// // si/pak_transfer.h: Transfer pak handling // // CEN64: Cycle-Accurate Nintendo 64 Emulator. // Copyright (C) 2016, Mike Ryan. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #ifndef __si_pak_transfer_h__ #define __si_pak_transfer_h__ #include "common.h" void transfer_pak_read(struct controller *controller, uint8_t *send_buf, uint8_t send_bytes, uint8_t *recv_buf, uint8_t recv_bytes); void transfer_pak_write(struct controller *controller, uint8_t *send_buf, uint8_t send_bytes, uint8_t *recv_buf, uint8_t recv_bytes); #endif