Commit graph

20 commits

Author SHA1 Message Date
Simon Eriksson
fe81d08ca2 Remove unused global bus pointer variables 2020-05-15 21:28:24 +02:00
Tyler J. Stachecki
d8f264eb09 vi: Make VI emulation less bad.
Somewhere in the world, somebody with more knowledge than
I is probably screaming about how wrong this NTSC signal
stuff is, but it's at least less worse than what was there
before!

The way interlaced signals are handled is still VERY wrong
(I need to swizzle in the lines from each field before
shipping a framebuffer off to the GPU).

That being said, some ROMs like LaC fire demo and one of
SonCrap's demos look correct now (there is no flickering).
2016-07-17 20:14:01 -04:00
Tyler J. Stachecki
7b57685baf Print VI/s when using -nointerface. 2016-01-24 16:30:53 -05:00
Tyler J. Stachecki
f255fc94c3 Restore -nointerface functionality.
-nointerface was horribly broken when the device model was
refactored a few months ago. This commit unbreaks it and
restores functionality.
2016-01-24 16:13:43 -05:00
Derek "Turtle" Roe
8b89df2fdc See long description
Replaced all references to simulation with emulation
Updated copyright year
Updated .gitignore to reduce chances of random files being uploaded to
the repo
Added .gitattributes to normalize all text files, and to ignore binary
files (which includes the logo and the NEC PDF)
2015-07-01 18:44:21 -05:00
Tyler J. Stachecki
b4b6a1d9a2 Refactor windowing component of VI. 2015-05-16 15:51:01 -04:00
Tyler J. Stachecki
7f203b7175 Start working in the new interfaces.
Seriously broken WinAPI stuff, no input, no multi-
threading a bunch of other terrible stuff (yet).
2015-05-16 15:50:54 -04:00
Tyler Stachecki
3cc07a7ae4 Unroll the top-level hot functions. 2015-01-22 14:31:54 -05:00
Tyler Stachecki
ec3748f0c2 Trim off a few hundred bytes of code. 2015-01-05 22:59:52 -05:00
Tyler Stachecki
e89f054674 Optimize extremely aggressively.
Tell GCC to optimize cold functions for size and stash them away in
a separate part of the binary. Put the simulate core, meanwhile, on
the hot path. Also, bump optimization to -O3 as we can now "afford"
to do so.
2014-11-05 08:39:47 -05:00
Tyler Stachecki
238d61d32e Cleanup hairy edges from the last commit. 2014-11-01 21:25:08 -04:00
Tyler Stachecki
9c9bdbe8bd os/unix: Thread the renderer and event system. 2014-11-01 20:42:40 -04:00
Tyler Stachecki
ab941a6854 Add os/timer, implement backends. 2014-08-03 03:02:14 -04:00
Tyler Stachecki
9b0a04fcf7 Commit initial OS interface. 2014-05-18 14:13:27 -04:00
Tyler Stachecki
cab3a7cbac Fix another handful of remaining bugs. 2014-04-20 12:35:14 -04:00
Tyler Stachecki
454033499d Start integrating OpenGL (GLFW) and friends. 2014-04-19 17:14:45 -04:00
Tyler Stachecki
b951f9ccf5 Start integrating interrupt support. 2014-04-18 22:59:48 -04:00
Tyler Stachecki
25a6ae8431 Mask bus writes to requested type, etc. 2014-04-18 13:34:23 -04:00
Tyler Stachecki
d114038a2b Add option for debugging MMIO register access. 2014-04-18 12:44:57 -04:00
Tyler Stachecki
4560adf7a7 Populate with interfaces and devices. 2014-04-18 11:24:43 -04:00