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https://github.com/DaedalusX64/daedalus.git
synced 2025-04-02 10:21:48 -04:00
Move Math -> PSPMath
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parent
bef1427395
commit
bd3b69ff8e
17 changed files with 40 additions and 52 deletions
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@ -246,12 +246,6 @@ if(DAEDALUS_PROFILE_INTERFACE)
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option(DAEDALUS_GPROF "" ON)
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endif()
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if(DAEDALUS_PROFILE_MATH)
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message("DAEDALUS_PROFILE_MATH=ON")
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add_compile_definitions(DAEDALUS_PROFILE_MATH)
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option(DAEDALUS_GPROF "" ON)
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endif()
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if(DAEDALUS_PROFILE_OSHLE)
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message("DAEDALUS_PROFILE_OSHLE=ON")
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add_compile_definitions(DAEDALUS_PROFILE_OSHLE)
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@ -168,7 +168,6 @@ else()
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option(DAEDALUS_PROFILE_HLEGRAPHICS "" OFF)
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option(DAEDALUS_PROFILE_INPUT "" OFF)
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option(DAEDALUS_PROFILE_INTERFACE "" OFF)
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option(DAEDALUS_PROFILE_MATH "" OFF)
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option(DAEDALUS_PROFILE_OSHLE "" OFF)
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option(DAEDALUS_PROFILE_ROMFILE "" OFF)
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option(DAEDALUS_PROFILE_SYSTEM "" OFF)
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@ -33,11 +33,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Debug/DBGConsole.h"
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#include "Debug/DebugLog.h"
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#include "DynaRec/TraceRecorder.h"
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#include "Math/Math.h" // VFPU Math
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#include "Ultra/ultra_R4300.h"
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#ifdef DAEDALUS_PSP
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#include <pspfpu.h>
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#include "SysPSP/Math/Math.h" // VFPU Math
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#define SIM_DOUBLES
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#else
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@ -31,7 +31,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "HLEGraphics/TextureCache.h"
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#include "HLEGraphics/RDPStateManager.h"
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#include "HLEGraphics/DLDebug.h"
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#include "Math/Math.h" // VFPU Math
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#include "Utility/MathUtil.h"
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#include "Ultra/ultra_gbi.h"
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#include "Ultra/ultra_os.h" // System type
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@ -40,8 +40,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <glm/ext.hpp>
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#include <vector>
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#include <random>
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#ifdef DAEDALUS_PSP
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#include "SysPSP/Math/Math.h"
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#endif
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#include <random>
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#ifdef DAEDALUS_CTR
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struct ScePspFMatrix4
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{
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@ -36,7 +36,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Graphics/NativeTexture.h"
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#include "Graphics/PngUtil.h"
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#include "Graphics/TextureTransform.h"
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#include "Math/Math.h"
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#include "Utility/MathUtil.h"
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#include "Ultra/ultra_gbi.h"
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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Core/ROM.h"
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#include "Core/Memory.h"
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#include "Math/Math.h"
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#include "Debug/DBGConsole.h"
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#include "Ultra/ultra_gbi.h"
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@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Interface/ConfigOptions.h"
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#include "Debug/DBGConsole.h"
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#include "Math/Math.h"
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#include "Utility/MathUtil.h"
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#include "Utility/IniFile.h"
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@ -12,7 +12,7 @@
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#include "Interface/ConfigOptions.h"
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#include "Debug/DBGConsole.h"
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#include "Input/InputManager.h"
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#include "Math/Math.h" // VFPU Math
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#include "Utility/MathUtil.h"
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#include "Utility/IniFile.h"
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@ -1,8 +0,0 @@
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add_library(Math OBJECT Matrix4x4.cpp)
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if(DAEDALUS_PROFILE_MATH)
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target_compile_options(Math PRIVATE -pg)
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endif(DAEDALUS_PROFILE_MATH)
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list(APPEND daed_libs "Math")
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set(daed_libs ${daed_libs} PARENT_SCOPE)
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@ -39,7 +39,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Debug/Dump.h"
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#include "DynaRec/Fragment.h"
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#include "DynaRec/FragmentCache.h"
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#include "Math/Math.h" // VFPU Math
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#include "OSHLE/OS.h"
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#include "OSHLE/OSMesgQueue.h"
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#include "OSHLE/patch.h"
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@ -1,5 +1,11 @@
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#define TEST_DISABLE_GU_FUNCS DAEDALUS_PROFILE(__FUNCTION__);
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#ifdef DAEDALUS_PSP
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#include "SysPSP/Math/Math.h"
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#endif
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#include <cmath>
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#ifndef DAEDALUS_PSP_USE_VFPU
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//Fixed point matrix
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static const u32 s_IdentMatrixL[16] =
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@ -120,6 +126,14 @@ inline void vfpu_matrix_Ortho(u8 *m, float left, float right, float bottom, floa
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}
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#endif
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#ifndef DAEDALUS_PSP
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inline void sincosf(float x, float * s, float * c)
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{
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*s = sinf(x);
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*c = cosf(x);
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}
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#endif
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u32 Patch_guMtxIdentF()
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{
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TEST_DISABLE_GU_FUNCS
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@ -619,7 +633,7 @@ TEST_DISABLE_GU_FUNCS
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y._u32 = gGPR[REG_a3]._u32_0; //Y
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z._u32 = QuickRead32Bits(pStackBase, 0x10); //Z
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sincosf(a._f32*(PI/180.0f), &s, &c);
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sincosf(a._f32*(M_PI/180.0f), &s, &c);
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//According to the manual the vector should be normalized in this function (Seems to work fine without it but risky)
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// vfpu_norm_3Dvec(&x._f32, &y._f32, &z._f32);
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@ -49,7 +49,6 @@
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#include <vector>
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#include <algorithm>
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#include "Math/Math.h" // VFPU Math
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#include "Utility/MathUtil.h"
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#include <pspctrl.h>
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@ -4,8 +4,6 @@
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#include <math.h>
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#include <utility>
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//ToDo: Use M_PI for x86 platform?
