cen64/vr4300/debug.h
2021-01-10 17:07:21 -07:00

38 lines
1.2 KiB
C

//
// vr4300/debug.h: VR4300 debug hooks.
//
// CEN64: Cycle-Accurate Nintendo 64 Emulator.
// Copyright (C) 2015, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#ifndef __vr4300_debug_h__
#define __vr4300_debug_h__
#include "common.h"
#include "common/hash_table.h"
#include "vr4300/interface.h"
enum vr4300_debug_signals {
VR4300_DEBUG_SIGNALS_BREAK = 0x000000001,
};
struct vr4300_debug {
struct hash_table breakpoints;
vr4300_debug_break_handler break_handler;
void* break_handler_data;
unsigned signals;
};
cen64_cold void vr4300_debug_init(struct vr4300_debug* debug);
cen64_cold void vr4300_debug_cleanup(struct vr4300_debug* debug);
cen64_cold void vr4300_debug_check_breakpoints(struct vr4300_debug* debug, uint64_t pc);
cen64_cold void vr4300_debug_exception(struct vr4300_debug* debug);
cen64_cold void vr4300_debug_set_breakpoint(struct vr4300_debug* debug, uint64_t pc);
cen64_cold void vr4300_debug_remove_breakpoint(struct vr4300_debug* debug, uint64_t pc);
cen64_cold void vr4300_debug_signal(struct vr4300_debug* debug, enum vr4300_debug_signals signal);
#endif