cen64/ai/controller.h
2020-05-15 21:28:24 +02:00

60 lines
1.3 KiB
C

//
// ai/controller.h: Audio interface controller.
//
// CEN64: Cycle-Accurate Nintendo 64 Emulator.
// Copyright (C) 2015, Tyler J. Stachecki.
//
// This file is subject to the terms and conditions defined in
// 'LICENSE', which is part of this source code package.
//
#ifndef __ai_controller_h__
#define __ai_controller_h__
#include "common.h"
#include "ai/context.h"
enum ai_register {
#define X(reg) reg,
#include "ai/registers.md"
#undef X
NUM_AI_REGISTERS
};
#ifdef DEBUG_MMIO_REGISTER_ACCESS
extern const char *ap_register_mnemonics[NUM_AI_REGISTERS];
#endif
struct ai_fifo_entry {
uint32_t address;
uint32_t length;
};
struct ai_controller {
struct bus_controller *bus;
uint32_t regs[NUM_AI_REGISTERS];
struct cen64_ai_context ctx;
uint64_t counter;
unsigned fifo_count, fifo_wi, fifo_ri;
struct ai_fifo_entry fifo[2];
bool no_output;
};
cen64_cold int ai_init(struct ai_controller *ai, struct bus_controller *bus,
bool no_interface);
// Only invoke ai_cycle_ when the counter has expired (timeout).
void ai_cycle_(struct ai_controller *ai);
cen64_flatten cen64_hot static inline void ai_cycle(struct ai_controller *ai) {
if (unlikely(ai->counter-- == 0))
ai_cycle_(ai);
}
int read_ai_regs(void *opaque, uint32_t address, uint32_t *word);
int write_ai_regs(void *opaque, uint32_t address, uint32_t word, uint32_t dqm);
#endif