// // os/winapi/gl_config.h: WinAPI/OpenGL framebuffer configuration. // // CEN64: Cycle-Accurate Nintendo 64 Emulator. // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #ifndef CEN64_OS_WINAPI_GL_CONFIG #define CEN64_OS_WINAPI_GL_CONFIG #include "gl_common.h" #include "gl_display.h" #include "gl_hints.h" #include "gl_screen.h" #include #include #include #define CEN64_GL_CONFIG_BAD (NULL) struct cen64_gl_config { PIXELFORMATDESCRIPTOR pfd; int pixel_format; }; typedef struct cen64_gl_config cen64_gl_config; // // Creates a matching cen64_gl_config from a cen64_gl_hints struct. // // On error, CEN64_GL_CONFIG_BAD is returned. On success, something // other than CEN64_GL_CONFIG_BAD is returned, and matching is set // to indicate the number of matches present in the returned array. // cen64_gl_config *cen64_gl_config_create(cen64_gl_display display, cen64_gl_screen screen, const cen64_gl_hints *hints, int *matching); // // Releases resources allocated by cen64_gl_config_create. // static inline void cen64_gl_config_destroy(cen64_gl_config *config) { free(config); } // // Wrappers for querying for features/types. // static inline enum cen64_gl_context_type cen64_gl_config_get_context_type( cen64_gl_display display, cen64_gl_config *config) { return (enum cen64_gl_context_type) config->pfd.iPixelType; } static inline enum cen64_gl_drawable_type cen64_gl_config_get_drawable_type( cen64_gl_display display, cen64_gl_config *config) { return (config->pfd.dwFlags & PFD_DRAW_TO_BITMAP) ? CEN64_GL_DRAWABLE_TYPE_BITMAP : CEN64_GL_DRAWABLE_TYPE_WINDOW; } static inline enum cen64_gl_layer_type cen64_gl_config_get_layer_type( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.iLayerType; } static inline int cen64_gl_config_is_double_buffered( cen64_gl_display display, cen64_gl_config *config) { return (config->pfd.dwFlags & PFD_DOUBLEBUFFER) != 0; } static inline int cen64_gl_config_is_renderable( cen64_gl_display display, cen64_gl_config *config) { return (config->pfd.dwFlags & PFD_SUPPORT_OPENGL) != 0; } static inline int cen64_gl_config_is_stereoscopic( cen64_gl_display display, cen64_gl_config *config) { return (config->pfd.dwFlags & PFD_STEREO) != 0; } // // Wrappers for querying for color depths. // static inline int cen64_gl_config_get_color_depth( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cColorBits; } static inline int cen64_gl_config_get_red_color_depth( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cRedBits; } static inline int cen64_gl_config_get_green_color_depth( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cGreenBits; } static inline int cen64_gl_config_get_blue_color_depth( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cBlueBits; } static inline int cen64_gl_config_get_alpha_color_depth( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cAlphaBits; } // // Wrappers for querying for buffer sizes, counts. // static inline int cen64_gl_config_get_depth_buffer_count( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cDepthBits; } static inline int cen64_gl_config_get_num_auxiliary_buffers( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cAuxBuffers; } static inline int cen64_gl_config_get_stencil_buffer_size( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cStencilBits; } // // Wrappers for querying for accumulation buffer bits. // static inline int cen64_gl_config_get_red_accum_buffer_bits( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cAccumRedBits; } static inline int cen64_gl_config_get_blue_accum_buffer_bits( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cAccumBlueBits; } static inline int cen64_gl_config_get_green_accum_buffer_bits( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cAccumGreenBits; } static inline int cen64_gl_config_get_alpha_accum_buffer_bits( cen64_gl_display display, cen64_gl_config *config) { return config->pfd.cAccumAlphaBits; } #endif