// // vi/controller.c: Video interface controller. // // CEN64: Cycle-Accurate Nintendo 64 Emulator. // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #include "common.h" #include "context.h" #include "bus/address.h" #include "bus/controller.h" #include "device/device.h" #include "os/main.h" #include "ri/controller.h" #include "vi/controller.h" #include "vi/render.h" #include "vi/window.h" #include "vr4300/interface.h" #define VI_COUNTER_START (62500000.0 / 60.0) + 1; #ifdef DEBUG_MMIO_REGISTER_ACCESS const char *vi_register_mnemonics[NUM_VI_REGISTERS] = { #define X(reg) #reg, #include "vi/registers.md" #undef X }; #endif // Reads a word from the VI MMIO register space. int read_vi_regs(void *opaque, uint32_t address, uint32_t *word) { struct vi_controller *vi = (struct vi_controller *) opaque; unsigned offset = address - VI_REGS_BASE_ADDRESS; enum vi_register reg = (offset >> 2); // TODO: Possibly a giant hack. if (vi->regs[VI_V_SYNC_REG] > 0) { vi->regs[VI_CURRENT_REG] = (((62500000.0f / 60.0f) + 1) - (vi->counter)) / (((62500000.0f / 60.0f) + 1) / vi->regs[VI_V_SYNC_REG]); vi->regs[VI_CURRENT_REG] &= ~0x1; } else vi->regs[VI_CURRENT_REG] = 0; *word = vi->regs[reg]; debug_mmio_read(vi, vi_register_mnemonics[reg], *word); return 0; } // Advances the controller by one clock cycle. void vi_cycle(struct vi_controller *vi) { struct cen64_context c; cen64_gl_window window; size_t copy_size; struct render_area *ra = &vi->render_area; struct bus_controller *bus; float hcoeff, vcoeff; if (likely(vi->counter-- != 0)) return; cen64_context_save(&c); window = vi->window; // Calculate the bounding positions. ra->x.start = vi->regs[VI_H_START_REG] >> 16 & 0x3FF; ra->x.end = vi->regs[VI_H_START_REG] & 0x3FF; ra->y.start = vi->regs[VI_V_START_REG] >> 16 & 0x3FF; ra->y.end = vi->regs[VI_V_START_REG] & 0x3FF; hcoeff = (float) (vi->regs[VI_X_SCALE_REG] & 0xFFF) / (1 << 10); vcoeff = (float) (vi->regs[VI_Y_SCALE_REG] & 0xFFF) / (1 << 10); // Interact with the user interface? if (likely(window)) { cen64_mutex_lock(&window->event_mutex); if (unlikely(window->exit_requested)) { cen64_mutex_unlock(&window->event_mutex); device_exit(vi->bus); } cen64_mutex_unlock(&window->event_mutex); cen64_mutex_lock(&window->render_mutex); // Calculate the height and width of the frame. window->frame_vres = ra->height =((ra->y.end - ra->y.start) >> 1) * vcoeff; window->frame_hres = ra->width = ((ra->x.end - ra->x.start)) * hcoeff; window->frame_hskip = ra->hskip = vi->regs[VI_WIDTH_REG] - ra->width; window->frame_type = vi->regs[VI_STATUS_REG] & 0x3; if (window->frame_hres <= 0 || window->frame_vres <= 0) window->frame_type = 0; // Copy the frame data into a temporary buffer. copy_size = sizeof(bus->ri->ram) - (vi->regs[VI_ORIGIN_REG] & 0xFFFFFF); if (copy_size > sizeof(vi->window->frame_buffer)) copy_size = sizeof(vi->window->frame_buffer); memcpy(&bus, vi, sizeof(bus)); memcpy(vi->window->frame_buffer, bus->ri->ram + (vi->regs[VI_ORIGIN_REG] & 0xFFFFFF), copy_size); cen64_mutex_unlock(&vi->window->render_mutex); cen64_gl_window_push_frame(window); } // Raise an interrupt to indicate refresh. signal_rcp_interrupt(vi->bus->vr4300, MI_INTR_VI); vi->counter = VI_COUNTER_START; cen64_context_restore(&c); } // Initializes the VI. int vi_init(struct vi_controller *vi, struct bus_controller *bus) { vi->counter = VI_COUNTER_START; vi->bus = bus; if (vi_create_window(vi)) return -1; gl_window_init(vi); return 0; } // Writes a word to the VI MMIO register space. int write_vi_regs(void *opaque, uint32_t address, uint32_t word, uint32_t dqm) { struct vi_controller *vi = (struct vi_controller *) opaque; unsigned offset = address - VI_REGS_BASE_ADDRESS; enum vi_register reg = (offset >> 2); debug_mmio_write(vi, vi_register_mnemonics[reg], word, dqm); if (reg == VI_CURRENT_REG) clear_rcp_interrupt(vi->bus->vr4300, MI_INTR_VI); else { vi->regs[reg] &= ~dqm; vi->regs[reg] |= word; } return 0; }