Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
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1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
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1c342d8c8f
Revert all initialiser list variables.
2020-05-04 12:24:21 +10:00
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5cb6b8d146
Apply fixes from Vita Repo for mempak fix. Thanks Rinnegatamante and m464p-nx
2020-04-15 15:47:40 +10:00
z2442
275aacd212
more nullptr updates
2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e
Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings
2019-05-03 17:43:44 +10:00
Wally
874c4ebd91
Fixed some narrowing issues, reverted ME back to what it was.. Still playing up
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Removed the Rounding mode stuff in the R4300.cpp
2019-03-23 23:02:18 +09:00
Wally
8360389ce8
Tidied up the R4300 / PIF files, there's a small speed boost
2019-03-23 21:38:42 +09:00
Wally4000
ff46e2e352
Remove remainder of SVN Version from AboutComponent
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Fix MemPak support
2019-02-28 07:26:21 +11:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Wally
e17fdddadf
[~] Fix Conker Regression
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[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
0111275f23
Move a lot of debug stuff out of Release Build
2019-01-21 14:26:00 +11:00
salvy
be72ff010f
[!] Fixed and made MEMCPY_TEST platform independent
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[!] Small bug fix when decrypting PifRam
2014-04-28 21:00:52 -07:00
strmnnrmn
7f6a40f167
[~] Give Save a C-style interface
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1735 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:01 +00:00
strmnnrmn
1ac2f80e02
[~] Remove some unused #includes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1733 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:39:49 +00:00
strmnnrmn
fcc5aab37e
[~] The linker will now strip out IsEepromPresent if it's unused
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1653 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:37:00 +00:00
salvy
cd8b86989b
[!] Fixed sky in glover when in un/scaled (PSP)
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[!] Fixed possible bug in blend state, also default is blend disabled (No longer breaks tarzan) (PSP)
[!] PRXs weren't copied to the correct location (PSP)
[~] Correct last warning for W32
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1613 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-26 06:58:28 +00:00
Corn
c329fbd011
[!] reverted some unneeded conversions/bloat
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1600 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-19 20:25:01 +00:00
salvy
581072f5e2
[!] Fixed MSVC warnings
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[!] Optimization for Sprite2D, only update the counter individually when next command doesn't match
[!] Fixed and optimized guNormalize_Rugrats (Still can't find any game that uses this errg)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1599 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-18 22:05:31 +00:00
strmnnrmn
7a453bb916
[+] System_Open init steps should be able to fail - e.g. if the specified file can't be found.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1570 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:25:05 +00:00
salvy
1be5f67228
[!] Better keep Process Pif in one function to avoid redundancy
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1352 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 05:33:56 +00:00
salvy
009f06aa2e
[!] Fixed fastRand (sorry, didn't mean to commit this in the first place!)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1295 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-14 18:13:03 +00:00
salvy
a27ca4eea8
[!] Broke down PIF Process (Banjo Tooie was failing due this, also allow us to simplify things and move most of the code to ProcessWrite which is called rarely).
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[+] Added X-Scale's PIF/CIC-NUS-6105 challenge/response algorithm (Used in Banjo Tooie, PD, and JF)
http://www.emutalk.net/threads/53217-N64-PIF-CIC-NUS-6105-Algorithm-Finally-Reversed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1294 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-14 06:47:22 +00:00
strmnnrmn
26a1b29a44
Minor PIF tidying
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1008 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-17 19:44:31 +00:00
salvy
5614839ad9
[~] mpPifRam is already swapped (DAEDALUS_DEBUG_PIF)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@947 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-07 20:32:34 +00:00
salvy
6fa7f7ba84
[!] Write to mempak file when N64 writes to it, instead of when the game is exit (this prevent any loss of saves if a game crashes suddenly, at the expense of performance if a game writes frequently the mempak file (have yet to see)
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[!] PSP, only controller 1 is connected
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@946 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-07 19:58:42 +00:00
salvy
a9bf33cf48
[~] Cleanups in PIF
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@944 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-07 07:38:57 +00:00
strmnnrmn
8d02eaa1e8
[~] Fix inconsistent line endings (no functional changes)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@913 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-02 12:12:00 +00:00
salvy
5dd320480d
[~] Opps
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@858 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-09 03:27:18 +00:00
salvy
dbcaadabb1
[~] Made InitMempackContent table non static
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[~] Some clean ups in PIF
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@857 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-09 03:25:17 +00:00
strmnnrmn
8ef65c6894
Fix mixed Windows/Unix line endings in a bunch of files. Add missing newlines before EOLs
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@849 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-08 14:20:20 +00:00
strmnnrmn
d7d116642a
Fix more trailing whitespace (files with CRLF line endings?)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@825 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 23:23:11 +00:00
salvy
90af62af88
[!] Reduce PIF RAM usage from 2048 bytes to 64 (It can be reduced more, but need to do some tests first)
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[!] Enabled SI hack for Cruisn' USA (it boots now)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@745 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-08-01 09:13:05 +00:00
