// // rsp_window.cpp: RSP view window. // // CEN64D: Cycle-Accurate Nintendo 64 Debugger // Copyright (C) 2015, Tyler J. Stachecki. // // This file is subject to the terms and conditions defined in // 'LICENSE', which is part of this source code package. // #include "rsp_window.h" static const char *regs[] = { "$r0", "$r1", "$r2", "$r3", "$r4", "$r5", "$r6", "$r7", "$r8", "$r9", "$r10", "$r11", "$r12", "$r13", "$r14", "$r15", "$r16", "$r17", "$r18", "$r19", "$r20", "$r21", "$r22", "$r23", "$r24", "$r25", "$r26", "$r27", "$r28", "$r29", "$r30", "$r31" }; RSPWindow::RSPWindow(QAction *toggleAction, bool initiallyVisible) : ToggleWindow(tr("CEN64D: RSP"), toggleAction, initiallyVisible), memoryView(4), registerView(regs, sizeof(regs) / sizeof(*regs), 8) { setLayout(&layout); addressLabel.setText("Address: "); addressWidget.setLayout(&addressLayout); addressLayout.addWidget(&memoryView, 0, 1, 1, 2); addressLayout.addWidget(&addressLabel, 1, 1); addressLayout.addWidget(&addressLine, 1, 2); layout.addWidget(&disassemblyView, 0, 1); layout.addWidget(®isterView, 0, 2); layout.addWidget(&addressWidget, 1, 1, 1, 2); layout.setColumnStretch(1, 25); layout.setColumnStretch(2, 10); layout.setRowStretch(0, 20); layout.setRowStretch(1, 10); } RSPWindow::~RSPWindow() { }