// // os/x11/gl_config.h: X11/OpenGL framebuffer configuration. // // CEN64: Cycle-Accurate Nintendo 64 Emulator. // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #ifndef CEN64_OS_SDL_GL_CONFIG #define CEN64_OS_SDL_GL_CONFIG #include "gl_common.h" #include "gl_display.h" #include "gl_hints.h" #include "gl_screen.h" #include #include #define CEN64_GL_CONFIG_BAD (NULL) typedef struct { }cen64_gl_config; // // Creates a matching cen64_gl_config from a cen64_gl_hints struct. // // On error, CEN64_GL_CONFIG_BAD is returned. On success, something // other than CEN64_GL_CONFIG_BAD is returned, and matching is set // to indicate the number of matches present in the returned array. // cen64_gl_config *cen64_gl_config_create(cen64_gl_display display, cen64_gl_screen screen, const cen64_gl_hints *hints, int *matching); // Releases resources allocated by cen64_gl_config_create. static inline void cen64_gl_config_destroy(cen64_gl_config *config) { } // // Fetches an attribute from the cen64_gl_config object. // // Used by the cen64_gl_config_get_* accessors. // int cen64_gl_config_fetch_attribute(cen64_gl_display display, cen64_gl_config *config, int what); // Wrappers for querying for features/types. static inline enum cen64_gl_context_type cen64_gl_config_get_context_type( cen64_gl_display display, cen64_gl_config *config) { return CEN64_GL_CONTEXT_TYPE_RGBA; } static inline enum cen64_gl_drawable_type cen64_gl_config_get_drawable_type( cen64_gl_display display, cen64_gl_config *config) { return CEN64_GL_DRAWABLE_TYPE_WINDOW; } static inline enum cen64_gl_layer_type cen64_gl_config_get_layer_type( cen64_gl_display display, cen64_gl_config *config) { return CEN64_GL_LAYER_TYPE_DEFAULT; } static inline int cen64_gl_config_is_double_buffered( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_DOUBLEBUFFER) == 1; } static inline int cen64_gl_config_is_renderable( cen64_gl_display display, cen64_gl_config *config) { return true; } static inline int cen64_gl_config_is_stereoscopic( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_STEREO) == 1; } // Wrappers for querying for color depths. static inline int cen64_gl_config_get_color_depth( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_BUFFER_SIZE); } static inline int cen64_gl_config_get_red_color_depth( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_RED_SIZE); } static inline int cen64_gl_config_get_green_color_depth( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_GREEN_SIZE); } static inline int cen64_gl_config_get_blue_color_depth( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_BLUE_SIZE); } static inline int cen64_gl_config_get_alpha_color_depth( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_ALPHA_SIZE); } // Wrappers for querying for buffer sizes, counts. static inline int cen64_gl_config_get_depth_buffer_count( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_DEPTH_SIZE); } static inline int cen64_gl_config_get_num_auxiliary_buffers( cen64_gl_display display, cen64_gl_config *config) { return 0; //cen64_gl_config_fetch_attribute(display, config, SDL_GL_AUX_BUFFERS); } static inline int cen64_gl_config_get_stencil_buffer_size( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_STENCIL_SIZE); } // Wrappers for querying for accumulation buffer bits. static inline int cen64_gl_config_get_red_accum_buffer_bits( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_ACCUM_RED_SIZE); } static inline int cen64_gl_config_get_blue_accum_buffer_bits( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_ACCUM_BLUE_SIZE); } static inline int cen64_gl_config_get_green_accum_buffer_bits( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_ACCUM_GREEN_SIZE); } static inline int cen64_gl_config_get_alpha_accum_buffer_bits( cen64_gl_display display, cen64_gl_config *config) { return cen64_gl_config_fetch_attribute(display, config, SDL_GL_ACCUM_ALPHA_SIZE); } #endif