Commit graph

3102 commits

Author SHA1 Message Date
Paul Holden
cdac48fa4d [~] Update gyp 2013-06-16 23:53:30 +01:00
Paul Holden
4421643d61 [~] Make sure there's some attribution for GLFW. 2013-06-16 21:05:22 +01:00
Paul Holden
5708b2c461 [~] Stub out Cond.cpp for W32 2013-06-16 20:58:42 +01:00
Paul Holden
f5e2bd09e3 [~] Rewrite DisplayListDebugger synchonisation stuff in terms of our own Utility classes. 2013-06-16 20:52:29 +01:00
Paul Holden
d5d7ee5459 [~] Add Condition variable utility code 2013-06-16 20:50:28 +01:00
Paul Holden
7bcb333f75 [+] Fixes for GLFW 3.0 2013-06-16 19:39:20 +01:00
Paul Holden
db86561c2e [+] glfw 3.0 2013-06-16 19:39:12 +01:00
Paul Holden
157e43c4cb [~] Move InputMangerOSX to SysGL/ 2013-06-16 14:53:17 +01:00
Paul Holden
b33e0b9161 Merge pull request #3 from salvy/master
Enable FSAA 4x
2013-06-16 04:43:30 -07:00
salvy
af43754f93 [!] Optimized unaligned copies in CopyLine (Noticed Zelda had many)
[!} Removed byte remaining handler from Accurate TMEM,since TMEM always updates in qwords, also handle remaining qword from CopyLineSwap32
[!] Updated gfxbugs.txt
2013-06-15 01:18:59 -07:00
salvy
359389f092 [+] Enabled FSAA 4X filter (Your video card must support it!) (Makes graphics very smooth, good example is Mario's 3D head) 2013-06-14 12:24:42 -07:00
salvy
971d0b32c2 Merge pull request #3 from salvy/zlibupdate
Update zlib to 1.2.8
2013-06-13 15:14:06 -07:00
salvy
6cc0791c8d Update zlib to 1.2.8 2013-06-13 15:00:49 -07:00
salvy
d5c6436f28 [!] In CopyLineQwordsSwap32 we are copying two qwords at the time, make sure to copy any renaming (fast tmem copy) 2013-06-13 13:40:55 -07:00
salvy
e427dff306 [!] Fast TMEM copy for CopyLineQwords**
[+] Added slow CopyLineQwords** (useful when debugging or testing)
2013-06-13 12:56:11 -07:00
salvy
45f8e49cfb [~] Forgot to change parameters of SetLightCol 2013-06-13 01:46:20 -07:00
salvy
20ca36cb1a [!] Fixed light in Majora's Mask 2013-06-13 00:41:30 -07:00
salvy
36a13d5616 [!} Many clean ups to accurate TMEM 2013-06-12 22:13:00 -07:00
salvy
4ab14b5574 [!] TLUT hack for accurate tmem 2013-06-12 10:04:47 -07:00
salvy
242696b775 [~] Reduced audio buffer for W32 plugin (was too high and thus laggy) 2013-06-11 23:10:48 -07:00
salvy
b2dcc58c62 [!] Fixed bug in memcpy_byteswap when size is less than 4
[-] Removed memcpy_byteswap32 (no longer used)
[!] Fetch libraries' headers from third_party folder (W32 build)
2013-06-11 23:08:05 -07:00
salvy
1999614977 Merge branch 'master' of https://github.com/salvy/daedalus 2013-06-11 12:17:28 -07:00
salvy
d6ae6d27ee [!] Make sure to use the bswap op for W32 (I'm surprised MSVC didn't optimized this out..) 2013-06-11 12:09:20 -07:00
CornN64
36785ada3e [!] made sure CMD for audio lists can only be 0-31 (array safe)
[!] HLE patches now sign extend return value also for PSP
2013-06-11 21:06:26 +02:00
salvy
e7e9e4e06d [!] Typo in CopyLineSwap32 (fast tmem copy)
[!] Fixed crash in games that use musyx, also fixed detection
2013-06-11 10:31:10 -07:00
salvy
2a15adcb05 Merge branch 'master' of https://github.com/salvy/daedalus 2013-06-11 01:56:44 -07:00
salvy
045934f49e Merge pull request #2 from salvy/test
Tidy
2013-06-11 01:50:26 -07:00
salvy
180eb00463 [!] Fixed bug in fast tmem copy (CopyLine) (DK64 works flawless with accurate tmem now, also OTT's sky)
[!] Fast tmem copy for CopyLineSwap/32 (thx Corn for helping!)
