salvy
9bcda57231
[!] Use triangle strip for Draw2DTexture (Since we need to flip some sprites)
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[+] Implement sprite flip for Sprite2D (fixes SSV's sprites in main screen)
[!] Fixed sprites and text being scrambled in Wipeout (Text is being rendered as "A", texture update bug?)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1033 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-19 21:11:39 +00:00
salvy
dba8dfc796
[!] Fixed PSP debug build
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[!] Fixed error in oshle that caused a branch assumption error
[!] Detect newer PSP revisions..ex E100 etc, also fixed a bad detection
[~] Some clean ups
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1029 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-18 23:07:58 +00:00
strmnnrmn
ae45a98925
[~] G_TT_RGBA16 etc were redefined from the values in ultra_gbi.h, which is confusing. Just define our own enum which defines these in the range 0..3
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1004 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-17 19:44:14 +00:00
Corn
da0a5b4461
[!] DKR: Use already available matrix stack(improve data cache locality) Removed global variable for stack indexing.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@957 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-16 12:36:39 +00:00
salvy
3c9d4dd45a
[!] Clean ups in mtx code
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[!] DKR, do not borrow from the mtx stack, just use an aligned variable (cheaper)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@956 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-16 08:17:10 +00:00
salvy
f40c2467c1
[-] Opps! Reverted previous commit
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[~] Some minor clean ups
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@940 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-04 05:24:50 +00:00
salvy
ec720ad37c
[!] Optimized Tri ucodes (convert MicroCodeCommand reference to pointer to easily access next command)
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Note: We could avoid this convention by declaring MicroCodeCommand as pointer instead of reference, but this causes the compiler to no longer optimize our bitfields with (ext/inst)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@939 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-04 03:44:48 +00:00
salvy
55b6127d8d
[!] Small optimization in DMA_Tri_DKR
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@938 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-04 03:09:31 +00:00
strmnnrmn
a64b8252fa
[~] Some minor ucode cleanup
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@917 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-03 17:41:23 +00:00
salvy
aa22f40a05
[+] Optimized FetchNextCommand
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[!] Yoshi_MemRect only need to fetch one instruction
[-] Removed my previous optimizations to Texrect* cmds, FetchNextCommand now gives the same asm anyways
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@907 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-01-31 06:38:58 +00:00
salvy
df78281e03
[!} Optimized when fetching instructions for Texrect, Texrect_Flip, Yoshi_Memrect and TexRect_Last_Legion
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@894 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-01-18 01:06:40 +00:00
salvy
2bc64156e6
[!] Some clean ups
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[!] Made guRotateF and volatile memory platform independent
[!] Check for invalid reads/writes to PIF
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@870 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-20 21:50:27 +00:00
strmnnrmn
0e698c385d
Fix all the remaining mixed newlines
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@852 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-08 14:21:04 +00:00
strmnnrmn
7fba1278a6
Fix more mixed newlines
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@850 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-08 14:20:28 +00:00
strmnnrmn
8ef65c6894
Fix mixed Windows/Unix line endings in a bunch of files. Add missing newlines before EOLs
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@849 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-08 14:20:20 +00:00
strmnnrmn
d7d116642a
Fix more trailing whitespace (files with CRLF line endings?)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@825 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 23:23:11 +00:00
strmnnrmn
767e4efd9c
Fix line endings
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@822 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 22:11:57 +00:00
salvy
71803d2823
[!] Simplify when setting custom ucodes (now ucode modifier offset and array building is cached)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@814 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-23 09:51:10 +00:00
salvy
eaa0f2b641
[!] Opps reverted previous commit
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@810 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-14 20:42:24 +00:00
salvy
ce36d63b82
[!] Use TI hash to check if the texture is the same (we'll reuse it in the cache too)
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Note: T1 hack is broken!! FIX ME
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@809 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-14 20:29:08 +00:00
Corn
7583bd0d59
[!] Some cleanup and minor (bug)fixes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@806 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-11 10:30:18 +00:00
salvy
3e7389df90
[!] Simplified when setting TlutAddress
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[!] Moved out gVertexStride outside the Tris loop
[!] Call directly TlutAddress (saves function call)
[!] Bring back recolour white texture (Is needed by Krby's clouds)
[~] Code clean ups etc
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@803 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-07 19:37:58 +00:00
Corn
38f073fce0
[!] Fixed Worms sprite flipping in S2DEX
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[!] tweaked and fixed texture cache hashing
[!] fixed MK64 character selection textures (don't recall if this broke other stuff?)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@785 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-21 06:08:12 +00:00
Corn
7429e4701a
[!] New TMEM implementation (that fixes palettes in a few games) now works without the need to copy TLUTs to TMEM.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@783 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-18 10:57:07 +00:00
Corn
862ea79f67
[!] Reverted to old hash for texture check
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[!] Removed unneeded XORing of pointers for TLUTs while copying them (using TMEM)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@782 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-18 05:56:13 +00:00
salvy
c2b4887167
