wally4000
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b59bd6bea4
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Dunno
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2021-10-23 21:48:59 +11:00 |
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Wally
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2d7157e5a9
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Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
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2019-05-27 13:00:23 +10:00 |
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Ben Slater
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c562b76641
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*Clean build from StrmnNrmns repo
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2019-02-27 17:04:51 +11:00 |
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Wally
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8bc2012f0e
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Fix 64 bit support from StrmnNrmns Bazel branch
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2019-02-04 13:52:39 +11:00 |
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mrbenslater
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bfd0e3d055
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Revert "Mostly done moving debug stuff"
This reverts commit f8c10f97b7 .
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2019-01-21 21:29:08 +11:00 |
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mrbenslater
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f8c10f97b7
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Mostly done moving debug stuff
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2019-01-21 20:54:18 +11:00 |
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mrbenslater
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2e6cf17baa
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Move more debug stuff out of Release
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2019-01-21 19:58:47 +11:00 |
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salvy
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e5b611e018
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[~] Clean up OSHLE since we now always sign ext V0
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2013-06-26 21:42:13 +01:00 |
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salvy
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c7a19fcd9e
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[!] Only enable sign ext in certain oshle patches for PC (on the PSP this disabled since we loose up to ~5% speed in some games)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1723 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-05-28 20:00:51 +00:00 |
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salvy
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d1087f9932
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[+] Added define to enable sign ext for OSHLE patches, is getting tiresome to debug when some games are sensible when sign ext is ignored (This is disabled for now, need to benchmark carefully the performance impact on the PSP)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1722 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-05-28 18:53:10 +00:00 |
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strmnnrmn
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9821e04675
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[~] Update DAEDALUS_ASSERT and other macros that are compiled out of release builds so that they 'consume' their arguments without generating any code. This removed the need for use() in a lot of places.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1655 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-27 16:37:17 +00:00 |
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strmnnrmn
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50717a5cb2
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[~] Some minor OSHLE tidying
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@934 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-02-03 17:42:42 +00:00 |
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strmnnrmn
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8ef65c6894
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Fix mixed Windows/Unix line endings in a bunch of files. Add missing newlines before EOLs
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@849 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2012-12-08 14:20:20 +00:00 |
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strmnnrmn
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767e4efd9c
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Fix line endings
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@822 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2012-11-28 22:11:57 +00:00 |
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Corn
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bc7a7177a2
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[!] Added showing handled speed hacks (with OP code) in dynarec (undef DAEDALUS_SILENT)
[!] moved some code under DAEDALUS_SILENT to DAEDALUS_DEBUG_CONSOLE and DAEDALUS_DEBUG_DISPLAYLIST
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@737 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2012-07-24 13:40:26 +00:00 |
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Corn
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daf8cd66b4
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[!] HLE: changed code for CPU/FPU register save (better for CPU cache)
[!] HLE: Fixed annoying warnings
[!] DYNAREC: more optimizations for float load/stores (speedup)
[!] DYNAREC: Skip using full 64bit compare for SLT/SLTI/SLTU/SLTIU (speedup)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@652 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2012-04-30 12:21:07 +00:00 |
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Salvy
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59d42c1d6f
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[~] Corrected recent change that caused Gex and several games not to work with oshle
[~] Removed OOT menu hack from osRecvMesg (seems is only required for osSendMesg)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@116 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2011-02-05 01:52:11 +00:00 |
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Salvy
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dc83472049
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[!] Optimized osVirtualToPhysical
[~] osProbeTLB return to 32bit
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@113 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2011-02-01 06:00:24 +00:00 |
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Salvy
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bdbd952c60
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[+] Initial repo (based from r630 dx64 branch)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2010-12-24 04:37:41 +00:00 |
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