Commit graph

116 commits

Author SHA1 Message Date
wally4000
a446e40597 Revert POLEF implementation (Was experimental and not supposed to go to Master) 2025-02-28 21:01:03 +11:00
Wally4000
2bd47919fa Move CoverArt out of main tree 2024-10-06 15:22:22 +02:00
Wally4000
f029fc65ba Begin to use std::thread 2024-10-06 13:30:12 +02:00
Wally4000
04a72fbc5e Add Profiler control for Cmake 2024-09-04 13:35:07 +10:00
Francisco Javier Trujillo Mata
9f6ba1a1f9 Fix compilation without DAEDALUS_PSP_USE_ME 2024-09-03 23:44:29 +02:00
Francisco Javier Trujillo Mata
dcb3c7b977 Fix compilation without DAEDALUS_PSP_USE_ME 2024-09-03 23:24:31 +02:00
Francisco Javier Trujillo Mata
52c36a8c62 Update daedalus after latest gprof changes on the SDK 2024-09-03 10:25:07 +02:00
z2442
3784886cd5 Audio plugin changes for SDL2
*Added SDL2 thread async
*fixed bug that prevented linux audio from working.
2024-08-17 10:26:11 -04:00
wally4000
fd22ce09e0 Shuffle some files around 2024-08-05 21:15:57 +10:00
wally4000
d0f9fd7c8e Move all Plugins to HLEAudio/Plugin 2024-08-03 09:57:12 +10:00
wally4000
a02e85073e Move a lot of fopen to std::fstreams 2024-07-11 20:10:49 +10:00
wally4000
77b4f443f5 Add Framerate Analysis and audio Debugging to CMake 2024-07-08 11:43:57 +10:00
Wally4000
4c15fed06b Remove Update function from AudioPlugin.h 2024-07-04 10:57:23 +10:00
wally4000
9310ae0788 add cstring in appropriate files 2024-07-01 10:48:50 +10:00
wally4000
4a35201f22 Specify if a variable is unused to silence compiler. 2024-06-20 12:24:05 +10:00
wally4000
4bcc5af9b9 Move MathUtil.h to Utility 2024-06-17 16:29:28 +10:00
Howard Su
fcc875fb46 Fix warnings, still left some 2023-12-06 08:52:37 +08:00
Wally4000
895e8910d9 Remove BuildOptions and clean up macros 2023-10-23 12:58:37 +11:00
Wally4000
4d73616749 Correct some CMake stuff 2023-04-26 09:46:48 +10:00
Wally4000
6dca83df5e Clean up CMake (PSP Build is jank) 2023-04-15 09:35:45 +10:00
Wally
9fe0d7666f Use modern alignas specifier 2022-06-19 13:55:08 +10:00
Wally4000
17eb95ffec Revert std::array on audio, Change SDL Plugin old 2022-06-13 16:13:12 +10:00
Wally4000
527aaff87a Missed this change 2022-05-03 12:07:26 +10:00
Wally4000
c7f0aa88ee Clang-tidy audio and use std::array where possible 2022-05-02 13:06:08 +10:00
Wally4000
ad282a3d62 Run Audio through Clang Format 2022-04-28 17:34:58 +10:00
Wally4000
5d16579103 Use a unique_ptr for Audio 2022-04-20 20:08:51 +10:00
Wally4000
7b17394d80 Revert "Tidy up Audio code a little"
This reverts commit 2aded82a18.
2022-04-04 10:07:45 +10:00
Wally4000
2aded82a18 Tidy up Audio code a little 2022-04-01 21:11:22 +11:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Wally4000
1804b898cf Overhaul CMake. May break PSP Build 2022-03-21 21:34:56 +11:00
Wally4000
eadc1b3758 move from typedef to modern using declaration 2021-10-18 18:58:14 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
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1c342d8c8f Revert all initialiser list variables. 2020-05-04 12:24:21 +10:00
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09dd54c362 Merge SDL2 branch to Master 2020-04-18 11:05:38 +10:00
z2442
9a7552956a Fix Debug build
Correct Async Audio
2019-09-24 20:16:41 -04:00
z2442
d05e2ac205 fix async gex and smash 2019-06-07 23:47:02 -04:00
Wally
2d7157e5a9 Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM 2019-05-27 13:00:23 +10:00
Ben Slater
a751be2906 Replace memcpy with memmove in audio
Increase size of jobmanager buffer and replace memcpy with memmove
2019-05-09 12:08:46 +10:00
z2442
275aacd212 more nullptr updates 2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings 2019-05-03 17:43:44 +10:00
Ben Slater
bbd97bf62e More tweaks 2019-04-06 10:15:11 +11:00
Wally
bd33a2f3cb Move some asserts out of AudioBuffer Release. 2019-04-03 10:11:36 +11:00
Wally
58f16a5d36 Missed a change, removed last of PSP only code from HLEAudio 2019-04-03 10:00:50 +11:00
Wally
a7078b7526 Revert some audio buffer changes which made async sound pop
Made a change that fixes Mario head
2019-04-03 09:39:36 +11:00
Wally
f73d0885d2 Added DEBUG_AUDIO option to see what each game is accessing 2019-04-02 15:19:04 +11:00
Wally
519443e31e Revert "Removed HLEAudio copy"
This reverts commit 493d5bd6b9.
2019-03-30 04:01:05 +09:00
Wally
cadee77bce Revert "Revert "Whoops missed ENVMIXER1.. Mario 64 now works""
This reverts commit 345315f2fb.
2019-03-30 04:00:20 +09:00
Wally
345315f2fb Revert "Whoops missed ENVMIXER1.. Mario 64 now works"
This reverts commit a5dbc6a62d.
2019-03-30 03:59:53 +09:00
Wally
493d5bd6b9 Removed HLEAudio copy
Updated SetVol / SetVol3
2019-03-30 02:51:48 +09:00