Corn
80a2b9b845
[!] Fixed Debug Dlist text output
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@531 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-13 20:17:02 +00:00
Corn
bafbb49d57
[!] Fixed texture loading regression from rev 529
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[!] Fixed Debug Dlist text output
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@530 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-13 16:00:38 +00:00
Salvy
a96d0e9ca0
[!] Tidy up LoadTile/LoadBlock
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@529 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-13 00:07:47 +00:00
Corn
81ee7e2c24
[+] Added VFPU TnL code for DKR billboards (small speed up)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@528 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-11 17:31:54 +00:00
Corn
193e0ba6a0
[!] Increased billboard sizes in DKR
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@527 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-10 21:29:12 +00:00
Corn
2c5fa43b83
[-] Removed old VFPU TnL code
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[!] Small optimization in DKR TnL
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@526 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-09 22:33:13 +00:00
Corn
12a01a935b
[!] fixed debug dlist compile error
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[!] compacted MatrixFromN64FixedPoint code
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@525 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-09 22:06:38 +00:00
Corn
17df2a3c7f
[!] load matrix directly to stack to avoid copying data twice (setproject, setmodelview and force_matrix)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@524 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-09 20:46:26 +00:00
Salvy
6447f62275
[~] By mistake broke S2DEX1 name table
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[!] Fixed wrong fill colour in Automobili Lamborghini (is not correct since we can't really handle 32b size in fillrect (yet))
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@523 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-09 20:19:53 +00:00
Salvy
12c3f0454c
[!] Use LoadUcode to switch to S2DEX2 to avoid adding overhead to GBI2 ucodes (our ucode cache should handle off any overhead from LoadUcode anyways)
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[!] Added detection for S2DEX2 ucodes
[!] Some more optimizations in copying data with vectors (~30 ops)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@522 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-09 19:57:26 +00:00
Corn
b67953e467
[!] Fix debug dlist compile error (tnx salvy)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@521 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-08 21:48:50 +00:00
Corn
2cc220f98e
[!] Reuse project matrix stack for DKR matrices
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[!] Avoid copying DKR matrix data twice under some circumstances.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@520 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-08 20:36:12 +00:00
Salvy
c28a22c764
[!] Fixed height calculation of video interface (borrowed fix from glide plugin)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@519 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-06 01:06:02 +00:00
Salvy
cd50b4f79d
[!} Simplified fillrect even more
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@518 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-05 22:18:27 +00:00
Salvy
58043ed2fc
[!] Check earlier if texture is the same as last time around
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[!] Some more optimizations in copying data with vectors (~50 ops)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@517 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-04 22:07:26 +00:00
Corn
50cf2ef91b
[!] use texture hash check in cache for now (fixes OOT and MM text and other issues in other games)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@516 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-04 09:43:08 +00:00
Salvy
ba5a04adf9
[!] Bring back changes from 450 (Degraded texture cache for S2DEX, need to find a different approach to fix worms, we ain't going to hash palettes just for this game neither..)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@515 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-03 22:45:33 +00:00
Salvy
b3ec15a7bf
[!] Update RDP_Combine struct
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@514 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-03 22:33:01 +00:00
Salvy
4d6cddfcd3
[!] Fix clean scene not working properly when games are clearing the screen (PD)
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[!] Simplify check to clear screen
[!] Decode fill color even when clearing screen (fixes bug in PD)
[!] Simplify DLParser_FillRect
[!] Load RDP_Combine in one go (saves 2 ops)
[!] Ignore mem0+mem1 blend in fillrect (is cheaper than handling in general blender after all..)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@513 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-03 22:29:43 +00:00
Corn
d37483496c
[+] Conker TnL is now done on the VFPU (including ENV map)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@512 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-03 20:52:52 +00:00
Corn
415a8cd389
[+] DKR TnL is now done on the VFPU (speed up)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@511 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-03 17:35:04 +00:00
Corn
ce7ba0a211
[+] Added VFPU code for perfect dark TnL path (speed up)
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[!] Fixed copy n paste bug in lighting
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@510 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-02 22:49:18 +00:00
Salvy
a49a68a194
[!] Simplified CombinerTree
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@509 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-02 21:22:22 +00:00
Salvy
14ac722e27
[!] Don't use primitive colour when filling rectangles in 1/2 cycle, just clear to black (was causing issues in MK64)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@508 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-02 15:57:27 +00:00
Corn
91d33ecd33
[!] avoid downsizing texel buffer
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[!] some optimizations in copying data with vectors
[!] TnLVFPU Passing more data through a struct rather than function parameters
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@507 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-01 20:57:29 +00:00
Salvy
d93c3c2030
[!] Forgot this
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@506 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-30 22:19:48 +00:00
Salvy
835ee2b017
[!] Clear color buffer in fillrect (fixes several glitches in many games ex Worms - Armageddon, Superman, Command & Conquer and other games.
