Paul Holden
cdac48fa4d
[~] Update gyp
2013-06-16 23:53:30 +01:00
Paul Holden
4421643d61
[~] Make sure there's some attribution for GLFW.
2013-06-16 21:05:22 +01:00
Paul Holden
5708b2c461
[~] Stub out Cond.cpp for W32
2013-06-16 20:58:42 +01:00
Paul Holden
f5e2bd09e3
[~] Rewrite DisplayListDebugger synchonisation stuff in terms of our own Utility classes.
2013-06-16 20:52:29 +01:00
Paul Holden
d5d7ee5459
[~] Add Condition variable utility code
2013-06-16 20:50:28 +01:00
Paul Holden
7bcb333f75
[+] Fixes for GLFW 3.0
2013-06-16 19:39:20 +01:00
Paul Holden
db86561c2e
[+] glfw 3.0
2013-06-16 19:39:12 +01:00
Paul Holden
157e43c4cb
[~] Move InputMangerOSX to SysGL/
2013-06-16 14:53:17 +01:00
Paul Holden
b33e0b9161
Merge pull request #3 from salvy/master
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Enable FSAA 4x
2013-06-16 04:43:30 -07:00
salvy
af43754f93
[!] Optimized unaligned copies in CopyLine (Noticed Zelda had many)
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[!} Removed byte remaining handler from Accurate TMEM,since TMEM always updates in qwords, also handle remaining qword from CopyLineSwap32
[!] Updated gfxbugs.txt
2013-06-15 01:18:59 -07:00
salvy
359389f092
[+] Enabled FSAA 4X filter (Your video card must support it!) (Makes graphics very smooth, good example is Mario's 3D head)
2013-06-14 12:24:42 -07:00
salvy
971d0b32c2
Merge pull request #3 from salvy/zlibupdate
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Update zlib to 1.2.8
2013-06-13 15:14:06 -07:00
salvy
6cc0791c8d
Update zlib to 1.2.8
2013-06-13 15:00:49 -07:00
salvy
d5c6436f28
[!] In CopyLineQwordsSwap32 we are copying two qwords at the time, make sure to copy any renaming (fast tmem copy)
2013-06-13 13:40:55 -07:00
salvy
e427dff306
[!] Fast TMEM copy for CopyLineQwords**
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[+] Added slow CopyLineQwords** (useful when debugging or testing)
2013-06-13 12:56:11 -07:00
salvy
45f8e49cfb
[~] Forgot to change parameters of SetLightCol
2013-06-13 01:46:20 -07:00
salvy
20ca36cb1a
[!] Fixed light in Majora's Mask
2013-06-13 00:41:30 -07:00
salvy
36a13d5616
[!} Many clean ups to accurate TMEM
2013-06-12 22:13:00 -07:00
salvy
4ab14b5574
[!] TLUT hack for accurate tmem
2013-06-12 10:04:47 -07:00
salvy
242696b775
[~] Reduced audio buffer for W32 plugin (was too high and thus laggy)
2013-06-11 23:10:48 -07:00
salvy
b2dcc58c62
[!] Fixed bug in memcpy_byteswap when size is less than 4
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[-] Removed memcpy_byteswap32 (no longer used)
[!] Fetch libraries' headers from third_party folder (W32 build)
2013-06-11 23:08:05 -07:00
salvy
1999614977
Merge branch 'master' of https://github.com/salvy/daedalus
2013-06-11 12:17:28 -07:00
salvy
d6ae6d27ee
[!] Make sure to use the bswap op for W32 (I'm surprised MSVC didn't optimized this out..)
2013-06-11 12:09:20 -07:00
CornN64
36785ada3e
[!] made sure CMD for audio lists can only be 0-31 (array safe)
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[!] HLE patches now sign extend return value also for PSP
2013-06-11 21:06:26 +02:00
salvy
e7e9e4e06d
[!] Typo in CopyLineSwap32 (fast tmem copy)
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[!] Fixed crash in games that use musyx, also fixed detection
2013-06-11 10:31:10 -07:00
salvy
2a15adcb05
Merge branch 'master' of https://github.com/salvy/daedalus
2013-06-11 01:56:44 -07:00
salvy
045934f49e
Merge pull request #2 from salvy/test
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Tidy
2013-06-11 01:50:26 -07:00
salvy
180eb00463
[!] Fixed bug in fast tmem copy (CopyLine) (DK64 works flawless with accurate tmem now, also OTT's sky)
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[!] Fast tmem copy for CopyLineSwap/32 (thx Corn for helping!)
