=
1c342d8c8f
Revert all initialiser list variables.
2020-05-04 12:24:21 +10:00
joey
5a8720ecfb
some fog changes better but not perfect.
2020-05-01 12:43:49 -04:00
Rinnegatamante
839825dce3
Move to hw fog usage.
2020-04-27 15:11:35 +02:00
z2442
7388099250
Small fixes from Rinne's Repo
2020-04-25 15:49:44 -04:00
joey
382f3c111d
Backport of Frangarcj's view port change.
2020-04-23 18:52:08 -04:00
=
09dd54c362
Merge SDL2 branch to Master
2020-04-18 11:05:38 +10:00
joey
dd1b590244
Fix osx buid
2020-04-17 13:27:49 -04:00
joey
9056cce916
Fixed narrowing errors on Clang / OSX build
2020-04-15 19:53:32 -04:00
=
329b8dda9d
Remove redundant Ucode Filees
2020-04-15 19:42:18 +10:00
Ben Slater
0e2d2369c4
Reverted base renderer
2019-05-27 17:34:13 +10:00
Wally
2d7157e5a9
Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
2019-05-27 13:00:23 +10:00
z2442
275aacd212
more nullptr updates
2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e
Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings
2019-05-03 17:43:44 +10:00
z2442
d90bac8ef5
clean up narrowing errors
2019-03-23 20:24:40 -04:00
Wally
874c4ebd91
Fixed some narrowing issues, reverted ME back to what it was.. Still playing up
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Removed the Rounding mode stuff in the R4300.cpp
2019-03-23 23:02:18 +09:00
Wally
44b590f464
More playing around with C11 styled stuff
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Tidied up ME code
2019-03-23 08:59:56 +09:00
Wally
5dee7fe2cb
Converted remaining HLEGraphics to C11 standard
2019-03-22 16:39:50 +09:00
Wally
ba29423574
Converted BaseRenderer to C11 styled variables and did some type safety checking
2019-03-22 09:28:28 +09:00
Wally
30eca8117b
yShuffle some files around
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Added -lc to build script to use fast memcpy
A#
2019-03-18 15:45:59 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Ben Slater
9bd9b31776
Fixed Linux debug build and build_daedalus script
2019-02-23 22:18:43 +11:00
Ben Slater
090c86337e
Merge macOS / Linux builds to Central Posix build
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Fix macOS Build - Should work on anything <=10.13 for now
2019-02-08 14:33:43 +11:00
Wally
8bc2012f0e
Fix 64 bit support from StrmnNrmns Bazel branch
2019-02-04 13:52:39 +11:00
Ben Slater
7233a55c83
Fixed macOS build - Just linker issues remain. Requirements will be listed later
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Removed third_party folder as it's all redundant
2019-01-29 11:21:41 +11:00
Wally
e17fdddadf
[~] Fix Conker Regression
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[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
mrbenslater
2e6cf17baa
Move more debug stuff out of Release
2019-01-21 19:58:47 +11:00
CornN64
d4adf51a6b
[!] Fix menu screens in 40Winks
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[!] Made AudioHLEProcessor addresses and audio buffer accesses safer
2014-02-09 19:34:42 +01:00
salvy
804094c1af
[!] Fixed W32 build, also a couple of warnings
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[!] Handle better platform differences with sqrtf, roundf etc
2013-11-13 00:47:50 -08:00
salvy
e691015226
[!] Fixed and optimized IS_SEG_8000 (Corn)
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[+] Glover needs rounding mode (PSP)
[!} Fixed crash in Paper Mario when Mem opt is enabled
[!} Removed unused entry from PatchSymbol struct
[-] Remove DAEDALUS_IS_LEGACY (all dead code is removed by the compiler anyways)
2013-11-07 00:19:23 -08:00
salvy
6c20dcbb50
[!] Optimized LWL/LWR when offset is zero, also avoid invalidating old base register
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[~] Minor optimization in LoadBlock when ACCURATE TMEM is defined
2013-11-06 23:34:56 -08:00
CornN64
a93e3313e8
[!] Fixed fog issue with alpha textures
