z2442
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fd2e177a0b
|
Apply change from Gles to GL
|
2025-02-08 10:04:25 -05:00 |
|
z2442
|
4d8bfb561a
|
Cleanup and add back in desktop GL support alongside GLES
|
2025-01-26 20:55:16 -05:00 |
|
z2442
|
8473b99bbe
|
init GLES port
|
2025-01-12 13:37:06 -05:00 |
|
wally4000
|
057d301b11
|
Remove BaseDir extern and replace with setBasePath function
|
2024-08-02 15:15:58 +10:00 |
|
wally4000
|
a02e85073e
|
Move a lot of fopen to std::fstreams
|
2024-07-11 20:10:49 +10:00 |
|
wally4000
|
34885c6189
|
Replace fopen in Fragment Loading code with std::fstream
|
2024-07-08 11:43:58 +10:00 |
|
wally4000
|
4a35201f22
|
Specify if a variable is unused to silence compiler.
|
2024-06-20 12:24:05 +10:00 |
|
wally4000
|
677f53c592
|
Modernise DAEDALUS_USE and replace ARRAY_SIZE VARIABLE
|
2024-06-17 13:45:41 +10:00 |
|
wally4000
|
6f52ec47a2
|
This work could be duplicated..
|
2024-05-28 08:08:25 +10:00 |
|
Howard Su
|
199835e701
|
support OSX and enable screen scale
|
2023-12-09 22:03:38 +08:00 |
|
Howard Su
|
734ed8788d
|
Make Win32 build on Release
|
2023-12-07 22:56:38 +08:00 |
|
Howard Su
|
abba1cdca9
|
Add input support
Keycode mapping needs more work.
|
2023-12-06 12:35:02 +08:00 |
|
Howard Su
|
7b02681143
|
Start working on UIContext implementation
|
2023-12-05 22:54:07 +08:00 |
|
Howard Su
|
c580dfc327
|
Get Code compiled
|
2023-12-05 14:47:01 +08:00 |
|
Wally4000
|
3dab92cd1d
|
Fix a few more changes
|
2023-10-31 14:26:05 +11:00 |
|
Wally4000
|
1c5ca317f2
|
Adding 3DS Port
|
2023-10-30 21:27:44 +11:00 |
|
Wally4000
|
895e8910d9
|
Remove BuildOptions and clean up macros
|
2023-10-23 12:58:37 +11:00 |
|
Wally4000
|
448c384727
|
Begin fixing Posix build
|
2023-10-15 21:19:13 +11:00 |
|
Wally4000
|
76eb881494
|
use shared_ptr instead of RefCounted Class
|
2023-06-22 15:47:48 +10:00 |
|
Wally4000
|
6dca83df5e
|
Clean up CMake (PSP Build is jank)
|
2023-04-15 09:35:45 +10:00 |
|
Wally4000
|
060557db9b
|
Use smart pointers for singleton and graphics
|
2022-07-16 00:36:25 +10:00 |
|
Wally4000
|
a9cf98ff24
|
Add Imgui UI made by Z2442. Will clean later
|
2022-05-03 11:35:28 +10:00 |
|
Wally4000
|
623c3cdd69
|
Tidy up ShaderPath code
|
2022-04-03 20:59:14 +10:00 |
|
Wally
|
23d60271b8
|
PSP will now build but crashes :(
|
2022-03-27 12:56:24 +11:00 |
|
Wally4000
|
3fec82b04d
|
Remove stdafx.h for consistency
|
2022-03-22 18:06:17 +11:00 |
|
Wally4000
|
1804b898cf
|
Overhaul CMake. May break PSP Build
|
2022-03-21 21:34:56 +11:00 |
|
Wally4000
|
a1f945414d
|
Remove System/Paths.h / Paths.cpp as not required
|
2022-01-30 21:21:03 +11:00 |
|
Wally4000
|
0c242a0249
|
Start tidying up the paths, fix c++20 compat
|
2022-01-30 21:07:40 +11:00 |
|
Wally4000
|
eadc1b3758
|
move from typedef to modern using declaration
|
2021-10-18 18:58:14 +11:00 |
|
Wally4000
|
15e3e2a1d0
|
Update to the Bazel Directory Structure..
|
2020-08-22 18:42:41 +10:00 |
|
Carlos R
|
264ded00a8
|
Refactored S2DEX, FB and Sprite2D
|
2020-08-02 15:46:55 -07:00 |
|
Carlos R
|
78734ef838
|
Misc changes to the memcpy swizzle and added a missing blender (GL)
|
2020-06-11 08:49:25 -07:00 |
|
=
|
1511baa25e
|
Fix up paths in headers
|
2020-05-27 19:20:52 +10:00 |
|
wally4000
|
d2694878c0
|
Fixed GL
|
2019-05-27 16:55:36 +10:00 |
|
Wally
|
2d7157e5a9
|
Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
|
2019-05-27 13:00:23 +10:00 |
|
Ben Slater
|
c562b76641
|
*Clean build from StrmnNrmns repo
|
2019-02-27 17:04:51 +11:00 |
|
Wally
|
a4e4f15357
|
SDL is now working correctly.. just a bit slow
|
2019-02-18 13:27:11 +11:00 |
|
Ben Slater
|
09eddeacce
|
small rewrite of SDL init stuff
|
2019-02-15 10:09:23 +11:00 |
|
Ben Slater
|
5d99427086
|
Just linker errors to go now
|
2019-02-14 13:38:46 +11:00 |
|
Ben Slater
|
e664edc436
|
Start moving from GLFW to SDL
|
2019-02-14 13:21:59 +11:00 |
|
salvy
|
351e16a38c
|
[!] Fixed PC build
[!] No longer needed to clear tnl flags
[~] Removed unused variable
|
2013-09-25 12:31:58 -07:00 |
|
salvy
|
084ec18b44
|
[!] Improved zelda's sun hack, also now it work with accurate tmem
|
2013-07-01 22:38:07 +01:00 |
|
Paul Holden
|
7bcb333f75
|
[+] Fixes for GLFW 3.0
|
2013-06-16 19:39:20 +01:00 |
|
Paul Holden
|
56ca51475f
|
[~] Replace IO::Path::PathBuf with IO::Filename
|
2013-06-04 22:02:31 +01:00 |
|
Paul Holden
|
49a06ed319
|
[~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script
|
2013-06-04 22:02:30 +01:00 |
|
salvy
|
dd678a0964
|
[!] Fixed graphics glitching out in Banjo Tooie
[!] Fixed sun glare in Banjo Tooie (looks great now!)
|
2013-06-02 18:21:58 -07:00 |
|
strmnnrmn
|
9d54b648f3
|
[~] Linux fixes
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1705 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-05-19 09:05:44 +00:00 |
|
strmnnrmn
|
3d4a0c0e95
|
[~] stdafx cleanup: Move utility macros to Utility/Macros.h and directly include where needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1691 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-05-18 16:05:35 +00:00 |
|
strmnnrmn
|
9bc86745b7
|
[~] stdafx cleanup: Pull in Utility/Profiler.h directly
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1689 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-05-18 16:05:14 +00:00 |
|
strmnnrmn
|
6435d4dc36
|
[~] stdafx.h cleanup - move gDaedalusExePath to System/Paths.h
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1684 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-05-18 16:04:31 +00:00 |
|