salvy
f4d2fe488a
[!] Bring back changes to PIF/DMA changes (This is was the proper way, PJ64 are compatible now)
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[!] Added workaround to support older savestates created after rev 715
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@683 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-26 07:49:21 +00:00
Corn
f6c89b1ec2
[!] Proper double handling in interpreter (and some clean up)
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[!] Reverted PIF/DMA changes (Incompatible with older SaveStates)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@682 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-25 21:15:11 +00:00
salvy
945d0c432e
[+] Added known value optimizations to SLTx ops (32bit only!) in dynarec (they are disabled since I'm not sure is worth to handle them)
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[!] PIF Ram - swap while copying in one go and fuses 4 transfers in one (slight speed-up) (Salvy & Corn)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@679 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-22 09:08:52 +00:00
salvy
1c1894afd8
[!] Removed overhead of Buck Bumble hack from Cop1_D_ADD, biggest win is for games that need simulate doubles disabled
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[!] Enabled simulate doubles for Buck Bumble (slight speed up)
[!] Use pspfpu math for interpreted Opcodes that use floorf,roundf,truncf etc (generates much better assembly, for example our own implementation added mfc1)
[!] Do proper floorf,roundf,truncf for Double precision Opcodes that use them (we should use double precision from libc actually( Im sure this the reason we didn't handled them in the first place?).. but since we simulate doubles for most games and doing it natively with single precision is alot faster, better than not handling them at all ;). Should fix some random bugs)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@632 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-27 22:09:42 +00:00
Corn
08d5f979b8
[!] Improved speed in PIF CRC calculations (w/o using table)
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[!] Proper name to IRQ hack -> SkipPifIRQ
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@350 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-14 09:45:52 +00:00
Salvy
2d317ddf3c
[~] Fixed compiling error from last commit
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[-] Small clean ups here and there
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@324 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-07-25 01:52:03 +00:00
Salvy
51c5bdede6
[~] Simplified array for custom ucodes (we only need the ucode and hash anyways)
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[!] Clean ups in PIF
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@316 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-29 23:30:00 +00:00
Salvy
89dd5e5359
[!] Simplified DMA_PI_CopyFromRDRAM (we only for DOM2/ADDR2 anyways)
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[!] Simplified WriteValue_Cartridge (Added notes too for games that write to ROM in DOM1/ADDR2..)
[!] Moved RTC READ out of ProcessEeprom to keep code clean, and added an assert for NOP cmds in PIF.
[~] Killed a couple of dead externals
[!] Signed extend DADD/DADDU and also operand in 32bit (fixes Excite Bike and saves 4 ops)
[~] Small clean ups here and there..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@307 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-17 22:48:30 +00:00
Salvy
56a9332c14
[!} Separate rumblepak from mempak to avoid any conflicts and keep code tyde
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@303 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-10 23:08:17 +00:00
Corn
ba44b66443
[+] RumblePak / MemPak option added to global options (RumblePak shakes screen when active).
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Note: Enable RumblePak before booting ROM (also enable clean scene if there is garbage left on screen when shaking)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@302 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-09 22:18:28 +00:00
Salvy
6e55f7936f
[+] Added a hack to fix the shadows in ISS64
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[-] Remove delay when entering pause menu in PHAT PSPs
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@300 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-08 19:31:01 +00:00
Salvy
8b65b578b5
[~] Small optimizations to PIF
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@299 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-07 21:34:52 +00:00
Salvy
d74a1e38e5
[!] Mempak works now in OOT (based from mupen source)
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[~] A couple of clean ups in PIF
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@298 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-07 19:39:32 +00:00
Salvy
a84efc6d66
[+] Implemented internal N64 clock (props to Shapyi and Zoinkity)
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[+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller) [WIP]
[!] Removed Chameleon Twist mempak hack (This is nahdled by a cheat now)
[!] Fuse 4 reads and 4 writes to just one when flipping PIF data.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@297 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-06 22:44:48 +00:00
Salvy
458a14a685
[+] Optimized/rewrote Process PIF (cmds are processed in one go now, )
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[!] Refactored ProcessCommand in PIF (bye bye redundant code)
[~] Only call GetPreciseTime when we need to delay in framelimeter (Corn)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@296 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-04 20:52:44 +00:00
Salvy
49164e83d1
[!] Use PeekBuffer instead of ReadBuffer for dialogs
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[!] Only read input data when CONT_READ_CONTROLLER is set
[!] Skip dummy data in PIF
[!} Simplified ProcessCommand in PIF
[~] Small clean up in UIScreen
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@295 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-06-02 22:46:23 +00:00
Salvy
f28f356f95
[~] Lowered priority of PanicThread
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[!] Only clear our interrupts when needed in MemoryUpdateMI (small speed up)
[!] Moved readbutton func out of panic thread so we can idle panic thread even more( we need to find a better place for DaedalusReadButton, now is only usable in the gui :/ )
[~] Reverted changes in pif (was breaking oshle in mario64, I'll check later what's the issue)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@20 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-30 09:53:35 +00:00