z2442
25517ce9b9
Rename GCC_OLD to GCC_LEGACY
2025-01-27 21:14:53 -05:00
z2442
2f6c899b23
More libformat fixes
2025-01-27 20:46:09 -05:00
z2442
0ab6dba948
Enable checking for GCC older than 13 and if that is the case use lib format instead of GCC format.
2025-01-27 20:13:35 -05:00
z2442
8473b99bbe
init GLES port
2025-01-12 13:37:06 -05:00
wally4000
fd22ce09e0
Shuffle some files around
2024-08-05 21:15:57 +10:00
wally4000
057d301b11
Remove BaseDir extern and replace with setBasePath function
2024-08-02 15:15:58 +10:00
wally4000
a02e85073e
Move a lot of fopen to std::fstreams
2024-07-11 20:10:49 +10:00
wally4000
9310ae0788
add cstring in appropriate files
2024-07-01 10:48:50 +10:00
wally4000
4bcc5af9b9
Move MathUtil.h to Utility
2024-06-17 16:29:28 +10:00
wally4000
677f53c592
Modernise DAEDALUS_USE and replace ARRAY_SIZE VARIABLE
2024-06-17 13:45:41 +10:00
Howard Su
fcc875fb46
Fix warnings, still left some
2023-12-06 08:52:37 +08:00
Wally4000
1c5ca317f2
Adding 3DS Port
2023-10-30 21:27:44 +11:00
Wally4000
895e8910d9
Remove BuildOptions and clean up macros
2023-10-23 12:58:37 +11:00
Wally4000
a69ee0a3f3
More std::array magic
2022-05-03 12:50:08 +10:00
Wally4000
c9df0d49d0
Use FileSystem for more things
2022-04-28 13:20:10 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
wally4000
4fbc81a4ac
Use std::max and std::min
2021-10-23 22:12:40 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
=
1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
Carlos R
1ea107e15a
Misc changes
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*Added FB task from the Vita port. verified working on PPL
*Disabled OSHLE for linux/osx, we don't have a dynarec, no point to have it enabled
2020-05-26 20:32:50 -07:00
=
939fe5027d
Add Rinne's commit to fix rendering issues.
2020-05-06 11:25:14 +10:00
=
1c342d8c8f
Revert all initialiser list variables.
2020-05-04 12:24:21 +10:00
=
09dd54c362
Merge SDL2 branch to Master
2020-04-18 11:05:38 +10:00
z2442
714242fa28
Add a b of 9th fix from mupen*
2019-09-27 19:39:21 -04:00
Wally
2d7157e5a9
Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
2019-05-27 13:00:23 +10:00
z2442
275aacd212
more nullptr updates
2019-05-03 21:09:20 -04:00
Wally
4e04cdc3b6
Finished adding the remainder of the Assert management / C11 stuff in the Core.
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Removed Registers.cpp from main build as is not required
2019-03-23 22:09:21 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
mrbenslater
988a404d7d
Fixed more stuff
2019-01-21 21:29:05 +11:00
Wally
0111275f23
Move a lot of debug stuff out of Release Build
2019-01-21 14:26:00 +11:00
strmnnrmn
71cc815ec9
[~] Tidy up some (commented out) code in RSP_HLE.cpp
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1739 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:22 +00:00
salvy
4773382962
[!] Fix for banjo tooie (Can only freeze GFX task!)
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[~] Added comments so we can hopefully get dynarec working for tooi
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1716 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-23 07:38:54 +00:00
salvy
5c42f7ec57
[~] Compile fixes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1708 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 18:55:22 +00:00
strmnnrmn
b05c813379
[~] Huge filename cleanup. Use IO::Filename rather than char [MAX_PATH] or char [MAX_PATH+1]. Add an IO::Path::Assign. Use IO::Path::Assign/Combine rather than strcpy/strcat/snprintf. Remove MAX_PATH (everything should use the constant in IO.h if required, then we can make this platform specific)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1686 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:55 +00:00
strmnnrmn
77b648e0cb
[~] Rename g_pAiPlugin to gAudioPlugin
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1680 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:03:56 +00:00
salvy
80de2072d5
[+] Implemented task freeze (DK64 gets in game now!, intro works fine too, in game has core issues though)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1659 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-03 06:56:45 +00:00
strmnnrmn
ef92090372
[~] gRSPHLEActive is always false now - remove it
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1651 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:36:52 +00:00
strmnnrmn
60991d6c79
[~] Compile fixes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1495 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-31 09:45:54 +00:00
salvy
f808f72cee
[~} More clean ups
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1491 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-31 04:52:43 +00:00
salvy
332d9a2ee0
[!] Fixed async audio
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1306 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-19 18:05:16 +00:00
salvy
53d02b861c
[~]Minor clean up, keep setbits constant
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1305 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-19 16:27:05 +00:00
salvy
48bbaef167
[+] Added CIC x105 ucode (Needed for Banjo Tooie, borrowed from Mupen64plus) BT is very playable now, there's just a bug in both PSP/W32 dynarec that causes this game not to boot, otherwise works perfectly on interpreter.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1304 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-19 06:22:28 +00:00
strmnnrmn
fd982bc4dd
Remove lots of spaghetti in RSP_HLE.cpp
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@965 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-17 15:03:30 +00:00
salvy
7183ba415b
[!] Updated JPEGTASK emulation to latest version
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@952 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-11 19:28:04 +00:00
strmnnrmn
ba29dea5cc
Fix line endings - mostly LF with a dash of CRLF
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@851 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-08 14:20:44 +00:00
strmnnrmn
d7d116642a
Fix more trailing whitespace (files with CRLF line endings?)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@825 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 23:23:11 +00:00
strmnnrmn
767e4efd9c
Fix line endings
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@822 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 22:11:57 +00:00
Salvy
8163d80a77
[!] Fixed bug? in FPU rendering (was breaking SSV's shade)
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[!] Simplified abit HLE handling
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@539 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-16 22:07:53 +00:00
Salvy
886c096f4e
[-] Removed experimental interrupts (it never worked correctly anyways)
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[~] Simplified abit UseIRQmode check, and added comments
[!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@349 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-11 06:25:26 +00:00
Corn
0b986f47c5
[+] added ROM setting to enable Body Harvest and Night Creatures to boot
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[!] modified IRQs
[+] added roms.ini for GEX3, Donald Duck and Rayman2
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@347 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-10 21:43:54 +00:00