Commit graph

50 commits

Author SHA1 Message Date
Wally4000
2bd47919fa Move CoverArt out of main tree 2024-10-06 15:22:22 +02:00
Wally4000
fa6787c9c6 Add in the DLLS and the font (Finally) 2024-06-29 22:03:24 +10:00
wally4000
21f8568dd1 Remove more redundant files 2024-06-17 14:58:03 +10:00
Wally4000
bb7d13ca06 Change CMake Script to allow installing 2022-06-13 20:59:43 +10:00
Wally4000
9bf3d3a6c9 SaveGames folder generated on fly now 2022-04-21 09:38:21 +10:00
z2442
b4414cdaa2
Revert "Create Japanese.lng, Chinese (simplified).lng and Greek.lng" 2021-06-07 08:56:19 -07:00
Chandu Sangar
feaa73f074
Create Greek.lng 2021-06-07 19:16:13 +05:30
Chandu Sangar
05ed9dd31e
Create Chinese (Simplified).lng 2021-06-07 16:07:03 +05:30
Chandu Sangar
1de048466e
Create Japanese.lng 2021-06-07 15:13:55 +05:30
Lycaena
433c5cea81
Create Turkish.lng
Türkçe karakter destek sıkıntısından dolayı, ŞşĞğİı harfleri kullanılamamıştır.
2020-10-17 01:16:19 +03:00
Carlos R
47652f082e Refactored S2DEX_BgCopy/Bg1cyc
These use the same struct and SpriteLoad function
Added list of games that use S2DEX, useful for testing
2020-08-09 17:02:48 -07:00
Carlos R
bfffb7be1c Removed duplicate from convertimage/tile
*Moved all the conversion routines to ConvertFormats.h
*Fixed a lot of wrong bitshift operations (Rinnegatamante)
2020-07-26 11:18:46 -07:00
Carlos R
7b1d43a3c7 Removed unused Comment and Info entries from roms.ini 2020-07-19 15:06:26 -07:00
Carlos R
b06ba224f4 Roms.ini fixes
*Fixed a bug causing some roms to not get properly parsed (thanks Rinnegatamante for the fix!)
*Added roms.ini entries from the Vita repo, also deleted duplicate entries
2020-07-19 14:51:17 -07:00
Carlos R
703b2663d4 Fixes for flash ram and rom read
[*] Removed redundant check for flashram read/write, actually this was incorrect for flashram read..
[*] Added return for failed DMA flashram transfers
[*] Set correct save type for Derby Stallion
[*] Set flashram type correctly, fixes saving for Derby Stallion
[*] Added check to prevent reading rom from out of range
2020-06-09 22:36:05 -07:00
Wally4000
8043afce6e Add Cache / Save Game path support to Posix build.
Correct long filename in roms.ini
2020-05-12 22:56:52 +10:00
=
a68b3bdafe Add Cache Directory and move hle files there
Make sure SaveStates and Cache dir are generated on fly
Update Roms.ini
2020-04-15 17:46:49 +10:00
PhantomHorror
1d885fdc16
Update Ukrainian.lng 2020-04-04 00:42:03 +03:00
PhantomHorror
e1961d39fe
Update Ukrainian.lng
Some fixes in translation.
2020-04-01 18:26:08 +03:00
PhantomHorror
8ad42febe1
Ukrainian translation of DaedalusX64
Note: there isn't a hash in it, because there isn't hash.txt in Default.7z, so I marked that line with question marks. And I'm not sure if Ukrainian characters display in the emulator, but I believe you can figure out how to implement it.
2020-04-01 14:51:03 +03:00
z2442
0d4fbb1b20 Update vita right stick to control config 2019-11-22 19:01:59 -05:00
z2442
0538e631c5
Add files via upload 2019-05-25 13:37:23 -04:00
z2442
dade492fe6
images resized by bdcanay
images resized by bdcanay
2019-05-25 13:35:19 -04:00
z2442
8ac9156bce
update to bdcanay's roms.ini
update to bdcanay's roms.ini
2019-05-25 13:31:45 -04:00
Wally
be21cd14e3 Removed ttf fonts for now.
Replaced logo with Moto's new logo
Declared some variables properly in JpegTask for type safety.y
2019-03-21 16:11:44 +09:00
Wally
30eca8117b yShuffle some files around
Added -lc to build script to use fast memcpy

