renderer.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1135 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 22:11:18 +00:00
strmnnrmn
311f69151d
[~] mCopyBlendStates/mFillBlendStates are only used by the PSP renderer
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1131 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:31:56 +00:00
strmnnrmn
20bc886504
[~] Move some more displaylist debugging code from BaseRenderer to RendererPSP
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1130 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:08:08 +00:00
strmnnrmn
53a69a2c1f
[*] Move BlendModes.{h,cpp}, CombinerExpression.{h,cpp} CombinerTree.{h,cpp} and CombinerInput.h to SysPSP. These aren't needed to compile the OSX build any more.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1129 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:08:00 +00:00
strmnnrmn
5f4df61c5a
[~] Move LookupBlendState to the PSP Renderer implementation
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1128 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:07:43 +00:00