// // os/winapi/gl_display.h: WinAPI display definitions. // // CEN64: Cycle-Accurate Nintendo 64 Emulator. // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #ifndef CEN64_OS_WINAPI_GL_DISPLAY #define CEN64_OS_WINAPI_GL_DISPLAY #include "gl_common.h" #define CEN64_GL_DISPLAY_BAD (-1) typedef int cen64_gl_display; // // Creates a cen64_gl_display (where 'source' selects the display to use). // // If source is NULL, it is treated as a don't care. // static inline cen64_gl_display cen64_gl_display_create(const char *source) { return 0; // TODO } // // Releases resources allocated by cen64_gl_display_create. // static inline void cen64_gl_display_destroy(cen64_gl_display display) { } // // Returns the number of screens present on a given cen64_gl_display. // static inline int cen64_gl_display_get_num_screens(cen64_gl_display display) { return 1; // TODO } #endif