*Fixed typo in the bound check from last commit
*Added hack for WCW Nitro, fixes sprite issues, this game should be playable now
*Refactored Sprite2D for consistency (same structure as S2DEX)
*Fixed mempack support when savetype is not unknown, for simplicity we always assume the presence of the mempack. Ill add proper support to disable it later
*Removed force flag for Save_Flush, this was a legacy flag mainly used to manually allow users to force saving
*Moved hle cache directory inside the SaveGames folder and removed all the duplicate code added when it was moved to its own directory
*Fixed accurate TMEM for the PSP (still disabled on the PSP)
[+] Glover needs rounding mode (PSP)
[!} Fixed crash in Paper Mario when Mem opt is enabled
[!} Removed unused entry from PatchSymbol struct
[-] Remove DAEDALUS_IS_LEGACY (all dead code is removed by the compiler anyways)
[!] Fixed regression in mario party 3 (We now only set rounding mode for games that needed it ex DK64) (PSP)
[!] Optimized CTC1
[!] Fixed bug in Compare for Equality in interpreter
[!} Clean ups in R4300.cpp
[!] Optimisation for ADDI in x86 dynarec (PC)
[!] Changed abit initiation of system, (my previous attempt was breaking the PSP build)
[~] Paper Mario still needs hack for mem opt
[~] GetState no need to return
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1524 42e9bfbe-799a-4a2d-bad1-236e862a387a
[-] Don't update shademodel ( I don't think this required, and was breaking tiger's honey hunt)
[!] Fixed crash in Wetrix
[!] Removed unused hacks
[~] Banjo K needs tlut hack for fast tmem (Fixes Nintendo logo)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1369 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] No need to use simulate doubles in Conker/Tom&Jerry/Mario Party Draft mini game/Earth Worm Jim/Power Puff Girls
[!] Fixed a subtle bug in MOV.D (both in interpreter and dynarec) that caused problems in Conker(and possibly other games)
[!] Added direct access to doubles in the emulated registers (FPUD)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@888 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Added Azimer's DK64 hack(DK64 boots now, make sure to have Double Display List off)
[!] Set EEPROM4k for DK64 (fixes hang when entering main menu in DK64)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@873 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Use ROM_GetCountryNameFromID when inserting country ID for cheats
[~] Small typo when inserting country id in cheats
[!] Simplified abit when applying cheats
[!] Optimize cheatcode apply (cheats will be applied directly to RDRAM) Will remove cheat frequency option eventually, since there's isn't much overhead from cheats now
[+] When disabling cheats, sure we can save the most recent value later on
[!] More lean ups/Optimisations to cheat feature
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@841 42e9bfbe-799a-4a2d-bad1-236e862a387a