Wally4000
a07023394e
Remove redundant Windows code
2024-07-06 10:02:11 +10:00
Wally4000
1800aefc44
Fix build issues
2024-06-29 21:55:32 +10:00
Howard Su
f3a9ee81ae
Fix windows
2023-12-09 17:45:25 +08:00
Howard Su
a47d61a75d
Fix Windows build
2023-12-08 14:37:50 +08:00
Howard Su
75d3eb0814
enable debug build of win32
2023-12-07 23:35:46 +08:00
Howard Su
734ed8788d
Make Win32 build on Release
2023-12-07 22:56:38 +08:00
Wally4000
895e8910d9
Remove BuildOptions and clean up macros
2023-10-23 12:58:37 +11:00
Wally4000
6dca83df5e
Clean up CMake (PSP Build is jank)
2023-04-15 09:35:45 +10:00
Wally
faaac7fcad
Refine CMakeLists more
2022-06-22 22:41:10 +10:00
wally4000
658964d47d
Start fixing Windows Build, move x86 dynarec
2022-04-16 17:16:12 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
7640cfc8ba
Add Windows Defines for CMake
2022-03-22 18:02:54 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
salvy
a3c7ecc40c
[!] Fixed W32 path not being set correctly when loading directly from console
...
[-] Got rid of atl headers, now is easier to build Daedalus under VS express
[-] Some clean ups
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1545 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-09 22:02:35 +00:00
salvy
f808f72cee
[~} More clean ups
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1491 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-31 04:52:43 +00:00
salvy
3e3f2f1148
[!] W32 can be built in release mode now, OSX should be buildable as well
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1459 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-28 06:58:06 +00:00
salvy
0e62310a61
[!] Fixed Howard's audio plugin in W32 build (Audio doesn't work too well, should be nice to share OSX impl)
...
[~] OSX/W32 were calling updatescreen twice per frame, also sp semaphore should always be zero
[-] removed alot of deprecated files from W32
[!] Enable accurate tmem for W32
[!] W32 will use OSX input implementation
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1458 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-28 06:33:48 +00:00
salvy
0f60eae933
[!] Started WIP to get rendering working from GL renderer (some textures show up now, ex texrect!)
...
[!] Compiled project as console app (needed for glfw) [WIP, ALOT things got broken! and huge clean up is needed, will fix them eventually)
Note: glew and glfw are now needed to build W32.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1443 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 21:58:22 +00:00
salvy
6f304819d1
[!] x86 platform compiles now
...
[!] Fixed virtual alloc (x86)
[-] Removed debug COP2 code
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1040 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-20 20:39:26 +00:00
strmnnrmn
7eff3cfda0
[~] Restore SysOSX, SysW32 dirs
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@885 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-01-06 17:02:49 +00:00