Corn
99d8e4e922
[!] Some additional fixes to DLParser_Mtx_DKR()
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[!] Rewrite CPU version of SetNewVertexInfo() to look more consistent(and faster)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@379 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-24 10:37:27 +00:00
Salvy
7a5650f8c0
[!] Optimized and simplified DKR/JFG's Mtx ucode
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@378 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-24 07:00:45 +00:00
bdacanay
4b47da5bdc
[+] Added cheats to most N64 games.
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[+] Added some blends for DKR
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@377 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-24 00:10:09 +00:00
Corn
48c802a25e
[!] Optimized SimulateDouble and updated roms.ini
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@376 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-23 21:24:47 +00:00
Corn
72a7cdb108
[!] This time it seems as if BranchZ really works for OOT & MM (more work is needed for proper function in Aerogauge and Penny racers)
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[!] Remove forced back culling for DKR (use normal)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@375 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-23 18:32:32 +00:00
Corn
e271f5bdf1
[!] Fixed texture loading for JFG and Mickey
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[!] Some small optimizations to BranchZ/TestVerts/FlushTris/AddTris
[!] Fixed some debug output status texts
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@374 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-23 11:36:25 +00:00
Salvy
18bcf76810
[!] Fixed static in textures in DKR/Mickey/JetForce Gemini
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[!] Simplified DLInMem (heavily used by DKR)
[!] Fixed bug in ucode cache that was breaking menu in SSV
[+] Added blendmode for Mountains in Majora's Mask (thx chito for reporting it)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@373 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-23 00:53:47 +00:00
Corn
7f4a5de08f
[!] fixed Debug Dlist bug (crash in DKR)
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[!] Alloc corrected meaning of video memory errors
[!] fixed Debi Dlist menu
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@372 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-22 23:30:41 +00:00
Corn
0a48bc6c6f
[!] some minor tweaks in the rendering pipelines (DKR/PD/conker)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@371 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-22 18:17:31 +00:00
Corn
3874241de6
[!] Updates to PD rendering pipeline
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[!] Some minor updates (TEXGEN) to other rendering pipelines
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@370 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-21 15:16:06 +00:00
Corn
eac7c0bb22
[+] WIP on for rendering PD
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[!] Some optimizations in the rendering pipelines
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@369 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-21 09:43:45 +00:00
Corn
ed42134164
[!] Some additional fixes to DKR/Gemini
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@368 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-20 18:39:56 +00:00
Corn
45edda3f29
[+] Fixes to polygons in Jet Force
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[+] Fixed polygon clipping DKR/Jet force
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@367 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-20 15:33:06 +00:00
Corn
14191c8711
[+] Worked on DKR(and jetforce) custom ucodes (WIP)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@366 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-20 14:09:27 +00:00
Salvy
08f4518902
[!] Revert previous commit, need to test further
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@365 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-20 06:58:47 +00:00
Salvy
b07e842a94
[+] Added QuickWrite_Long/QuickRead_Long (these are usually 50% faster when the compiler isn't able to optimize Read64Bits/Write64Bits, mostly happens when we need to combine two FPU registers into one long )
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[!] Use QuickRead_Long for LDC1 (~24 ops)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@364 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-19 07:23:17 +00:00
Salvy
09c9e42b1c
[!] inlined GetChunkStartAddress and AddressToChunkMapIndex (saving ~20 ops)
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[!] Made ContainsAddress debug only
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@363 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-19 06:53:41 +00:00
Corn
656451c9ad
[-] removed bit info from main menu
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[!] Cosmetic change to splash screen
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@362 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-18 14:26:49 +00:00
Salvy
f0b6207747
[~] Fixed text in splash screen
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[!] Avoid creating two instances of intrafont
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@361 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-18 14:02:08 +00:00
Corn
a726e6c78b
[!] Optimized unaligned load/store (saving ~340 OPs)
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[!] Moved alloc/free fonts to Create/Destroy so it won't happen every frame when showing splash screen
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@360 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-18 13:02:27 +00:00
Corn
a245fff6cd
[+] Show 32/16Bit choice in splash screen
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@359 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-17 10:53:15 +00:00
Corn
3fc10c60d8
[+] Enable to choose 32bit color mode at boot time by pressing "Circle" until splash screen shows up (default is 16bit)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@358 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-16 22:14:15 +00:00
Salvy
6030caf1e2
[!] Add back hack for Aydin, since the assumption I took was breaking Rampage
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@357 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-15 22:06:42 +00:00
Corn
b8863a3e53
[~] Keep texture in the cache a little longer to avoid swapping textures in and out
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@356 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-15 21:41:14 +00:00
Salvy
f98d6981d4
[!] Clean up options etc (Removed Stack Optimisation option, it works perfectly fine with all the games, there's no point to have an option for it)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@355 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-15 21:28:54 +00:00
Salvy
68a911d423
[!] Created lib to make it easier to manage modules (since we have plenty)
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[!] Simplified inits of our modules
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@354 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-15 21:02:09 +00:00
Salvy
2256555b3d
[!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
