Wally
1eec2b78c3
More cleaning up and standardisation
2019-04-05 17:11:09 +11:00
Wally
4fbfec2e20
Restarted, left the job manager.. Suprisingly still small and faster :D
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Just gotta clean this up now :D
2019-04-05 14:21:13 +11:00
Ben Slater
4d4802fdfd
Bah doesn't want to work still
2019-04-04 22:28:33 +11:00
wally4000
ce1a3a8ac8
More changes to Audio (It won't compile at the moment)
2019-04-04 16:59:24 +11:00
Wally
5a88d25bf1
Further work on Audio plugin
2019-04-04 15:28:42 +11:00
Wally
c2b444bf99
Merge remote-tracking branch 'origin/audio' into audioplugin
2019-04-04 14:38:54 +11:00
Wally
10bcc7e266
removed reliance on AudioOutput.h
2019-04-04 14:35:00 +11:00
Wally
69675267bc
I lied. Still need headerfiles for now. Will fix shortly
2019-04-04 13:37:43 +11:00
Wally
77425869d5
Start work on reworking AudioPlugin.
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* Audio Plugin is one file
* MediaEngine Audio is removed for now
* Performance increase with some games
2019-04-04 13:33:45 +11:00
Wally
bd33a2f3cb
Move some asserts out of AudioBuffer Release.
2019-04-03 10:11:36 +11:00
Wally
58f16a5d36
Missed a change, removed last of PSP only code from HLEAudio
2019-04-03 10:00:50 +11:00
Wally
a7078b7526
Revert some audio buffer changes which made async sound pop
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Made a change that fixes Mario head
2019-04-03 09:39:36 +11:00
Wally
f73d0885d2
Added DEBUG_AUDIO option to see what each game is accessing
2019-04-02 15:19:04 +11:00
Wally
244c36a747
Tidy up PSP Main, disable exception handler and panicthread
2019-04-02 11:44:08 +11:00
Ben Slater
9fefb61d34
Reverted back to -02 As speed is slightly increasedy
2019-03-31 20:44:09 +11:00
Ben Slater
ba44a77dfb
Added tune / arch options to optimise specifically for PSP (No real changes unfortunately)w
2019-03-31 20:38:32 +11:00
Wally
2b116263f7
Remove HLEAudio Copy
2019-03-30 04:01:52 +09:00
Wally
519443e31e
Revert "Removed HLEAudio copy"
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This reverts commit 493d5bd6b9
.
2019-03-30 04:01:05 +09:00
Wally
cadee77bce
Revert "Revert "Whoops missed ENVMIXER1.. Mario 64 now works""
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This reverts commit 345315f2fb
.
2019-03-30 04:00:20 +09:00
Wally
345315f2fb
Revert "Whoops missed ENVMIXER1.. Mario 64 now works"
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This reverts commit a5dbc6a62d
.
2019-03-30 03:59:53 +09:00
Wally
493d5bd6b9
Removed HLEAudio copy
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Updated SetVol / SetVol3
2019-03-30 02:51:48 +09:00
Wally
a5dbc6a62d
Whoops missed ENVMIXER1.. Mario 64 now works
2019-03-30 02:04:31 +09:00
Wally
24d0475f4d
Reworked audio stuff from scratch, sound works again but back to old slowness and Mario64 doesn't seem to have audio now
2019-03-30 01:46:36 +09:00
Wally
1ce84673e5
Finished adding audio stuff.. Now to tidy up
2019-03-29 22:39:42 +09:00
Wally
b9ced47ca9
Moved ABI_Mixer Interleave functions to AZIaudio Order in own file
2019-03-29 20:25:22 +09:00
Wally
a7217d3455
Commit existing Audio Structure from z2442 repo
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This commit contains:
* New changes to make audio similar to AziAudio which will hopefully make audio cleaner.
2019-03-29 09:21:25 +09:00
Wally
7c9f5a68c6
Merge branch 'cleanup-ui'
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Merging Cleanup-ui branch with master as most cleanup work has been done
Major things:
* Remove most asserts / Debug features from release to make it tidier
* Streamline and cleanup User Interface for easy customisation later - It may still be replaced completely.
* Fix a long winded ROM list scrolling bug by reverting RomSelectorComponent to an earlier build.
* Begin work on converting code to newer C11 standard
* Ensure that most variables are declared on default to prevent garbage code
2019-03-25 08:36:15 +09:00
Wally
fa89b28f6d
More precision
2019-03-25 08:35:24 +09:00
z2442
d90bac8ef5
clean up narrowing errors
2019-03-23 20:24:40 -04:00
z2442
1b36ab5d27
notes
2019-03-23 19:07:45 -04:00
z2442
48f158df0e
Add another cache clear before checking the me.
2019-03-23 19:07:29 -04:00
Wally
4d06b8ae0c
Disable output sync thing for now
2019-03-24 01:01:14 +09:00
Wally
6af19c00da
Audio Code had quite a large number of non typesafe code. Needed to clean that up.
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Updated to C11
2019-03-24 00:37:16 +09:00
Wally
f58fc56107
More work on Assert / moving to C11
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Audio had a lot of unitialized variables..
2019-03-24 00:05:39 +09:00
Wally
874c4ebd91
Fixed some narrowing issues, reverted ME back to what it was.. Still playing up
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Removed the Rounding mode stuff in the R4300.cpp
2019-03-23 23:02:18 +09:00
Wally
da7c4c8fb8
Revert savestate file changes as it changed the control order..
2019-03-23 22:22:57 +09:00
Wally
4e04cdc3b6
Finished adding the remainder of the Assert management / C11 stuff in the Core.
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Removed Registers.cpp from main build as is not required
2019-03-23 22:09:21 +09:00
Wally
8360389ce8
Tidied up the R4300 / PIF files, there's a small speed boost
2019-03-23 21:38:42 +09:00
Wally
d268338d6c
Move debug stuff from release / Move to C11 inits in Core / Add Motos fancy new icons
2019-03-23 17:53:26 +09:00
z2442
cd86318d86
More C11 Variables the last of the Uitil folder for SYSPSP
2019-03-22 22:46:35 -04:00
z2442
fd57b9636e
More C11 variables
2019-03-22 21:51:56 -04:00
Wally
5935a9ea11
Clean up redundant libs and packages
2019-03-23 10:36:59 +09:00
Wally
44b590f464
More playing around with C11 styled stuff
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Tidied up ME code
2019-03-23 08:59:56 +09:00
Wally
ed8f196649
Merge branch 'cleanup-ui' of https://github.com/z2442/daedalus into cleanup-ui
2019-03-22 16:40:21 +09:00
Wally
5dee7fe2cb
Converted remaining HLEGraphics to C11 standard
2019-03-22 16:39:50 +09:00
z2442
f9f436e508
Convert to C11 Variables: N64RegisterCachePSP
2019-03-21 21:07:30 -04:00
Wally
a6e5be5a2b
Merge branch 'cleanup-ui' of https://github.com/z2442/daedalus into cleanup-ui
2019-03-22 09:30:37 +09:00
Wally
ba29423574
Converted BaseRenderer to C11 styled variables and did some type safety checking
2019-03-22 09:28:28 +09:00
z2442
02620c7b16
Update to C11 Variables for Job Manager
2019-03-21 20:04:59 -04:00
Wally
ee7c0bbaba
Convert Audio variables to C11, type safety, init some things to 0
2019-03-21 21:38:41 +09:00