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@781 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-15 10:05:31 +00:00
salvy
4f68cee2d2
[!] Optimized Dlist loop (Now it only checks the Dlist counter when needed, also counter resets in go)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@780 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-15 10:00:54 +00:00
salvy
12060459d0
[!] Forgot this
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@779 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-11 07:17:54 +00:00
salvy
9932094a4b
[!} Some cleanups in S2DEX and Sprite2D
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[!} Made palette loading in S2DEX compatible with recent changes (when using DAEDALUS_TMEM)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@778 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-11 07:07:29 +00:00
salvy
8f958d844b
[!] Rewrote "full tmem" implementation (based from Rice plugin, doesn't need TLUT hack, can't return NULL, and can be modified by Sprite2D and S2DEX)
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[!] Implemented correctly tlut state in Sprite2D (fixes Wipeout and other games, only when full TMEM is defined)
Note: These changes are NOP unless DAEDALUS_TMEM is defined, which is disabled since is slower and uses more memory than our fast implementation *Hopes Corn can port these improvements to it :)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@777 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-09 01:35:33 +00:00
salvy
fbcfff31df
[~] Fixed debug build
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@736 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-07-18 08:02:06 +00:00
salvy
592db1c5c5
[!] Use more complex blit algorithm from latest version of TriEngine (fixes large texture used in StarSoldier (640x320)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@695 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-06-07 00:01:35 +00:00
salvy
2b3cfdf371
[+] Implemented blit (code taken from The TriEngine)
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[!] Use blitting to support large textures (since the PSP hardware can only handle up to 512x512)
Worms - Armageddon is now playable
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@694 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-06-06 17:30:53 +00:00
salvy
8f5e06f6a5
[!} Some clean ups and simplifies
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@653 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-01 19:20:18 +00:00
salvy
dbef2f7350
[!] Simplified RDP_MoveMemLight (~30 ops)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@637 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-01 22:19:46 +00:00
Corn
f3406a94b2
[-] reverted ucode changes from previous rev since it broke ucode changes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@622 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-06 21:58:16 +00:00
salvy
722ea29353
[!] Play with pointers to avoid (expensive) array building for custom ucodes, removed array for custom ucodes too. (~20 ops)
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[~] Some clean ups InitMicrocode
[+] Added -pipe option to makefile for faster compile time (Note: This will use more RAM from your computer, make sure to have atleast 512Mb+ when compiling Daedalus)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@621 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-04 02:57:31 +00:00
Salvy
410a4c24a6
[!] Do not render Conker's shadow (even though our generic blendmode does hide it fine, we can save some cycles by not rendering at all)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@620 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-02-25 23:56:06 +00:00
Corn
45f6ecc182
[!] Additional fixes to T1 hack
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[!] Clean up tris culling
[!] Optimization of zero size tris for GE and PD
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@619 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-02-22 19:39:43 +00:00
Corn
0c0be70e76
[!] Check for Off screen rendering in Tri1, 2 and 4 is now for CBFD only and skips the whole list at once thus avoiding checking individual tris (small speed up)
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[!] If Off screen rendering is true, TnL is skipped for Conker (small speed up)
[~] Small cosmetic change in GUI text (will this break translations?)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@590 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-01-20 13:26:07 +00:00
Salvy
aaa3660f51
[!] Simplified Light Colour (VFPU TnL needs to be updated!!)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@567 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-01-02 00:39:41 +00:00
Salvy
e2ce6d1d2f
[!] Some more optimizations in copying data with vectors (~20 ops)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@566 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-31 01:49:51 +00:00
Corn
22241a22a7
[!] Fixed matrix alignment (including DKR)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@564 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-28 19:49:47 +00:00
Salvy
7f7ad04c40
[!] ForceMtx(2) takes two cmds (reduces significantly Dlist size of games that use it)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@561 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-28 02:28:33 +00:00
Salvy
39a80f3859
[!] Keep texture image address in range for Shadow of Empire (game is now playable with some minor issues, is recommended to use a savesatate to get in game)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@553 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-21 01:17:26 +00:00
Corn
fd193ee214
[!] Auto speed adjustment hack for Rayman/Donald duck/Tom and Jerry
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[!] Removed some redundant checks for SOTE
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@550 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-20 14:09:13 +00:00
Corn
d736ccbc94
[+] Save more memory using TMEM table with only 64 entries for palette pointers
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[+] TLUT hack for Resident Evil 2
[!] Disable Loop Opt for all WWF games
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@544 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-18 12:20:25 +00:00
Salvy
8163d80a77
[!] Fixed bug? in FPU rendering (was breaking SSV's shade)
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[!] Simplified abit HLE handling
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@539 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-16 22:07:53 +00:00
Corn
a86d2c6765
[!] Reworked Insert and Force matrix (speed up for games that uses it and WWF games should work better now)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@534 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-15 13:27:07 +00:00
Corn
97528505f1
[!] some clean up
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@533 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-14 21:59:11 +00:00