// // ai/context.h: Sound card context management. // // CEN64: Cycle-Accurate Nintendo 64 Emulator. // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #ifndef CEN64_AI_CONTEXT_H #define CEN64_AI_CONTEXT_H #include "common.h" #include #include struct cen64_ai_context { ALuint buffers[3]; ALuint unqueued_buffers; ALuint cur_frequency; ALuint frequency; ALuint source; ALCdevice *dev; ALCcontext *ctx; }; cen64_cold int ai_context_create(struct cen64_ai_context *context); cen64_cold void ai_context_destroy(struct cen64_ai_context *context); int ai_switch_frequency(struct cen64_ai_context *context, ALint frequency); #endif