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35 lines
780 B
C
35 lines
780 B
C
//
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// ai/context.h: Sound card context management.
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//
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// CEN64: Cycle-Accurate Nintendo 64 Emulator.
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// Copyright (C) 2015, Tyler J. Stachecki.
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//
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// This file is subject to the terms and conditions defined in
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// 'LICENSE', which is part of this source code package.
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//
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#ifndef CEN64_AI_CONTEXT_H
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#define CEN64_AI_CONTEXT_H
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#include "common.h"
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#include <al.h>
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#include <alc.h>
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struct cen64_ai_context {
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ALuint buffers[3];
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ALuint unqueued_buffers;
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ALuint cur_frequency;
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ALuint frequency;
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ALuint source;
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ALCdevice *dev;
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ALCcontext *ctx;
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};
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cen64_cold int ai_context_create(struct cen64_ai_context *context);
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cen64_cold void ai_context_destroy(struct cen64_ai_context *context);
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int ai_switch_frequency(struct cen64_ai_context *context, ALint frequency);
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#endif
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