// // os/winapi/gl_window.h: WinAPI/OpenGL window definitions. // // CEN64: Cycle-Accurate Nintendo 64 Emulator. // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #ifndef CEN64_OS_WINAPI_GL_WINDOW #define CEN64_OS_WINAPI_GL_WINDOW #include "common.h" #include "gl_common.h" #include "gl_config.h" #include "gl_display.h" #include "gl_screen.h" #include "thread.h" #include #define FRAMEBUF_SZ (640 * 474 * 4) #define CEN64_GL_WINDOW_BAD (NULL) struct cen64_gl_window { HINSTANCE hinstance; HWND hwnd; HDC hdc; DWORD thread_id; int pixel_format; cen64_mutex render_mutex; uint8_t frame_buffer[FRAMEBUF_SZ]; unsigned frame_hres, frame_vres; unsigned frame_hskip, frame_type; cen64_mutex event_mutex; bool exit_requested; }; typedef struct cen64_gl_window *cen64_gl_window; // Forward declaration. struct cen64_device; // Creates a (hidden) cen64_gl_window. cen64_cold cen64_gl_window cen64_gl_window_create( cen64_gl_display display, cen64_gl_screen screen, const cen64_gl_config *config, const char *title); // Releases resources allocated by cen64_gl_window_create. static inline void cen64_gl_window_destroy(cen64_gl_window window) { ReleaseDC(window->hwnd, window->hdc); DestroyWindow(window->hwnd); UnregisterClass("CEN64", window->hinstance); cen64_mutex_destroy(&window->render_mutex); cen64_mutex_destroy(&window->event_mutex); free(window); } // Pushes a notification to the UI queue to indicate a frame is ready. static inline void cen64_gl_window_push_frame(cen64_gl_window window) { PostThreadMessage(window->thread_id, WM_USER, 0, 0); } // Swaps the front and back buffers of the cen65_gl_window. static inline void cen64_gl_window_swap_buffers(cen64_gl_window window) { SwapBuffers(window->hdc); } // Sets the title of the cen64_gl_window. static inline void cen64_gl_window_set_title( cen64_gl_window window, const char *title) { SetWindowText(window->hwnd, title); } // Thread that controls the user interface, etc. int cen64_gl_window_thread(struct cen64_device *device); // Unhides the cen64_gl_window. static inline void cen64_gl_window_unhide(cen64_gl_window window) { ShowWindow(window->hwnd, SW_SHOW); } #endif