// // vr4300_window.cpp: VR4300 view window. // // CEN64D: Cycle-Accurate Nintendo 64 Debugger // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #include "vr4300_window.h" static const char *regs[] = { "$zero", "$at", "$v0", "$v1", "$a0", "$a1", "$a2", "$a3", "$t0", "$t1", "$t2", "$t3", "$t4", "$t5", "$t6", "$t7", "$s0", "$s1", "$s2", "$s3", "$s4", "$s5", "$s6", "$s7", "$t8", "$t9", "$k0", "$k1", "$gp", "$sp", "$fp", "$ra" }; VR4300Window::VR4300Window(QAction *toggleAction, bool initiallyVisible) : ToggleWindow(tr("CEN64D: VR4300"), toggleAction, initiallyVisible), memoryView(16), registerView(regs, sizeof(regs) / sizeof(*regs), 16) { setLayout(&layout); vaddressLabel.setText("Virtual address: "); paddressLabel.setText("Physical address: "); paddressLine.setReadOnly(true); addressWidget.setLayout(&addressLayout); addressLayout.addWidget(&vaddressLabel, 0, 1); addressLayout.addWidget(&vaddressLine, 0, 2); addressLayout.addWidget(&paddressLabel, 0, 3); addressLayout.addWidget(&paddressLine, 0, 4); layout.addWidget(&disassemblyView, 0, 1); layout.addWidget(®isterView, 0, 2); layout.addWidget(&memoryView, 1, 1, 1, 2); layout.addWidget(&addressWidget, 2, 1, 1, 2); layout.setColumnStretch(1, 25); layout.setColumnStretch(2, 10); layout.setRowStretch(0, 20); layout.setRowStretch(1, 10); } VR4300Window::~VR4300Window() { }