Commit graph

65 commits

Author SHA1 Message Date
strmnnrmn
d7d116642a Fix more trailing whitespace (files with CRLF line endings?)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@825 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 23:23:11 +00:00
salvy
4f68cee2d2 [!] Optimized Dlist loop (Now it only checks the Dlist counter when needed, also counter resets in go)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@780 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-15 10:00:54 +00:00
salvy
2b3cfdf371 [+] Implemented blit (code taken from The TriEngine)
[!] Use blitting to support large textures (since the PSP hardware can only handle up to 512x512)

Worms - Armageddon is now playable

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@694 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-06-06 17:30:53 +00:00
salvy
ea3e838fbb [!] Some small optimizations
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@638 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-02 02:16:42 +00:00
Corn
ac9c584e6e [+] improved T1_HACK it now merges T0 with T1 so PSP can render textures properly(Rayman2, Donald Duck, Earth worm jim, Tom & Jerry)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@626 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-15 21:16:25 +00:00
Salvy
d93c3c2030 [!] Forgot this
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@506 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-30 22:19:48 +00:00
Salvy
b1cbbba3b7 [+] Add back compile option to disable VFPU (Note : Not all VFPU code is suppressed yet)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@419 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-29 03:52:33 +00:00
Salvy
083eefae8e [!] Reworked Viewport codebase (WIP)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@202 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-25 01:16:13 +00:00
Corn
0a546dcb0d [!] Improved hack for Wonder project J2 with a speed up (require setting texture check to 4 or so)
[!] Moved clean scene to BeginFrame()
[-] Removed residual fraction calculation in Insert matrix
[!] Corrected a few warnings

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@179 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-08 21:39:51 +00:00
bdacanay
e358fd33a1 [+] Added several new menu colors including turquoise, orange, purple, and grey.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@151 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-24 05:02:39 +00:00
Corn
6a0971c195 [-] Reverted UpdateFrame() change
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@136 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-13 20:18:47 +00:00
Salvy
98cefac7dc [~] Do not force saving when entering pause menu (Note : more testings is needed to make sure savings didn't get broken!!)
[~] Simplify our dialogs abit
[~] Separate UpdateFrame for GUI (more clean ups are needed though)
[!] Use ClearZbuffer for clean scene
[~] Made exception handler release only (breaks gdb in debug builds)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@130 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-13 07:00:52 +00:00
Corn
5205f89355 [!] Possible fix/hack for SM64 stars blend
[!] Calling proper function for clearing Zbuffer(also adding proper cast for passed variable)


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@129 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-12 23:12:34 +00:00
Corn
cc1d01156d [+] SetPrimDepth -> Glover, Rayman2, Donald duck got the annoying (sprite)depth error sorted out (still need more work?)
[!] Mario star has better gold color
[!] Fixed texture.installed selection error

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@61 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-09 19:44:09 +00:00
Salvy
bdbd952c60 [+] Initial repo (based from r630 dx64 branch)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00