[!] Aligned tmem to 16 byte
[!] Forgot to add bound checking for tmem in LoadTile
2013-06-11 01:37:59 -07:00
salvy
4e3b49b50b [~] tidy Microcode.cpp 2013-06-10 14:26:43 -07:00
salvy
54f85d784f Merge pull request #1 from salvy/test
Test
2013-06-10 13:58:06 -07:00
salvy
c401085c2a [!] Fixed game saving for DK64
[!] Added cheat file for PC (needed for subscreen delay fix and other cheats that are applied automatically)
2013-06-10 13:50:09 -07:00
Paul Holden
88833d8058 [~] We should warn if trying to run the BatchTest when it's not compiled in 2013-06-04 22:02:31 +01:00
Paul Holden
56ca51475f [~] Replace IO::Path::PathBuf with IO::Filename 2013-06-04 22:02:31 +01:00
Paul Holden
e2492d21d7 [~] Add a FIXME in Dump_GetSaveDirectory - we check that a string is empty twice here, and it looks odd. I think there used to be some code here to show a file selector or something. 2013-06-04 22:02:31 +01:00
Paul Holden
c7125668f4 [~] Move System.{h,cpp} to System/ 2013-06-04 22:02:31 +01:00
Paul Holden
067a594a9f [~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order. 2013-06-04 22:02:31 +01:00
Paul Holden
7cfc7d16fa [~] Reference headers relative to Source/ 2013-06-04 22:02:31 +01:00
Paul Holden
0c9e241132 [~] Consistent #endif comments 2013-06-04 22:02:30 +01:00
Paul Holden
49a06ed319 [~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script 2013-06-04 22:02:30 +01:00
Paul Holden
734944d829 [~] Drop the _MSC_VER check around #pragme once - all the compilers we use understand #pragma once (or happily ignore it) 2013-06-04 22:02:30 +01:00
Paul Holden
7581cd2c3a [~] Fix PSP Makefile VERSION now we're using git. Not sure how to fix this for Windows just yet. 2013-06-04 21:59:26 +01:00
Paul Holden
508873fb0d Merge pull request #1 from salvy/master
Fixes for W32/OSX
2013-06-03 16:24:12 -07:00
salvy
9a0624ab37 [!} Fixed crash in 1080 with accurate tmem, also added bound checking in load block to be safe.
[!] Updated glfw to latest version 2.7.8
[!] Pull webly header from third party dir (I'll start pulling out all the headers from third party dir to make compiling PC build easier)
[+] Added german translation by Vedat
[-] Removed deprecated files from PC Data
[~] Disabled full screen toggle for PC (GLFW doesn't handle fullscreen toggle very well yet)
[!} n64.psh had inconsistent end lines
2013-06-03 10:59:55 -07:00
salvy
7fc3af08d0 [!] Saves state's name scheme is the same as the PSP now(save states can be shared with the PSP easily), also no there's 10 slots per game
[!] Increase max trace size (Note: Banjo Tooie still flushes our fragment cache too often, but atleast now I can run it fullspeed on my old pc)
[+] Added toggle for full screen, just press F1 (WIP!)
[!} Updated readme.txt
2013-06-02 23:05:23 -07:00
salvy
dd678a0964 [!] Fixed graphics glitching out in Banjo Tooie
[!] Fixed sun glare in Banjo Tooie (looks great now!)
2013-06-02 18:21:58 -07:00
salvy
977277f243 [!] Fixed compatibility with windows xp (Note XP users makes sure to install the Microsoft Visual C++ 2012 Redistributable Package SP1
[+] Added Visual Studio 11 project files for mediaengine and dvemgr
2013-06-02 16:20:30 -07:00
Paul Holden
7daf339031 [!] Fixed bug when resizing window (from Salvy) 2013-06-01 17:15:23 +01:00
Paul Holden
c45747a16c [~] Couple more readme fixes 2013-06-01 12:17:07 +01:00
Paul Holden
e7c639ab1f [~] Fix number of save slots in readme. 2013-06-01 12:15:43 +01:00
Paul Holden
55d7490f3f [~] Wrap lines in readme.txt a bit more consistently. Update strmnnrmn credits, and link to github 2013-06-01 12:11:45 +01:00