strmnnrmn
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ebc7fb07c4
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[~] Add a couple of notes to check UV offsets in the texrect code
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1119 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-03 12:06:23 +00:00 |
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strmnnrmn
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29155d7e01
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[~] Move DrawTexture functions from BaseRenderer to the platform-specific impls
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1116 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-03 12:06:01 +00:00 |
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strmnnrmn
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05a3fe11d3
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[~] Fix whitespace
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1115 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-03 12:05:52 +00:00 |
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strmnnrmn
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cc4fa6e600
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[~] Make RenderUsingCurrentBlendMode pure virtual and define in the PSP/OSX implementations. Move RenderUsingRenderSettings too. The OSX build can pretty much rewrite all of this code, which I'll do next.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1111 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-03 12:05:18 +00:00 |
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strmnnrmn
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b7f981544c
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[~] Add separate OSX/PSP renderers, and instantiate these instead of BaseRenderer
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1110 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-02 16:14:09 +00:00 |
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strmnnrmn
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9a77dad8a8
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[*] Rename PSPRenderer to BaseRenderer. (PSPRenderer will return, but just with PSP specific bits in it)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1108 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-02 15:46:32 +00:00 |
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