A#
2019-03-18 15:45:59 +09:00
Ben Slater
04ca1d4e7c Fixed Rom List BSOD on floor
Added more roms to roms.ini
2019-03-13 00:09:48 +09:00
Ben Slater
6e1c139557 Added some more games to roms.ini / Minor changes to rom selector 2019-03-12 23:43:47 +09:00
Ben Slater
63177e230e Fixed Rom Selector so it doesn't BSOD. Final testing for GUI commit 2019-03-12 21:46:56 +09:00
Ben Slater
156aee6f42 Resized Preview images to suit new UI 2019-03-10 10:44:22 +09:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Tau
95d39ff1ba Fixed translation for Spanish 2019-01-18 17:29:27 +01:00
mrbenslater
ad90adb999 [+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00
TheMrIron2
a7c74d51cb
(UNFINISHED) Irish translation by TheMrIron2
Basic menus + prompts mostly done. Need to translate options. Also need to figure out "magic number" system.
2018-09-01 23:51:41 +01:00
salvy
17bb71746e [+] Added Hungarian translation by Kobudera
[+] Added Gamecube style controller configurations by Reamer87
2013-08-19 08:28:52 +01:00
salvy
91229711ff [!] Some clean ups and fixes to accurate tmem
[~] Fixed build when FAST_TMEM_COPY is not defined
[!] Fixed scrolling textures in DK64 when accurate tmem is not defined
[+] Added correct save type for Xena Warrior Princess and Super Robot Spirits
2013-07-01 22:37:22 +01:00
salvy
c401085c2a [!] Fixed game saving for DK64
[!] Added cheat file for PC (needed for subscreen delay fix and other cheats that are applied automatically)
2013-06-10 13:50:09 -07:00
salvy
9a0624ab37 [!} Fixed crash in 1080 with accurate tmem, also added bound checking in load block to be safe.
[!] Updated glfw to latest version 2.7.8
[!] Pull webly header from third party dir (I'll start pulling out all the headers from third party dir to make compiling PC build easier)
[+] Added german translation by Vedat
[-] Removed deprecated files from PC Data
[~] Disabled full screen toggle for PC (GLFW doesn't handle fullscreen toggle very well yet)
[!} n64.psh had inconsistent end lines
2013-06-03 10:59:55 -07:00
salvy
7fc3af08d0 [!] Saves state's name scheme is the same as the PSP now(save states can be shared with the PSP easily), also no there's 10 slots per game
[!] Increase max trace size (Note: Banjo Tooie still flushes our fragment cache too often, but atleast now I can run it fullspeed on my old pc)
[+] Added toggle for full screen, just press F1 (WIP!)
[!} Updated readme.txt
2013-06-02 23:05:23 -07:00
Paul Holden
c45747a16c [~] Couple more readme fixes 2013-06-01 12:17:07 +01:00
Paul Holden
e7c639ab1f [~] Fix number of save slots in readme. 2013-06-01 12:15:43 +01:00
Paul Holden
55d7490f3f [~] Wrap lines in readme.txt a bit more consistently. Update strmnnrmn credits, and link to github 2013-06-01 12:11:45 +01:00
salvy
a013fb87b0 Updated PSP readme
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1731 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 07:30:19 +00:00
salvy
680a2ff786 [!] Changed input configuration for PC (please refer to readme.txt)
[!] Updated readme.txt for PC
[!} Save states will be created on /SaveStates directory (PC)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1729 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 06:48:47 +00:00
salvy
378f3bc67f [!] Move branch type to static analysis (This avoids an extra look up for branch type)
[!] Use PSP's roms.ini for PC (StrmnNrmn can you check if it works fine for OSX?)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1719 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-26 18:09:48 +00:00
salvy
a4b93c094a [!] (PSP) Use more complex blit for large textures (fixes Star Soldier and V-Rally)
[!] Disable DoubleDIsplay for Star Soldier (fixes crash in main menu), something fishy is there that is overflowing our PSP dlist
[!] Re-enable DoubleDisplay for DK64, it was crashing before since we weren't freezing the task,, and thus a bad dlist.
[+] Added check for compressed cheats to avoid any overflow.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1678 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-17 05:35:10 +00:00
salvy
fae089c360 [!] Updated roms.ini
[!] Pre-swap addr of cheatcodes when parsing, this allow us to speed up when applying cheat codes
[~] Misc fixes and changes for cheat code menu
[+] Now is possible to disable cheat codes individually

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1658 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-02 20:46:00 +00:00
salvy
ef42c7e90f [!] Added support to compile W32 build with MSVC11, MSVC9 project files are still present, I'll make sure to maintain it too.
[!] Huge clean up with data files, moved them where they belong, also we should remove files that are too old or irrelevant
[!] Move all project files to Projects/(TARGET) (Since we support several platforms, it was getting messy having everything in the trunk)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1547 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-11 07:04:18 +00:00
strmnnrmn
6a1ef9495f [~] At least refresh Data/PSP with latest files at https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/data
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1031 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-18 23:15:21 +00:00
strmnnrmn
768e26ad33 [+] Reintroduce Data directory. PSP dir is probably redundant. PC dir is stale and probably mostly redundant. Will tidy up soon
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1030 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-18 23:08:11 +00:00