[!] Aligned tmem to 16 byte
[!] Forgot to add bound checking for tmem in LoadTile
2013-06-11 01:37:59 -07:00
salvy
4e3b49b50b
[~] tidy Microcode.cpp
2013-06-10 14:26:43 -07:00
salvy
54f85d784f
Merge pull request #1 from salvy/test
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Test
2013-06-10 13:58:06 -07:00
salvy
c401085c2a
[!] Fixed game saving for DK64
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[!] Added cheat file for PC (needed for subscreen delay fix and other cheats that are applied automatically)
2013-06-10 13:50:09 -07:00
Paul Holden
88833d8058
[~] We should warn if trying to run the BatchTest when it's not compiled in
2013-06-04 22:02:31 +01:00
Paul Holden
56ca51475f
[~] Replace IO::Path::PathBuf with IO::Filename
2013-06-04 22:02:31 +01:00
Paul Holden
e2492d21d7
[~] Add a FIXME in Dump_GetSaveDirectory - we check that a string is empty twice here, and it looks odd. I think there used to be some code here to show a file selector or something.
2013-06-04 22:02:31 +01:00
Paul Holden
c7125668f4
[~] Move System.{h,cpp} to System/
2013-06-04 22:02:31 +01:00
Paul Holden
067a594a9f
[~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order.
2013-06-04 22:02:31 +01:00
Paul Holden
7cfc7d16fa
[~] Reference headers relative to Source/
2013-06-04 22:02:31 +01:00
Paul Holden
0c9e241132
[~] Consistent #endif comments
2013-06-04 22:02:30 +01:00
Paul Holden
49a06ed319
[~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script
2013-06-04 22:02:30 +01:00
Paul Holden
734944d829
[~] Drop the _MSC_VER check around #pragme once - all the compilers we use understand #pragma once (or happily ignore it)
2013-06-04 22:02:30 +01:00
Paul Holden
7581cd2c3a
[~] Fix PSP Makefile VERSION now we're using git. Not sure how to fix this for Windows just yet.
2013-06-04 21:59:26 +01:00
Paul Holden
508873fb0d
Merge pull request #1 from salvy/master
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Fixes for W32/OSX
2013-06-03 16:24:12 -07:00
salvy
9a0624ab37
[!} Fixed crash in 1080 with accurate tmem, also added bound checking in load block to be safe.
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[!] Updated glfw to latest version 2.7.8
[!] Pull webly header from third party dir (I'll start pulling out all the headers from third party dir to make compiling PC build easier)
[+] Added german translation by Vedat
[-] Removed deprecated files from PC Data
[~] Disabled full screen toggle for PC (GLFW doesn't handle fullscreen toggle very well yet)
[!} n64.psh had inconsistent end lines
2013-06-03 10:59:55 -07:00
salvy
7fc3af08d0
[!] Saves state's name scheme is the same as the PSP now(save states can be shared with the PSP easily), also no there's 10 slots per game
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[!] Increase max trace size (Note: Banjo Tooie still flushes our fragment cache too often, but atleast now I can run it fullspeed on my old pc)
[+] Added toggle for full screen, just press F1 (WIP!)
[!} Updated readme.txt
2013-06-02 23:05:23 -07:00
salvy
dd678a0964
[!] Fixed graphics glitching out in Banjo Tooie
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[!] Fixed sun glare in Banjo Tooie (looks great now!)
2013-06-02 18:21:58 -07:00
salvy
977277f243
[!] Fixed compatibility with windows xp (Note XP users makes sure to install the Microsoft Visual C++ 2012 Redistributable Package SP1
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[+] Added Visual Studio 11 project files for mediaengine and dvemgr
2013-06-02 16:20:30 -07:00
Paul Holden
7daf339031
[!] Fixed bug when resizing window (from Salvy)
2013-06-01 17:15:23 +01:00
Paul Holden
c45747a16c
[~] Couple more readme fixes
2013-06-01 12:17:07 +01:00
Paul Holden
e7c639ab1f
[~] Fix number of save slots in readme.
2013-06-01 12:15:43 +01:00
Paul Holden
55d7490f3f
[~] Wrap lines in readme.txt a bit more consistently. Update strmnnrmn credits, and link to github
2013-06-01 12:11:45 +01:00