[!] Disable DoubleDIsplay for Star Soldier (fixes crash in main menu), something fishy is there that is overflowing our PSP dlist
[!] Re-enable DoubleDisplay for DK64, it was crashing before since we weren't freezing the task,, and thus a bad dlist.
[+] Added check for compressed cheats to avoid any overflow.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1678 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Pre-swap addr of cheatcodes when parsing, this allow us to speed up when applying cheat codes
[~] Misc fixes and changes for cheat code menu
[+] Now is possible to disable cheat codes individually
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1658 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Optimization for Sprite2D, only update the counter individually when next command doesn't match
[!] Fixed and optimized guNormalize_Rugrats (Still can't find any game that uses this errg)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1599 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Use ROM_GetCountryNameFromID when inserting country ID for cheats
[~] Small typo when inserting country id in cheats
[!] Simplified abit when applying cheats
[!] Optimize cheatcode apply (cheats will be applied directly to RDRAM) Will remove cheat frequency option eventually, since there's isn't much overhead from cheats now
[+] When disabling cheats, sure we can save the most recent value later on
[!] More lean ups/Optimisations to cheat feature
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@841 42e9bfbe-799a-4a2d-bad1-236e862a387a
Multi-platform:
* Reintroduced a bunch of DAEDALUS_PSP ifdefs.
* Reintroduced a load of Win32/OSX code.
* R4300: To reduce some of the DAEDALUS_PSP ifdefs in R4300.cpp, added some
defines for R4300_IsNan etc.
* R4300: f32_to_s32_trunc etc. I think we should keep these as they provide some
abstraction between PSP/OSX/W32 etc and remove tons of ifdefs elsewhere.
I think I updated all of these correctly. Please check!
* Math/Math.h: we should provide a consistent interface here. e.g. rather than
exposing pspFpuSqrt(), we should have Sqrt() that's #defined (or a wrapper
function) to the most appropriate implementation for the platform.
Small improvements:
* Added a few DBGConsole_Msg lines to track down boot errors.
* CPU: gLastPC/gLastAddress were defined as static in CPU.h - that means they'd
be introduced into all compilation units that pulled in that header. Redefined
as extern.
* NativeTexture.h - GetScaleX/Y can just return an f32 (no need for reference)
* ROMFileCache: Just declare AddressToChunkMapIndex/GetChunkStartAddress as
inline functions in the .cpp file.
Tidying:
* Path: Moved IO::Path::Tidy to String.h (it's not really a Path function).
* Lots of whitespace fixes (git doesn't like whitespace at the end of lines)
* Started nuking lots of 'tractor lines' (//*********************)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@840 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed translations switching to default when accessing pause menu (thnx Ricot for reporting it)
[!] Fixed language list being inconsistent (thnx Ricot for reporting it)
[!] One more fix when wrapping translated text (thnx pzu for reporting it)
[!] Simplify getting language name
[!] No longer register a sysevent handler when using volatile memory (Was breaking exception handler, also volatile memory now works in signed builds)
[!] Use scePowerLock to disable power switch and thus "disable" suspend mode (needed when using volatile memory)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@585 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Unlocked volatile memory (this unlocks 4mbs extra of memory)
[!] Disabled suspend (this won't work anymore when volatile memory is unlocked)
Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I twon't affect us though, since we don't depend on neither ;)
Note2: Only cheat codes are using the extra mem atm as a test.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@351 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Simplified WriteValue_Cartridge (Added notes too for games that write to ROM in DOM1/ADDR2..)
[!] Moved RTC READ out of ProcessEeprom to keep code clean, and added an assert for NOP cmds in PIF.
[~] Killed a couple of dead externals
[!] Signed extend DADD/DADDU and also operand in 32bit (fixes Excite Bike and saves 4 ops)
[~] Small clean ups here and there..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@307 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Removed pilot wings' shadow hack (this is now handle by a cheat, only added the U version, I'll add the rest later)
[+] Added cheatcode deletion (this is disabled since is not used, will enable it if is a highly requested feature)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@279 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Only parse the cheat file when the ROM is different than the previous ROM (to avoid unnecessary overhead, thnx Corn for the help)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@257 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Added support for compressed cheats and activator cheats are fully supported as well
[!] Flush save once per row, instead of 4 times per row (Corn)
[+] Added more cheat codes (mostly compressed and activator cheats for testing)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@255 42e9bfbe-799a-4a2d-bad1-236e862a387a