wally4000
edac9e990f
Add release build type here
2024-07-12 19:15:54 +10:00
Wally4000
41b8c8c521
Update debug and for PSP put prx / raw binary in DaedalusX64 Directory DEBUG
2024-07-04 20:16:24 +10:00
wally4000
d157044de2
Clean up unused files
2024-06-17 14:49:02 +10:00
wally4000
403a0778dc
Fix Debug Build
2024-06-17 14:45:43 +10:00
Wally4000
5b8fb28b57
Compiles and launches, doesn't get to games yet :)
2023-10-10 12:52:48 +11:00
Ben Slater
018fba9e2c
Fix CTR CMake Option -_-
2023-10-04 09:12:04 +11:00
Wally4000
af2ee46808
General code tidying up, cmake script borked ATM
2023-10-02 14:06:45 +11:00
Wally4000
7b61a09a95
Turn off displaylist debugger as it's broken at the moment
2023-06-28 10:46:48 +10:00
Wally4000
3f6594bb0b
Remove deprecated home_button hook
2022-06-17 08:08:16 +10:00
Wally4000
dd9bf97c02
Use $PWD for install directory.. So tired
2022-06-13 22:08:12 +10:00
Wally4000
9e88e82e03
Fix a few minor issues. Simplfy sh script
2022-06-13 21:46:04 +10:00
Wally4000
bb7d13ca06
Change CMake Script to allow installing
2022-06-13 20:59:43 +10:00
Wally4000
54273e077d
Fix Plugin Path again
2022-06-13 17:26:57 +10:00
Wally4000
da02422f86
Generate the Plugins folder
2022-06-13 16:40:44 +10:00
Wally4000
45f66d9ad5
Move Plugins to Plugins Directory
2022-05-03 22:13:44 +10:00
Wally4000
e290b40dc9
Hopefully fix CI
2022-04-12 15:20:03 +10:00
Wally
f692e115a6
Added the missing folder.. CI should NOW build
2022-03-27 13:35:49 +11:00
Wally
3757595e0d
Fix logic for eboot move, CI should pass
2022-03-27 13:05:33 +11:00
Wally
23d60271b8
PSP will now build but crashes :(
2022-03-27 12:56:24 +11:00
Wally4000
2d5c907b32
Refine build_daedalus script.
2022-03-16 15:40:50 +11:00
Francisco Javier Trujillo Mata
45f692c54a
Improve compilation scripts and include CI/CD
2021-12-10 01:01:08 +01:00
Wally4000
6c8671ff48
Build a PRX using the built in tools
2021-12-08 15:25:57 +11:00
Wally4000
917588ecfa
Add the missing binary path for *NIX executables
2021-11-13 15:20:38 +11:00
wally4000
b28c105e66
Use Defined PSPDev.cmake file
2021-10-23 22:18:54 +11:00
wally4000
b59bd6bea4
Dunno
2021-10-23 21:48:59 +11:00
Wally4000
226a1ae624
Tidy up defines internally, move to CMake
2021-10-19 21:54:40 +11:00
Wally4000
a1474dd68a
Use Toolchain provided IntraFont / KUBridge. Don't build as PRX for now
2021-10-16 17:53:40 +11:00
Ian Wells
fcc4cae3cf
Copy n64.psh for linux
...
When I built daedalus for Linux and tried to run it, I got this error:
```
ERROR: couldn't load shader source /home/ian/Downloads/daedalus/LINUXbuild/n64.psh
```
2021-03-15 22:31:49 -07:00
Wally4000
c83e5fe929
Update CMakeLists / Daedalus build script to make it less complex
2020-08-25 15:10:43 +10:00
=
09dd54c362
Merge SDL2 branch to Master
2020-04-18 11:05:38 +10:00
joey
f83cee6e82
Added linux and mac debug
2020-04-17 13:53:31 -04:00
Ben Slater
0e2d2369c4
Reverted base renderer
2019-05-27 17:34:13 +10:00
Wally
d268338d6c
Move debug stuff from release / Move to C11 inits in Core / Add Motos fancy new icons
2019-03-23 17:53:26 +09:00
Wally
30eca8117b
yShuffle some files around
...
Added -lc to build script to use fast memcpy
A#
2019-03-18 15:45:59 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Ben Slater
469fb9a2e3
Fixed build script so it checks for daedbuild
2019-02-24 13:02:48 +11:00
Ben Slater
9bd9b31776
Fixed Linux debug build and build_daedalus script
2019-02-23 22:18:43 +11:00
Ben Slater
3768b6910d
Fix Daedalus build script so it copies everything required
...
PSPModel now returns the model..
Fix some compiler warnings.. Small speedup
2019-02-23 11:17:19 +11:00
z2442
6a701993f1
Merge branch 'master' of https://github.com/z2442/daedalus
2019-02-07 20:59:58 -05:00
Wally
2f47b83a3b
Added usage instructions to OSX Main and fixed build_daedalus
2019-02-08 12:48:30 +11:00
z2442
6a1c1c79ad
correct psp release paths
2019-02-07 20:44:58 -05:00
Ben Slater
be6e535ce3
Fixed Daedalus build script so it works with Mac and Linux release build
2019-02-06 12:11:29 +11:00
Wally
747553fe78
Added Roms Dir
2019-01-22 10:10:34 +11:00
Wally
e5b43a61ca
Add a few more things without debug routines
...
Fix build_daedalus.sh so it removes old directory and adds some more folders
2019-01-22 10:09:47 +11:00
mrbenslater
ad90adb999
[+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
...
[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00
mrbenslater
18c5ecc159
PSP Build now works with cmake
2019-01-18 20:52:31 +11:00
Wally
14c6f17d85
[+] Fixed PSP Build, works with CMake now
...
[+] Added support for generation of PBP via daedalus_build.sh
2019-01-18 15:03:58 +11:00
Wally
cacea4021b
Add EBOOT.PBP Generation to build_daedalus script
2019-01-17 16:50:42 +11:00
Wally
adda65a176
Added an easier buildscript with temporary adjustments for PSP Build
2019-01-17 13:09:43 +11:00