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https://github.com/n64dev/cen64.git
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Replaced all references to simulation with emulation Updated copyright year Updated .gitignore to reduce chances of random files being uploaded to the repo Added .gitattributes to normalize all text files, and to ignore binary files (which includes the logo and the NEC PDF)
134 lines
3.7 KiB
C
134 lines
3.7 KiB
C
//
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// os/common/input.c: Input device handling functions.
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//
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// CEN64: Cycle-Accurate Nintendo 64 Emulator.
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// Copyright (C) 2015, Tyler J. Stachecki.
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//
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// This file is subject to the terms and conditions defined in
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// 'LICENSE', which is part of this source code package.
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//
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#include "bus/controller.h"
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#include "common.h"
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#include "input.h"
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#include "os/keycodes.h"
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#include "si/controller.h"
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bool shift_down;
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bool left_down;
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bool right_down;
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bool up_down;
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bool down_down;
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void keyboard_press_callback(struct bus_controller *bus, unsigned key) {
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struct si_controller *si = bus->si;
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//fprintf(stderr, "os/input: Got keypress event: %u\n", key);
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if (key == CEN64_KEY_LSHIFT || key == CEN64_KEY_RSHIFT) {
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shift_down = true;
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return;
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}
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switch (key) {
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// Analog stick.
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case CEN64_KEY_LEFT:
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si->input[2] = shift_down ? -38 : -114;
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left_down = true;
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break;
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case CEN64_KEY_RIGHT:
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si->input[2] = shift_down ? 38 : 114;
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right_down = true;
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break;
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case CEN64_KEY_UP:
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si->input[3] = shift_down ? 38 : 114;
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up_down = true;
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break;
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case CEN64_KEY_DOWN:
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si->input[3] = shift_down ? -38 : -114;
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down_down = true;
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break;
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// L/R flippers.
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case CEN64_KEY_A: si->input[1] |= 1 << 5; break;
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case CEN64_KEY_S: si->input[1] |= 1 << 4; break;
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// A/Z/B/S buttons.
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case CEN64_KEY_X: si->input[0] |= 1 << 7; break;
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case CEN64_KEY_C: si->input[0] |= 1 << 6; break;
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case CEN64_KEY_Z: si->input[0] |= 1 << 5; break;
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case CEN64_KEY_RETURN: si->input[0] |= 1 << 4; break;
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// D-pad.
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case CEN64_KEY_J: si->input[0] |= 1 << 1; break;
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case CEN64_KEY_L: si->input[0] |= 1 << 0; break;
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case CEN64_KEY_I: si->input[0] |= 1 << 3; break;
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case CEN64_KEY_K: si->input[0] |= 1 << 2; break;
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// C-pad.
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case CEN64_KEY_F: si->input[1] |= 1 << 1; break;
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case CEN64_KEY_H: si->input[1] |= 1 << 0; break;
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case CEN64_KEY_T: si->input[1] |= 1 << 3; break;
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case CEN64_KEY_G: si->input[1] |= 1 << 2; break;
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}
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}
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void keyboard_release_callback(struct bus_controller *bus, unsigned key) {
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struct si_controller *si = bus->si;
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//fprintf(stderr, "os/input: Got keyrelease event: %u\n", key);
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if (key == CEN64_KEY_LSHIFT || key == CEN64_KEY_RSHIFT) {
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shift_down = false;
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return;
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}
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switch (key) {
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// Analog stick.
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case CEN64_KEY_LEFT:
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si->input[2] = right_down ? (shift_down ? 38 : 114) : 0;
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left_down = false;
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break;
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case CEN64_KEY_RIGHT:
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si->input[2] = left_down ? (shift_down ? -38 : -114) : 0;
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right_down = false;
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break;
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case CEN64_KEY_UP:
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si->input[3] = down_down ? (shift_down ? -38 : -114) : 0;
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up_down = false;
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break;
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case CEN64_KEY_DOWN:
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si->input[3] = up_down ? (shift_down ? 38 : 114) : 0;
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down_down = false;
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break;
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// L/R flippers.
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case CEN64_KEY_A: si->input[1] &= ~(1 << 5); break;
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case CEN64_KEY_S: si->input[1] &= ~(1 << 4); break;
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// A/Z/B/S buttons.
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case CEN64_KEY_X: si->input[0] &= ~(1 << 7); break;
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case CEN64_KEY_C: si->input[0] &= ~(1 << 6); break;
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case CEN64_KEY_Z: si->input[0] &= ~(1 << 5); break;
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case CEN64_KEY_RETURN: si->input[0] &= ~(1 << 4); break;
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// D-pad.
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case CEN64_KEY_J: si->input[0] &= ~(1 << 1); break;
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case CEN64_KEY_L: si->input[0] &= ~(1 << 0); break;
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case CEN64_KEY_I: si->input[0] &= ~(1 << 3); break;
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case CEN64_KEY_K: si->input[0] &= ~(1 << 2); break;
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// C-pad.
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case CEN64_KEY_F: si->input[1] &= ~(1 << 1); break;
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case CEN64_KEY_H: si->input[1] &= ~(1 << 0); break;
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case CEN64_KEY_T: si->input[1] &= ~(1 << 3); break;
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case CEN64_KEY_G: si->input[1] &= ~(1 << 2); break;
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}
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}
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