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[!] Stop and unload dvemgr.prx if no tv out cables were connected.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@353 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-15 18:30:59 +00:00
Salvy
0d69d8929a
[!] Forgot VolatileMemPSP.cpp
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@352 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-15 06:47:01 +00:00
Salvy
50ea1c7c76
[!] Enable callbacks when gprof build is compiled
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[!] Unlocked volatile memory (this unlocks 4mbs extra of memory)
[!] Disabled suspend (this won't work anymore when volatile memory is unlocked)
Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I twon't affect us though, since we don't depend on neither ;)
Note2: Only cheat codes are using the extra mem atm as a test.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@351 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-15 06:43:15 +00:00
Corn
08d5f979b8
[!] Improved speed in PIF CRC calculations (w/o using table)
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[!] Proper name to IRQ hack -> SkipPifIRQ
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@350 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-14 09:45:52 +00:00
Salvy
886c096f4e
[-] Removed experimental interrupts (it never worked correctly anyways)
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[~] Simplified abit UseIRQmode check, and added comments
[!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@349 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-11 06:25:26 +00:00
Salvy
42dd81126f
[!] Simplified and optimized TLB refill/invalid exceptions
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[~] Simplified CopUnusuable exceptions
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@348 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-11 05:46:58 +00:00
Corn
0b986f47c5
[+] added ROM setting to enable Body Harvest and Night Creatures to boot
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[!] modified IRQs
[+] added roms.ini for GEX3, Donald Duck and Rayman2
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@347 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-10 21:43:54 +00:00
Salvy
38bb63c277
[!] inlined(again) R4300_JumpToInterruptVector (reduces # of ops from 239 to 299)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@346 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-08 23:54:29 +00:00
Salvy
ab94edf73f
[~] Fixed EXPERIMENTAL_INTERRUPTS option (when defined, Body Harvest and Nightmare Creatures work)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@345 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-08 23:49:20 +00:00
Salvy
aa403ef24e
[~] Corrected typo from previous commit which broke GenerateCACHE (Corn)
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[!] Enabled option to ignore memory bound checking in release mode (slight speed up)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@344 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-08 18:39:14 +00:00
Corn
efaf483618
[!] some small optimizations in code generator
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[-] removed non working fix for TV output
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@343 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-07 14:57:50 +00:00
Salvy
ef103db924
[!] Optimized GenerateCTC1
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@342 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-06 14:31:06 +00:00
Salvy
d79531585d
[+] Implemented MFC0 in dynarec
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@341 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-06 06:58:04 +00:00
Salvy
e177c05cbf
[!] Made COP0 registers 32bit (to save a few cycles, since the values written aren't 64bit anyways)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@340 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-06 05:55:20 +00:00
Salvy
e41581a964
[!] Optimized CPU_SetCompare
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@339 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-05 02:05:53 +00:00
Corn
707083a188
[!] let compiler inline R4300_JumpToInterruptVector() since it only adds ~100 bytes to .exe
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[!] reorganize and improve checks in R4300_Handle_Interrupt()
[!] speedup and use 32bit (instead of 64bit) in DDIV and DDIVU when possible
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@338 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-04 19:26:25 +00:00
Salvy
7e63b7b0ee
[!] Bump up OSHLE cache version
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@337 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-04 13:01:41 +00:00
Salvy
9ee2245358
[+] Different approach to check for Cop1 Unusuable exceptions (previous approach added too much bloat to the emulator)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@336 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-04 05:55:40 +00:00
Salvy
7fcdcbdd36
[!] Optimized out instances of status reg
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@335 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-04 05:23:38 +00:00
Salvy
196a34b5ff
[!] Optimize interrupts (this time shouldn't cause issues)
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[!] Check first if interrupts are enabled to avoid wasting time checking for pending interrupts
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@334 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-03 06:40:50 +00:00
Corn
3a0c3a4617
[!] small optimization of StoreFPR_Double()
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[~] clean up some redundant code in math.h
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@333 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-01 19:20:11 +00:00
Salvy
4edc17aba7
[~] Corrected order of rt and rs in SPECIAL opcodes that had it incorrect
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[~] DSUBU/ADDU should be unsigned
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@332 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-01 18:17:46 +00:00
Salvy
cf95d74258
[!] Simplified alpha test checks
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[!] Simplified and inline SetMux
[~] Removed hack for Aidyn (no longer needed)
[~] Do not test for GU_GREATER in alpha threshold mode (was breaking Aidym)
[!] Fixed debug build
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@331 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-01 17:18:22 +00:00
Salvy
73007b7d1d
[!] Full extend DADDU (Fixes cut scene in final stage in Conker) (Note : This is the proper way, not sure why ExciteBike needs the operand to be 32bit.. I'll investigate eventually)
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[!] Fixed DSUBU (Fixes crash in final stage in Conker, also random lock ups in Animal Crossing, and random lock up when entering pause menu in Majora's Mask)
PS : Final stage in Conker should be playable now \o/
Note: There's a big design flaw in our SPECIAL opcodes (and probably other opcodes), since rt and rs order is wrong! This doesn't matter for mults and adds, but is a break deal for subs and divs, I'll correct this soon.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@330 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-07-31 15:22:05 +00:00