Commit graph

11 commits

Author SHA1 Message Date
Nabile Rahmani
fd4cb9be51 Clear the frame buffer to avoid garbage. (#133)
Some graphics stacks just suck (like AMD + Mesa), so we have to clear the frame buffer on each frame, otherwise garbage and/or flickering appears on undrawn areas.
Fixes #53.
2019-11-03 17:46:09 +01:00
PeterLemon
e63fc96f15 OpenGL AA & Resample emulation 2018-04-29 20:30:21 +01:00
PeterLemon
ed14563b0e set texture wrap s & t to clamp instead of repeat 2018-04-29 20:22:15 +01:00
PeterLemon
1de909981f Optimize OpenGL gamma boost emulation 2018-04-29 18:40:27 +01:00
PeterLemon
4335b0b210 OpenGL gamma boost emulation 2018-04-29 18:04:46 +01:00
Simon Eriksson
135a6cab5e Change default window size and aspect to 640*474.
Fixes vertical stretching issues when the N64 framebuffer
has 240 or 480 lines.
2016-03-06 13:56:13 -05:00
Derek "Turtle" Roe
8b89df2fdc See long description
Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00
Tyler J. Stachecki
b4b6a1d9a2 Refactor windowing component of VI. 2015-05-16 15:51:01 -04:00
Tyler J. Stachecki
7f203b7175 Start working in the new interfaces.
Seriously broken WinAPI stuff, no input, no multi-
threading a bunch of other terrible stuff (yet).
2015-05-16 15:50:54 -04:00
Tyler Stachecki
71a126e425 Don't hangup the UI when the VI doesn't ack. 2014-11-11 17:02:21 -05:00
Tyler Stachecki
1394c48f6b Cleanup vi/controller.c. 2014-11-01 23:37:17 -04:00