Commit graph

74 commits

Author SHA1 Message Date
salvy
0355856f6c [!] Use new hash for texture update (faster)
[!] Ignore MakeTextureWhite in auto combiner (causes unnecessary texture updates in Zelda, anyways we ignore it in blendmodes, and have yet to see an issue)
[!] Wait abit longer before trashing textures (texture cache failures in Aerogauge is now 0, VRAM usage seems fine in my PHAT PSP)
[~] Some clean ups, disable osSetIntMask (for now, need to implement it correctly)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@776 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-06 08:58:20 +00:00
Corn
b513fbc09b [!] Removed optimization of LBU for banjo while using dynarec mem opt.
[!] Changed to a simpler hash for texture indexing.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@752 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-08-19 14:43:02 +00:00
Corn
bc7a7177a2 [!] Added showing handled speed hacks (with OP code) in dynarec (undef DAEDALUS_SILENT)
[!] moved some code under DAEDALUS_SILENT to DAEDALUS_DEBUG_CONSOLE and DAEDALUS_DEBUG_DISPLAYLIST

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@737 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-07-24 13:40:26 +00:00
salvy
f060f741c4 [!] Simplified branch type even more
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@677 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-21 00:28:21 +00:00
salvy
90964de902 [!] Simplified branch type functions (Compiler was adding a bound checking, also reorder Enum to allow other optimizations)
[-] Removed svnversion.h (this created automatically anyways)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@675 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-18 10:55:24 +00:00
salvy
341cd0b5b3 [~] Forgot this
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@670 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-14 02:41:49 +00:00
salvy
bde08d245f [!] Some CodeGen logic optimizations
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@648 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-22 02:37:55 +00:00
Corn
e73ee9e5fc [+] Optimized MemOpt static analyzer
[+] Implemented LWC1/SWC1 (Skipping MTC1/MFC1 for every access to or from FPU)
[+] Re-use old base register if possible for LW/LWC1 and SW/SWC1 (skipping address calculation for every load and store, most effective with MemOpt enabled)
[!] LoopOpt should be much more stable now 

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@646 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-19 20:12:00 +00:00
salvy
ffe6238764 [!] Code clean ups, mostly made debug only code which is obsolete in release
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@642 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-13 07:40:03 +00:00
Corn
85f3b021fe [!] Fixed various compile errors for debug versions (Dynarec stats work now)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@640 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-03 19:26:29 +00:00
Corn
c579df6db4 [!] Clean up and optimizations in Dynarec
[!] Clean up and nicer looking tool tip
[!] Clean up in T1_HACK  


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@631 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-27 19:37:42 +00:00
salvy
7b2183b505 [~] Removed unused code from Fragment.cpp
[+] Added const and pure attributes which when given correctly the compiler can do some additional optimisations

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@628 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-16 17:27:58 +00:00
Corn
d7bbcab7df [!] Small optimization in Dynarec/fragments
[!] Disabled Loop Opt for Donald Duck Going Quackers
[~] Reverted Loop Opt to old code (pre 618)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@541 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-17 19:42:49 +00:00
Corn
640ad83bea [!] Use another(faster) way to front/back face cull to avoid using 1/w for the cross product.
[!] small update/boost to reference CPU clip.
[!] optimized both VFPU and CPU clip flag generation
[+] added hack to make memory opt work in PD


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@418 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-28 21:26:57 +00:00
Salvy
6bceee6182 [!] Simplified even more memory access analysis (~1k ops in StaticAnalysis.cpp, I think this the fastest it can get)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@388 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-01 06:50:15 +00:00
Salvy
c4d9f89e02 [!] Simplified memory access analyst (shoves off 3k+ ops in StaticAnalysis.cpp)
[!] Simplified parameters in CodeGen

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@387 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-01 05:44:22 +00:00
Salvy
0305565cd7 [-] Small error from last commit..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@204 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-25 07:48:36 +00:00
Salvy
3614850d94 [!} Workaround for MM crashing with Memory Access opt
[!] More work for viewport codebase (less hacky than my previous attempt)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@203 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-25 07:18:58 +00:00
Corn
ee9303a4b5 [!] Fix crash in Ogre battle 64
[+] Added hack for Paper mario and MEM OPT.
[+] Added Blend for Road Rush 64
[~] Use only 32bit in IRQ updates

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@83 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-14 21:57:56 +00:00
Salvy
9bc291106b [-] More clean ups to dynarec
[!] Forgot to enabled mem access opt for cache op

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@78 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-13 07:32:55 +00:00
Salvy
04f8b89782 [~] Simplified a couple of parameters in dynarec codegen
[~] Disabled mem opt for LW op (breaks Paper Mario)
[~] Do mem access opt for cache op (balances speed lost from LW)
[!] Made RDP_SetOtherMode debug only (we no longer use gRDPOtherMode._u64 anyways)
[+] Added locally a modified build.mak, also restored -MD flag and old makefile style) 


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@77 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-13 06:33:20 +00:00
Salvy
de2b288b5b [!] Merge back Memory Access opt (Disabled by default, Mario 3D head is now 25+ fps)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@42 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-05 06:45:30 +00:00
Salvy
833d552d88 [!] Huge clean up (made alot of stuff debug only)
[!] Skip display ai reads

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@19 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-29 22:45:03 +00:00
Salvy
bdbd952c60 [+] Initial repo (based from r630 dx64 branch)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00