[+] ROM name for cheats' format has changed, now it has to match to the roms.ini name of the ROM (this is done for better integration of the GUI, and to avoid conflicts when there's several ROM versions as seen in Zelda)
[+] Added cheatcodes to fix camera movement and pictures in Pokemon Snap U
[~] Corrected small typo in one of Zelda's cheat code
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@252 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Store/restore original value before writing cheat codes (allows us to undo cheats when disabled, thnx Corn and Kreationz for suggestions)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@243 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Removed several hacks etc I had for it (when I was attempting to get it working)
[!] Fixed bug that caused last cheat entry to always be enabled
Note - frontend for cheats work perfectly now
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@237 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed enable cheats option not working
[!] Activation of cheat codes
[+] Show a msg if user opens the cheat menu with no cheats etc
[!] Fixed left and right pad not working in cheat menu
[+] Make read only cheat list if cheat code option is disabled
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@236 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Added PSP model in about screen
[!] Removed old blender and made debug text for blender not to spam.
[+] Added blendmode for fences in SSV
[~} Minor clean up here and there.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@223 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Fixed bug that caused PSP screen to stretch when tv out cables were connected
[!] Removed software clipping option (Been optimized over time, there's no benefit to disable it anymore)
[+] Added PSP info and other stats in BSOD
[+] Cull texrects and fillrects
[~] Removed microcode debug code which is now useless
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@220 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Disabled Epak for StarWars Racer (fixes scaling issues, in game still dodgy though)
[!] Do not force clean scene for StarWars Racer (no longer needed)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@219 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Simplified DaedalusFWCheck
[!] Removed alot of flags in RenderUsingCurrentBlendMode (they cause more overhead than good)
[!] Only apply zfighting fix when zbufer is enabled
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@217 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] added more comments and removed legacy debug code from ucode detector
[+] Spread randomly cache ucode entries if we hit max of entries allowed
[+] Block users with lower FWs than 6XX when imposectrl.prx is either missing or damaged
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@216 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Rearranged Clip_tri_to_frustum and made CPU and VFPU versions accessible
Note: CPU->Clip_tri_to_frustum is broken and has been so for quite some time.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@215 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed bug that caused viewport to to be override if it didn't changed
[!] Made if viewport changed check less hacky and cheaper
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@212 42e9bfbe-799a-4a2d-bad1-236e862a387a
[-] Removed leftover printouts
[-] Reverted change that made compiling fail if only DEBUG_DLIST and CONSOLE are defined
[+] Added back struct for Conker_tri4 as option (with more optimizations)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@210 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~} Some clean ups to ROMImage.cpp
[~] Small optimization to DLParser_RDPHalf1_GoldenEye (saved around 12 ops)
[!] Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
[!] Fixed bug I introduced when viewport not being changed in some occasions
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@209 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Frameskip HandleEndOfFrame
[~} Small change when set the flag to unlock the extra mem
[~] Some cleaning in frameskip options
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@207 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Silly mistake from last commit
[~] Move mem access opt to advance settings
[+] Added info for mem access in crash dump
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@206 42e9bfbe-799a-4a2d-bad1-236e862a387a