Commit graph

2504 commits

Author SHA1 Message Date
Wally4000
105ac5beb7 st_ctime is now sce_st_ctime 2021-10-16 17:55:54 +11:00
Wally4000
daf0238852 Build files in base directory 2021-10-16 17:54:22 +11:00
Wally4000
a1474dd68a Use Toolchain provided IntraFont / KUBridge. Don't build as PRX for now 2021-10-16 17:53:40 +11:00
Wally4000
2e7618627e PSP will now use strcasecmp 2021-10-16 17:50:11 +11:00
Wally4000
f94deb4a85 bufferwidth and pixelformat are not s32 variables 2021-10-16 17:26:18 +11:00
Wally4000
0e4dd5604e ThreadHandle not defined correctly. Breaks in new toolchain 2021-10-16 17:25:20 +11:00
Wally
299d82978d Revert "Revert "sorta fixed frame limiter and enabled win32 threaded audio""
This reverts commit 5b99ec13c8.
2021-07-18 11:09:50 +10:00
Wally
5b99ec13c8 Revert "sorta fixed frame limiter and enabled win32 threaded audio"
This reverts commit 8791abed65.
2021-07-18 11:09:07 +10:00
z2442
3f3df57f9c
Merge pull request #32 from DaedalusX64/revert-31-master
Revert "Create Japanese.lng, Chinese (simplified).lng and Greek.lng"
2021-06-07 08:56:43 -07:00
z2442
b4414cdaa2
Revert "Create Japanese.lng, Chinese (simplified).lng and Greek.lng" 2021-06-07 08:56:19 -07:00
z2442
cf5e942b98
Merge pull request #31 from Rdx-Official/master
Create Japanese.lng, Chinese (simplified).lng and Greek.lng
2021-06-07 08:48:49 -07:00
Chandu Sangar
feaa73f074
Create Greek.lng 2021-06-07 19:16:13 +05:30
Chandu Sangar
eb620ad34f
Merge pull request #1 from Rdx-Official/Rdx-Official-patch-1
Create Chinese (Simplified).lng
2021-06-07 16:08:24 +05:30
Chandu Sangar
05ed9dd31e
Create Chinese (Simplified).lng 2021-06-07 16:07:03 +05:30
Chandu Sangar
1de048466e
Create Japanese.lng 2021-06-07 15:13:55 +05:30
Ben Slater
76eecb8ded
Merge pull request #28 from i-am-wells/patch-1
Copy n64.psh for linux
2021-06-05 22:43:56 +10:00
Ian Wells
fcc4cae3cf
Copy n64.psh for linux
When I built daedalus for Linux and tried to run it, I got this error: 

```
ERROR: couldn't load shader source /home/ian/Downloads/daedalus/LINUXbuild/n64.psh
```
2021-03-15 22:31:49 -07:00
Wally4000
3013f10369 Remove some Curly braces in Pause Screen
Add "Battery is charging string" to remove random garbage on screen
2021-02-22 12:47:51 +11:00
z2442
c91176dfb4 Enable 02 again 2021-02-20 14:37:19 -05:00
z2442
a34ab37f37 This should be NULL 2021-02-20 13:53:54 -05:00
z2442
091a48c042 Remove vita refrence from about screen. 2021-02-20 13:33:16 -05:00
Ben Slater
a08aba610e Removed visualstudio cache files and add to .gitignore 2021-01-26 22:56:18 +11:00
Ben Slater
9f640ee362 Merge branch 'master' of https://github.com/daedalusx64/daedalus 2021-01-26 22:55:38 +11:00
Ben Slater
3c3c48b749 Added .vs to gitignore to stop vs caches from uploading. 2021-01-26 22:54:44 +11:00
Ben Slater
1eaefacc31
Update .gitignore 2021-01-26 22:52:12 +11:00
z2442
383621ba0d Add window resize + fullscreen toggle 2020-12-31 08:52:37 -05:00
z2442
8791abed65 sorta fixed frame limiter and enabled win32 threaded audio 2020-12-22 13:58:12 -05:00
z2442
6cb37a2040 Mapp z button 2020-12-21 14:34:42 -05:00
z2442
bbfe479234 Add analog stick support 2020-12-21 14:03:36 -05:00
z2442
4fee3bc6d3 Basic Xinput Support for windows! 2020-12-21 13:00:32 -05:00
z2442
fe552bb2ef Fix linking issue 2020-12-21 11:24:24 -05:00
z2442
4f05afe3f1
Update README.md
Add build instructions for PC
2020-12-18 13:31:10 -05:00
z2442
3039f6a652 Windows support! 2020-12-18 13:14:27 -05:00
wally4000
b023e0f08d
Merge pull request #25 from Lycaena/patch-1
Create Turkish.lng
2020-10-21 19:00:10 +11:00
Lycaena
433c5cea81
Create Turkish.lng
Türkçe karakter destek sıkıntısından dolayı, ŞşĞğİı harfleri kullanılamamıştır.
