Commit graph

260 commits

Author SHA1 Message Date
Corn
6584426d4a [+] added force force matrix
[+] blendmode for KIRBY
[!] fixed diplaylist names and counter

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@24 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-01 19:54:28 +00:00
Corn
5d044a5a5f [+] Implemented DLParser insert matrix (still missing something for it to work properly)
[+] TMEM now allocated in VRAM (Should be faster)
[+] Only one alloc for all screen/draw/depth/TMEM buffers (saves some overhead in alloc list)
[+] Added palette load hack in BG_copy for KIRBY64

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@23 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-31 16:31:18 +00:00
Corn
cbe03b10d0 [+] Enabled general hack for alternative TLUT
[+] Added MM, SSV, Animal crossing, Sin and punishment(Tsumi to Batsu) & Flying dragon to alternative TLUT
Note: partial load of palette is allowed!!!

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@18 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-29 14:57:19 +00:00
Salvy
a7c23d0b8d [!] Reverted most changes I did on R4300 (was affecting stability alot, and trade off of speed is really slight)
[~] Disabled check from r15 (breaks some SSB textures)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@17 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-29 08:45:12 +00:00
Salvy
14a4320813 [~] Removed basic tmem emulation (no longer needed)
[~] Fixed debug build again :P
[~] Disabled check for known ucodes (breaks fzero and yoshi, anyways now only gbi1/s2dex1 games that use loaducode would trigger it..)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@16 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-28 18:05:42 +00:00
Corn
f1b9fd831f [!] Fixed textures in Fzero X menus
[!] Fixed textures in MM (need a hack tho)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@15 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-28 17:40:07 +00:00
Salvy
f21b305920 [!] Fixed regression that caused undesired inputs when returning from pause menu
[!] Debug build compiles again (note, profiler and dump dlist is broken)
[!] Cleaned up gbi2 table to avoid using loaducode and unused cmds


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@14 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-28 09:27:48 +00:00
Corn
30b8d55c64 [!] Fixed compile error in debug mode RSP_HLE
[+] Added general purpose debug variables TEST_VARX & TEST_VARY -> PSPRenderer & Displaylistdebugger ((u32)TEST_VARX % 10 -> gives 0 to 9)
[!] Some small fixes in DLParser (made safer in debug mode)
[!] Init some variables in Microcode (warnings)


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@13 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-27 10:10:44 +00:00
Salvy
438f73c950 [+] Improved ucode detector (is alot simpler and faster now)
[~] Fixed a bug that caused our ucode detector to give bad detections (also removed all the checks we had for that)
[+] Replaced old cache code for ucodes with a faster and simpler version
[!] Only try to detect ucodes once (only loaducode changes ucodes in game anyways) 


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@10 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-26 21:54:45 +00:00
Salvy
bdbd952c60 [+] Initial repo (based from r630 dx64 branch)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00