// // os/x11/gl_display.h: X11 display definitions. // // CEN64: Cycle-Accurate Nintendo 64 Emulator. // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #ifndef CEN64_OS_X11_GL_DISPLAY #define CEN64_OS_X11_GL_DISPLAY #include "gl_common.h" #include #include #define CEN64_GL_DISPLAY_BAD (NULL) typedef Display *cen64_gl_display; // // Creates a cen64_gl_display (where 'source' selects the display to use). // // If source is NULL, it is treated as a don't care. // static inline cen64_gl_display cen64_gl_display_create(const char *source) { return XOpenDisplay(source); } // Releases resources allocated by cen64_gl_display_create. static inline void cen64_gl_display_destroy(cen64_gl_display display) { XCloseDisplay(display); } // Returns the number of screens present on a given cen64_gl_display. static inline int cen64_gl_display_get_num_screens(cen64_gl_display display) { return XScreenCount(display); } #endif