[+] TMEM now allocated in VRAM (Should be faster)
[+] Only one alloc for all screen/draw/depth/TMEM buffers (saves some overhead in alloc list)
[+] Added palette load hack in BG_copy for KIRBY64
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@23 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Added MM, SSV, Animal crossing, Sin and punishment(Tsumi to Batsu) & Flying dragon to alternative TLUT
Note: partial load of palette is allowed!!!
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@18 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Fixed debug build again :P
[~] Disabled check for known ucodes (breaks fzero and yoshi, anyways now only gbi1/s2dex1 games that use loaducode would trigger it..)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@16 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Debug build compiles again (note, profiler and dump dlist is broken)
[!] Cleaned up gbi2 table to avoid using loaducode and unused cmds
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@14 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Fixed a bug that caused our ucode detector to give bad detections (also removed all the checks we had for that)
[+] Replaced old cache code for ucodes with a faster and simpler version
[!] Only try to detect ucodes once (only loaducode changes ucodes in game anyways)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@10 42e9bfbe-799a-4a2d-bad1-236e862a387a