cen64/vi/render.h
Derek "Turtle" Roe 8b89df2fdc See long description
Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00

27 lines
664 B
C

//
// vi/render.h: Rendering functions.
//
// CEN64: Cycle-Accurate Nintendo 64 Emulator.
// Copyright (C) 2015, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#ifndef CEN64_VI_RENDER_H
#define CEN64_VI_RENDER_H
#include "common.h"
#include "vi/controller.h"
cen64_cold void gl_window_init(struct vi_controller *vi);
cen64_cold void gl_window_render_frame(struct vi_controller *vi,
const uint8_t *buffer, unsigned hres, unsigned vres,
unsigned hskip, unsigned type);
// Render callbacks.
cen64_cold void gl_window_resize_cb(int width, int height);
#endif