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#define PI 3.141592653589793f
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#ifdef DAEDALUS_PSP
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#include <pspfpu.h>
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@ -146,24 +144,6 @@ Check above notes for cycles/comparison
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// #define sinf(x) std::sinf((x))
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// #define cosf(x) std::cosf((x))
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// #define sincosf(x,s,c) std::sincosf(x, s, c)
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#else
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inline void sincosf(float x, float * s, float * c)
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{
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*s = sinf(x);
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*c = cosf(x);
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}
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inline float InvSqrt(float x)
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{
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float xhalf = 0.5f * x;
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int i = *(int*)&x; // store floating-point bits in integer
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i = 0x5f3759df - (i >> 1); // initial guess for Newton's method
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x = *(float*)&i; // convert new bits into float
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x = x*(1.5f - xhalf*x*x); // One round of Newton's method
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return x;
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}
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#endif // DAEDALUS_PSP
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@ -28,7 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "UIScreen.h"
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#include "Input/InputManager.h"
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#include "Math/Math.h" // VFPU Math
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#include "Utility/MathUtil.h"
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#include "DrawTextUtilities.h"
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#include "Interface/Preferences.h"
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@ -21,9 +21,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Base/Types.h"
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#include "Graphics/ColourValue.h"
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#include "Math/Math.h" // VFPU Math
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#include "ColourPulser.h"
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#include "ColourPulser.h"
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#include <cmath>
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#ifdef DAEDALUS_PSP
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#include "SysPSP/Math/Math.h"
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#endif
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CColourPulser::CColourPulser( c32 dim_colour, c32 bright_colour, u32 cycle_period )
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: mTimeCounter( 0 )
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@ -41,7 +45,7 @@ void CColourPulser::Update( u32 elapsed_ms )
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f32 cycle_fraction = static_cast<f32>(mTimeCounter) / static_cast<f32>(mCyclePeriod);
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f32 sin_val = cosf( cycle_fraction * 2.0f * PI ); // In range -1..+1
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f32 sin_val = cosf( cycle_fraction * 2.0f * M_PI ); // In range -1..+1
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f32 factor = ( sin_val + 1.0f ) / 2.0f; // In range 0..1
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mCurrentColour = mDimColour.Interpolate( mBrightColour, factor );
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@ -23,15 +23,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Graphics/ColourValue.h"
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#include "Graphics/GraphicsContext.h"
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#include "Graphics/NativeTexture.h"
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#include "Math/Math.h" // VFPU Math
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#include "DrawTextUtilities.h"
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#include "Menu.h"
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#include "SplashScreen.h"
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#include "UIContext.h"
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#include "UIScreen.h"
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#include <cmath>
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#include "Interface/Preferences.h"
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extern bool g32bitColorMode;
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class ISplashScreen : public CSplashScreen, public CUIScreen
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void ISplashScreen::Render()
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{
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f32 alpha = 255.0f * sinf( mElapsedTime * PI / MAX_TIME );
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f32 alpha = 255.0f * sinf( mElapsedTime * M_PI / MAX_TIME );
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u8 a = 0;
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if( alpha >= 255.0f )
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{ a = 255;
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@ -21,7 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef MATH_MATHUTIL_H_
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#define MATH_MATHUTIL_H_
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#include "Math/Math.h"
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#include <algorithm>
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