// // os/winapi/gl_screen.h: WinAPI screen definitions. // // CEN64: Cycle-Accurate Nintendo 64 Emulator. // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #ifndef CEN64_OS_WINAPI_GL_SCREEN #define CEN64_OS_WINAPI_GL_SCREEN #include "gl_common.h" #include #include #define CEN64_GL_SCREEN_BAD (NULL) typedef HWND cen64_gl_screen; // // Creates a cen64_gl_screen object on a given cen64_gl_display. // // 'which' specifies which screen on a display to use (from 0 to // num_screens - 1). If 'which' is less than zero, it is treated as // a don't care. // // On error, CEN64_GL_SCREEN_BAD is returned. // static inline cen64_gl_screen cen64_gl_screen_create( cen64_gl_display display, int which) { if (which >= 0) return NULL; // TODO return GetDesktopWindow(); } // // Releases resources allocated by cen64_screen_create. // static inline void cen64_gl_screen_destroy(cen64_gl_screen screen) {} #endif