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https://github.com/n64dev/cen64.git
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Replaced all references to simulation with emulation Updated copyright year Updated .gitignore to reduce chances of random files being uploaded to the repo Added .gitattributes to normalize all text files, and to ignore binary files (which includes the logo and the NEC PDF)
231 lines
5.4 KiB
C
231 lines
5.4 KiB
C
//
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// device/netapi.c: CEN64 device network API.
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//
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// CEN64: Cycle-Accurate Nintendo 64 Emulator.
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// Copyright (C) 2015, Tyler J. Stachecki.
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//
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// This file is subject to the terms and conditions defined in
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// 'LICENSE', which is part of this source code package.
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//
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#include "common.h"
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#ifdef __WIN32__
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#else
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#include <netdb.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <unistd.h>
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#endif
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#include "device/device.h"
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#include "device/netapi.h"
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#include "vr4300/cpu.h"
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#include "vr4300/pipeline.h"
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// TODO: Really sloppy.
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#ifdef __WIN32__
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#define close(x) closesocket(x)
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#endif
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#define NETAPI_DEBUG_MAGIC 0x40544A53U // "@TJS"
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#define NETAPI_DEBUG_VERSION 0U
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// Static functions.
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static int bind_server_socket(int family, int type, const char *service);
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static struct addrinfo *getaddrinfo_helper(int family,
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int type, const char *host, const char *service);
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static int netapi_debug_handle_request(int sfd, struct cen64_device *device,
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const struct netapi_debug_request *req, const uint8_t *req_data);
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// Creates a socket of (family, type) and binds it portno.
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int bind_server_socket(int family, int type, const char *service) {
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struct addrinfo *res, *i;
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int sfd, ret;
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if ((res = getaddrinfo_helper(family, type, NULL, service)) == NULL)
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return -1;
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// Walk the list; try to bind a socket.
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for (i = res; i != NULL; i = i->ai_next) {
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if ((sfd = socket(i->ai_family, i->ai_socktype, i->ai_protocol)) < 0)
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continue;
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// Disallow IPv4 on IPv6.
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if (i->ai_family == AF_INET6) {
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#ifdef __WIN32__
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char on = 1;
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#else
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int on = 1;
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#endif
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if (setsockopt(sfd, IPPROTO_IPV6, IPV6_V6ONLY, &on, sizeof(on)) != 0) {
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close(sfd);
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return -1;
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}
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}
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if ((ret = bind(sfd, i->ai_addr, i->ai_addrlen)) != 0) {
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close(sfd);
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continue;
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}
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freeaddrinfo(res);
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return sfd;
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}
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freeaddrinfo(res);
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return -2;
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}
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// Gets a list of address information for a given configuration.
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struct addrinfo *getaddrinfo_helper(int family,
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int type, const char *host, const char *service) {
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struct addrinfo hints, *res;
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long int portno;
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char *endptr;
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = family;
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hints.ai_socktype = type;
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// Port or IANA service?
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if (service != NULL) {
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portno = strtol(service, &endptr, 10);
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if (*endptr == '\0' && *service != '\0') {
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if (portno < 0 || portno >= 65536)
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return NULL;
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#ifndef __WIN32__
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hints.ai_flags |= AI_NUMERICSERV;
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#endif
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}
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}
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// Allow connects to localhost.
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if (host == NULL || !strcmp(host, "localhost")) {
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hints.ai_flags |= AI_PASSIVE;
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host = NULL;
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}
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return getaddrinfo(host, service, &hints, &res) != 0
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? NULL
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: res;
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}
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// Closes a connection.
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void netapi_close_connection(int csfd) {
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close(csfd);
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}
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// Attempts to open an IPv4 socket and binds it, listens.
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// TODO: Respect the interface/port passed from the client.
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int netapi_open_connection(void) {
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struct sockaddr address;
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socklen_t addrlen;
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int sfd, csfd;
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if ((sfd = bind_server_socket(AF_INET, SOCK_STREAM, "64646")) < 0)
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return -1;
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if (listen(sfd, 1)) {
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close(sfd);
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return -2;
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}
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if ((csfd = accept(sfd, &address, &addrlen)) < 0) {
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close(sfd);
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return -3;
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}
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// TODO: Might not want to toss this out yet.
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close(sfd);
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return csfd;
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}
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// Handles an incoming request from the client.
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int netapi_debug_handle_request(int sfd, struct cen64_device *device,
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const struct netapi_debug_request *req, const uint8_t *req_data) {
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uint8_t buf[576];
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size_t length;
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unsigned i;
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struct netapi_debug_request resp;
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uint8_t *data = buf + sizeof(resp);
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uint32_t u32;
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uint64_t u64;
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switch(ntohl(req->type)) {
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// Get protocol version.
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case NETAPI_DEBUG_GET_PROTOCOL_VERSION:
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resp.type = req->type;
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length = sizeof(resp) + sizeof(u32);
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u32 = htonl(NETAPI_DEBUG_VERSION);
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memcpy(data, &u32, sizeof(u32));
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break;
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// Get VR4300 general purpose registers and $PC.
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case NETAPI_DEBUG_GET_VR4300_REGS:
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resp.type = req->type;
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length = sizeof(uint64_t) * 33;
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for (i = 0; i < 32; i++) {
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u64 = htonll(device->vr4300.regs[i]);
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memcpy(data + i * sizeof(u64), &u64, sizeof(u64));
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}
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u64 = htonll(device->vr4300.pipeline.dcwb_latch.common.pc);
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memcpy(data + 32 * sizeof(u64), &u64, sizeof(u64));
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break;
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// Unsupported command.
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default:
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resp.type = htonl(NETAPI_DEBUG_ERROR);
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length = sizeof(resp);
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break;
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}
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// Send the response.
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resp.magic = htonl(NETAPI_DEBUG_MAGIC);
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resp.length = htonl(length);
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memcpy(buf, &resp, sizeof(resp));
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send(sfd, buf, length, 0);
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return 0;
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}
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// Waits for an incoming request, attempts to handle it.
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int netapi_debug_wait(int sfd, struct cen64_device *device) {
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struct netapi_debug_request req;
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uint8_t buf[576];
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// Pull and process the header.
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recv(sfd, &req, sizeof(req), 0);
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if (ntohl(req.magic) != NETAPI_DEBUG_MAGIC ||
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ntohl(req.length) > sizeof(buf)) {
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debug("net/debug: Got a bad request packet.\n");
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req.magic = htonl(NETAPI_DEBUG_MAGIC);
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req.length = htonl(sizeof(req));
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req.type = htonl(NETAPI_DEBUG_ERROR);
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send(sfd, &req, sizeof(req), 0);
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return -1;
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}
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// Pull the body of the request, if any.
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if (ntohl(req.length) > sizeof(req))
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recv(sfd, buf, ntohl(req.length) - sizeof(req), 0);
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return netapi_debug_handle_request(sfd, device, &req, buf);
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}
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