2020-10-17 01:16:19 +03:00
Wally4000
976e24ddd1 Update Git Ignore to reflect build changes
Get rid of GetTargetU32 which is unsafe on 64 bit platforms
2020-08-30 09:36:56 +10:00
Wally4000
00f6fc054f Fix macOS Build 2020-08-25 15:26:42 +10:00
Wally4000
c83e5fe929 Update CMakeLists / Daedalus build script to make it less complex 2020-08-25 15:10:43 +10:00
Wally4000
81fcb6b354 Remove GraphicsPlugin file 2020-08-22 20:55:32 +10:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
Carlos R
f9a986a6cc S2DEX fixes
*Corrected inclusive typos for partial and no rotation modes (fixes gaps in V-Rally and Worms sprites)
*Implemented flipX/Y for full rotation (Worms uses this when the character fall down)
*Defined flags for flipX/Y
2020-08-10 22:04:58 -07:00
Carlos R
5470cebe96 Re-implement ConvertYUV16 for ConvertImage
*This is based off the accurate tmem implementation (ConvertTile), also simplified how we dispatch this texture format
*Removed workaround when the pallet is address is null, this no longer needed due to recent fixes
2020-08-09 23:38:01 -07:00
Carlos R
47652f082e Refactored S2DEX_BgCopy/Bg1cyc
These use the same struct and SpriteLoad function
Added list of games that use S2DEX, useful for testing
2020-08-09 17:02:48 -07:00
Carlos R
ff9f4811a2 Fixed typo in Sprite2D 2020-08-09 17:00:48 -07:00
Carlos R
6311dba429 Added savestate support to the Linux build
Usage is: There's 9 slots available for savestes, pressing ctrl + 0-9 will create a savestate and pressing 0-9 will load the savestate
*Properly exit the emulator when the Daedalus window is closed, also the emulator can now be exited when pressing escape
*Properly disabled gamepad support, also added a define to re enable once it gets implemented with SDL
*Moved key polling events to a callback
2020-08-09 13:32:21 -07:00
Carlos R
91f2641796 Removed workaround for incompatible savestates that is no longer needed 2020-08-09 12:06:55 -07:00
Carlos R
6a1fbfca52 Fixed PSP path for savegames and FindFilename usage 2020-08-09 11:59:04 -07:00
Carlos R
5b3a42c749 TMEM clean ups
*Moved TMEM Copy routines to their own file (TMEM.cpp)
*Avoid loading tmemload info twice when the tmem lookup entry is invalid
2020-08-08 10:42:55 -07:00
Carlos R
59a8d35114 Ensure we point to the correct instruction for Sprite2D 2020-08-05 08:54:39 -07:00
Carlos R
264ded00a8 Refactored S2DEX, FB and Sprite2D 2020-08-02 15:46:55 -07:00