Commit graph

29 commits

Author SHA1 Message Date
Francisco Javier Trujillo Mata
45f692c54a Improve compilation scripts and include CI/CD 2021-12-10 01:01:08 +01:00
Wally4000
6c8671ff48 Build a PRX using the built in tools 2021-12-08 15:25:57 +11:00
Wally4000
917588ecfa Add the missing binary path for *NIX executables 2021-11-13 15:20:38 +11:00
wally4000
b28c105e66 Use Defined PSPDev.cmake file 2021-10-23 22:18:54 +11:00
wally4000
b59bd6bea4 Dunno 2021-10-23 21:48:59 +11:00
Wally4000
226a1ae624 Tidy up defines internally, move to CMake 2021-10-19 21:54:40 +11:00
Wally4000
a1474dd68a Use Toolchain provided IntraFont / KUBridge. Don't build as PRX for now 2021-10-16 17:53:40 +11:00
Ian Wells
fcc4cae3cf
Copy n64.psh for linux
When I built daedalus for Linux and tried to run it, I got this error: 

```
ERROR: couldn't load shader source /home/ian/Downloads/daedalus/LINUXbuild/n64.psh
```
2021-03-15 22:31:49 -07:00
Wally4000
c83e5fe929 Update CMakeLists / Daedalus build script to make it less complex 2020-08-25 15:10:43 +10:00
=
09dd54c362 Merge SDL2 branch to Master 2020-04-18 11:05:38 +10:00
joey
f83cee6e82 Added linux and mac debug 2020-04-17 13:53:31 -04:00
Ben Slater
0e2d2369c4 Reverted base renderer 2019-05-27 17:34:13 +10:00
Wally
d268338d6c Move debug stuff from release / Move to C11 inits in Core / Add Motos fancy new icons 2019-03-23 17:53:26 +09:00
Wally
30eca8117b yShuffle some files around
Added -lc to build script to use fast memcpy

A#
2019-03-18 15:45:59 +09:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Ben Slater
469fb9a2e3 Fixed build script so it checks for daedbuild 2019-02-24 13:02:48 +11:00
Ben Slater
9bd9b31776 Fixed Linux debug build and build_daedalus script 2019-02-23 22:18:43 +11:00
Ben Slater
3768b6910d Fix Daedalus build script so it copies everything required
PSPModel now returns the model..
Fix some compiler warnings.. Small speedup
2019-02-23 11:17:19 +11:00
z2442
6a701993f1 Merge branch 'master' of https://github.com/z2442/daedalus 2019-02-07 20:59:58 -05:00
Wally
2f47b83a3b Added usage instructions to OSX Main and fixed build_daedalus 2019-02-08 12:48:30 +11:00
z2442
6a1c1c79ad correct psp release paths 2019-02-07 20:44:58 -05:00
Ben Slater
be6e535ce3 Fixed Daedalus build script so it works with Mac and Linux release build 2019-02-06 12:11:29 +11:00
Wally
747553fe78 Added Roms Dir 2019-01-22 10:10:34 +11:00
Wally
e5b43a61ca Add a few more things without debug routines
Fix build_daedalus.sh so it removes old directory and adds some more folders
2019-01-22 10:09:47 +11:00
mrbenslater
ad90adb999 [+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00
mrbenslater
18c5ecc159 PSP Build now works with cmake 2019-01-18 20:52:31 +11:00
Wally
14c6f17d85 [+] Fixed PSP Build, works with CMake now
[+] Added support for generation of PBP via daedalus_build.sh
2019-01-18 15:03:58 +11:00
Wally
cacea4021b Add EBOOT.PBP Generation to build_daedalus script 2019-01-17 16:50:42 +11:00
Wally
adda65a176 Added an easier buildscript with temporary adjustments for PSP Build 2019-01-17 13:09:43 +11:00