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[!] Add back check to ignore unnecessary loads to fillrect (Issue breaking the sky in Superman is sorted, we can add this back)
[~] Removed scissoring check in fillrect (no longer needed)
[!] Proper fillrect for 1/2 cycle mode
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@505 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-30 22:14:26 +00:00
Corn
28b84523de
[!] VFPU TnL recoded into one function (with optimizations)
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[!] Integrate TnL flags into TnL parameters
[!] small fix to texture UpdateIfNecessary
[!] small optimization to convert vertices
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@504 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-30 22:06:40 +00:00
Salvy
51a841546c
[~] Reverted a few changes from 450 (was breaking Worms game) (texture update for S2DEX needs to be revised)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@503 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-29 00:18:31 +00:00
Corn
8211f66db3
[!] Fixed a rendering bug from rev 486
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@502 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-27 09:34:22 +00:00
Salvy
a6d40016ca
[!] Fixed scaling bug in Sprite2D
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[!] Small optimization in RDPHalf1_GoldenEye
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@501 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-27 01:36:41 +00:00
Corn
1030ddb025
[!] small speed up making use of VFPU for converting vertices's to PSP hardware format when clipping tris
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@500 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-26 19:28:39 +00:00
Salvy
67dcc3adba
[-] No need for s/t for fillrect as we don't do any texturing
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@499 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-25 10:04:15 +00:00
Salvy
de39e31c8d
[!] Texrect, Texrect Flip, and Fillrect now uses 60% less verts (PSP only)
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[+] Added STRIP version for texrect as reference for future ports (uses 40% less verts)
[-] Removed annoying assert from fillrect
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@498 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-25 09:55:26 +00:00
Corn
d3ace974bb
[!] Optimized TexRect, TexRectFlip and FillRect to avoid copy same data twice and more effective parameter loading
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[!] Optimized clipped tris handling to avoid copying unnecessary data thus saving 240 bytes per tris
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@497 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-24 21:58:05 +00:00
Corn
cacf4e0acb
[!] removed some redundant variables in PSPRenderer
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[!] small fix to audio and made buffers smaller for less delay
[!] add disassemble when BSOD happens (not avail in release mode)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@496 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-24 17:44:56 +00:00
Salvy
2a1d892a37
[!] Forgot one more thing
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@495 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-23 22:36:00 +00:00
Salvy
d831604fbc
[-] Final touch up to previous commit
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@494 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-23 22:21:33 +00:00
Salvy
14731277b1
[-] More more try xD
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@493 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-23 22:15:07 +00:00
Salvy
a5735e0e50
[!] Fixed compiling error from previous commit
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@492 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-23 21:59:27 +00:00
Salvy
7053c51132
[!] Downsample huge sprite (2045x2047) over 4mbs! that Worms Armageddon tries to load (props to Corn for spotting it)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@491 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-23 21:35:43 +00:00
Salvy
5f68383588
[~] Forgot this
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@490 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-23 20:31:08 +00:00
Salvy
efcc46eb8f
[!] Some clean ups and made several globals static in DLParser.cpp
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[!] Implemented bg1cyc correctly (fixes sprite errors in Worms - Armageddon and other games that use this cmd)
[!] Tidy GBI1/2_Texture
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@489 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-23 20:26:48 +00:00
Corn
a7b4e02fee
[!] Force disable loop opt for Rayman2
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[!] Removed a forced blend mode that made shadows in Rayman2 invisible
[!] Minor fix to texture scaling to proper match 1.000 scale
[!] Removed extra test for disabling blending
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@488 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-20 16:47:28 +00:00
Salvy
5b4d2610e2
[!] Some clean ups
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[!] Removed sanity checks from release mode in WRUS Vtx (it should never happen anyways)
[!] Removed sanity checks from release mode in GBI1 Vtx (Only game that sets this is Quake II which eventually crashes anyways due clipping too many verts)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@487 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-18 20:24:34 +00:00
Corn
32b96decfb
[!] Fixed some compile errors and rendering logic
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@486 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-17 19:25:23 +00:00
Salvy
e32107e4b1
[!] Some small optimizations in PSPRenderer
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[!] Made debug only sanity checks in GBI0 Vtx
[!] Do not render empty? tris in Tri4 (GE and PD)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@485 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-17 17:42:26 +00:00
Corn
03602ad577
[!] DKR only needs 80 verts array after all (no need for 128)
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[!] Updated CPU TnL
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@484 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-11 19:46:31 +00:00
Corn
092dc48a18
[!] Made inline of some functions in PSPRenderer
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[!] Made Debug Dlist spam less for cleaner looking output to file
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@483 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-10 18:02:35 +00:00
Corn
a7275ea718
[!] Fixed potential ROM hack bug
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[!] Updated S2DEX_ObjLoadTxtr
[~] Trimmed some debug info
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@482 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-10 10:44:26 +00:00