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[!] Fixed (bug) when fog is enabled in MM and point light
2013-10-19 20:48:27 +02:00
CornN64
e16d9c8ba9
[!] Fixed fog issue in some games
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[!] Small optimization for CBFD(C++ TnL)
2013-10-15 17:20:37 +02:00
salvy
351e16a38c
[!] Fixed PC build
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[!] No longer needed to clear tnl flags
[~] Removed unused variable
2013-09-25 12:31:58 -07:00
CornN64
5b3534bab4
[!] Fog now works with point light on PSP as well (Zelda MM)
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[!] Removed redundant texture flag in TnL flags
2013-09-25 21:00:11 +02:00
CornN64
bfd94b655c
[!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
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[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
2013-09-21 18:31:48 +02:00
salvy
59052f047a
[!} Optimization to Conker's light (PC/OSX)
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[!] Aligned v2, we can copy 2d vectors more efficiently
2013-09-19 23:28:24 -07:00
salvy
d8c43fa5f0
[!] Cleaned up MatrixFromN64FixedPoint
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[!] Fixed Super Bowling's left screen
2013-09-09 21:58:44 -07:00
salvy
caebcfd07a
[!] Proper implementation of Clear_N64DepthBuffer (Fixes crash in SSB)
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[~] Some clean ups
2013-09-06 00:05:04 -07:00
CornN64
47a1d7c67a
[!] more optimization of VFPU triangle cull test
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[-] removed VFPU code for dot in V3 and V4
2013-08-26 20:53:47 +02:00
CornN64
0a9a6bb2ce
[!] Some tidy and small optimizations in VFPU ASM TnL
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[+] Added TnL VFPU ASM for Zelda MM point lighting
[+] Added calculations in VFPU ASM for back/front culling triangles
2013-08-24 20:34:02 +02:00
salvy
2aed96852f
[!] All Star Tennis '99 works now with accurate TMEM
2013-08-19 08:18:22 +01:00
salvy
9e88e012b5
[!] Always set SkipIfZero when LigtCol is set
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[!] Refactored MV_LIGHT
[!] Removed invalid light direction check (This was for the PSP, I don't think is required)
2013-08-19 08:18:22 +01:00
salvy
7320eaef08
[!] Make sure to clear TnL flags, also rename it from TnLPSP to TnLMode
2013-08-19 08:18:22 +01:00
CornN64
11703ec45a
[!] Optimized GBI2/MM point light calculations and light struct for CBFD and MM
2013-08-19 08:18:22 +01:00
salvy
189493fb59
[!] Moved Conker's coord mod to tnl struct
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[!] Changed abit how Vtx Conker len and n are calculated
[~] Some minor clean ups
2013-08-19 08:18:22 +01:00
salvy
be0f32311c
[!] Implemented proper lightning for Majora's Mask
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[!] Improved N64Light struct, it can now handle GBI2 (thnx corn for helping!)
[!] Fixed compiled error in SetNewVertexInfoPD, and some clean ups
2013-08-19 08:18:12 +01:00
CornN64
a0ff7c8160
[!] Further optimized lighting calculations and branches in conker TnL.
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[!] LightVerts() now returns only R,G & B (V3 and no A)
[!] Lights color and direction now uses V3
[!] Fixed RDP_MoveMemLight() to proper light direction.
2013-08-01 18:39:16 +02:00
salvy
1752532c22
[!] Optimized RDP_MoveMemViewport
2013-07-31 22:33:54 -07:00
salvy
d3624540ea
[!] Typo that was causing many glitches in Conker
2013-07-31 14:15:13 -07:00
salvy
d10ff1ca11
[+] Implemented lightning for Conker rendering (PC/OSX only for now) (Corn & Salvy)
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[!] PSP VFPU ASM compatible with new light struct as well possible to interface with Conker's new TnL. (Corn)
[!] Slight tidy in audio Alist processing loop. (Corn)
2013-07-31 13:56:36 -07:00