Cycle-Accurate Nintendo 64 Emulator
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Mike Ryan e83da838f7 transfer pak: implement transfer pak read and write
This code will not boot Pokemon Stadium 1 or 2 after extensive
debugging. The code lacks Game Boy MBC support (though this is not the
reason the games refuse to boot).
2016-01-24 17:46:44 -08:00
ai Add a subsystem for detecting carts. 2016-01-24 19:01:51 -05:00
arch See long description 2015-07-01 18:44:21 -05:00
assets Initial commit. 2014-03-08 11:12:15 -05:00
bus See long description 2015-07-01 18:44:21 -05:00
cmake Fix mingw64 build issues. 2015-08-17 13:52:46 -04:00
common See long description 2015-07-01 18:44:21 -05:00
dd See long description 2015-07-01 18:44:21 -05:00
debugger See long description 2015-07-01 18:44:21 -05:00
device transfer pak: parse command line and load tpak ROM/saves 2016-01-24 17:46:44 -08:00
os transfer pak: parse command line and load tpak ROM/saves 2016-01-24 17:46:44 -08:00
pi sram: do not memcpy to NULL buffer 2016-01-24 14:20:27 -08:00
rdp See long description 2015-07-01 18:44:21 -05:00
ri See long description 2015-07-01 18:44:21 -05:00
rsp See long description 2015-07-01 18:44:21 -05:00
si transfer pak: implement transfer pak read and write 2016-01-24 17:46:44 -08:00
vi Print VI/s when using -nointerface. 2016-01-24 16:30:53 -05:00
vr4300 Delay when the cache operation requires it. 2015-08-19 00:07:15 -04:00
.gitattributes See long description 2015-07-01 18:44:21 -05:00
.gitignore See long description 2015-07-01 18:44:21 -05:00
cen64.c transfer pak: parse command line and load tpak ROM/saves 2016-01-24 17:46:44 -08:00
cen64.h See long description 2015-07-01 18:44:21 -05:00
CMakeLists.txt transfer pak: implement transfer pak read and write 2016-01-24 17:46:44 -08:00
common.h.in See long description 2015-07-01 18:44:21 -05:00
CONTRIBUTORS Prevent 64DD thread from crashing. 2015-01-06 22:21:09 -05:00
LICENSE See long description 2015-07-01 18:44:21 -05:00
README.md Update README.md 2015-07-01 16:44:12 -05:00
VERSION Initial commit. 2014-03-08 11:12:15 -05:00

About

Yes, another Nintendo 64 emulator. This one, however, aims for perfect emulation by emulating the hardware inside of the Nintendo 64 itself, down to the register-transfer level (RTL). At the same time, I've tried to keep things as optimized as possible in hopes that CEN64 will someday run ROMs at full speed, even on modest systems.

Why?

CEN64 is my pet project. It's something I pick up whenever I get bored. To me, what Nintendo and SGI did with this console is nothing short of amazing. The ingenuity and design of the hardware was well-ahead of it's time, and it is an absolute blast to reverse-engineer and study. I started this project in order to learn more about what really went on at the hardware level back in the (good old) days.

Thank you to every single one of you developers for filling my childhood with excellent memories. I'd also like to thank the community on all their hard work and effort spent reverse-engineering this little gem. Without further ado... "Get N or get out"!